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Guest gorchi

Blinking lights in dynamic object libraries

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Hi all!I've got few questions about lights in dynamic object libraries. It's quite a easy to turn on/off lights:=====================================IfVarAnd( :Skip 32 01 )Transform_Mat( 28.108656 -2.810256 -46.533816 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 )Light( m 4 0.0 0.0 0.0 20 0.0 0.0 FF 192 192 192 0.0 0.0 0.0 )TransformEnd:SkipReturn=====================================But how to make blinking lights?=====================================IfVarAnd( :Skip 32 01 )VarBaseOverride( 000000 )IfVarAnd( :Skip 0282 AAAA )Transform_Mat( 28.108656 -2.810256 -46.533816 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 )Light( m 4 0.0 0.0 0.0 20 0.0 0.0 FF 192 192 192 0.0 0.0 0.0 )TransformEnd:SkipReturn=====================================If I do it this way then lights will blink at very high speed when object is moving. There must be a solution because this problem ise somehow solved in Konotop AFB scenery (by CaptainSim).

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Hello,Maybe try this code, it is from my Follow Me car put in dynamic library:

....IfVarRange( :Ret 0030 1 1 );checking, if we should turn lights on...Call32( :FollowR ); FollowMe rightCall32( :FollowL ); FollowMe left:RetReturn... ; Part: FollowMe lamp right:FollowR;IfVarAnd( :Ret13  5fc  8 );used in normal APIIfVarAnd( :Ret13  26 AAAA )RGBLColor( bf 255 0 0 )Dot(	36   119   -78 )Dot(	33   114   -78 )Dot(	38   114   -78 ):Ret13Return;; Part: FollowMe lamp left:FollowL;IfVarAnd( :CNT4  5fc  8 );used in normal APIIfVarAnd( :CNT4  26  AAAA )Return:CNT4RGBLColor( bf 255 0 0 )Dot(   -36   119   -78 )Dot(   -39   114   -78 )Dot(   -34   114   -78 )Return

In calling SCA file I turn on lights using the command SetColor( 0 01 00 )Hope it helps You!Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Thanks, that worked fine. By the way - what do you think, will FS9 support dynamic scenery?

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