December 24, 200322 yr I am trying to update my KORF2K2 for 2K4. One of the things that bothered me about my last release was the texture of my taxiways. Using FSSC, I added in ground polygons where taxiways meet other taxiways/runways to represent the actual fillets that are present. I used the same texture for the polygon as the taxiway, but the texture was blown up really large and it did not match. So I tried to scale it to 0.1m and that didn't work either.I was so glad to see that AFCAD2 fillets automatically, but I don't think it is compatible with addon scenerys that have exclusion areas. Any ideas? Has anyone made this work in the past? Thanks!Matt PerryKORFBuilder
December 26, 200322 yr Problem solved! With last nights release of ExcBuilderv2 by Paavo Pihelgas I excluded only objects and not the taxiway/runways. Now my addon scenery is fine with the AFCAD2 bgl below it!
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