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taxiway fillet texture

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I am trying to update my KORF2K2 for 2K4. One of the things that bothered me about my last release was the texture of my taxiways. Using FSSC, I added in ground polygons where taxiways meet other taxiways/runways to represent the actual fillets that are present. I used the same texture for the polygon as the taxiway, but the texture was blown up really large and it did not match. So I tried to scale it to 0.1m and that didn't work either.I was so glad to see that AFCAD2 fillets automatically, but I don't think it is compatible with addon scenerys that have exclusion areas. Any ideas? Has anyone made this work in the past? Thanks!Matt PerryKORFBuilder

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Problem solved! With last nights release of ExcBuilderv2 by Paavo Pihelgas I excluded only objects and not the taxiway/runways. Now my addon scenery is fine with the AFCAD2 bgl below it!

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