Jump to content

Sign in to follow this  
Guest R5D4

GMAX texturing of box

Recommended Posts

Guest R5D4

Hi,I seem to have developed a problem with my GMAX project - If I create a box object and apply a texture, then when I unwrap the texture it gives me only 3 sides to map ... I need 6 - i.e. all sides of the box. Opposite sides are textured identically.Is this normal? is there an option hidden somewhere in gmax I need to set? Most puzzling.Neil.

Share this post


Link to post
Share on other sites
Guest JohnC

Neil, you need to use the UNWRAP feature face by face .. select a face to unwrap in your PERSPECTIVE window, UNWRAP and define the part of your BMP to apply to that face...if you don't see the white vertices all ready to move, pull back with your zoom feature...sometimes they are off on the side...or all piled on top of each other...use your perspective window and rotate your box until each face is clearly in view and select the face.I am assuming u r a newbie and are not familiar with the perspective window.........you can rotate that cube every which way and expose each face for selection.

Share this post


Link to post
Share on other sites
Guest R5D4

John,thanks for your advice - I got it to work - I think it was due to me not selecting a face before keying planar map - so the planar map applied to the whole object - subtle!Neil.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...