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GMax Texturing

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Hi guys,I've started working with tutorial from the MSSDK on gmax and everything was going along pretty good, until it got into texturing. The first problem is that the tutorial was made for gmax 1.0 which is very different from 1.2 at lease the material editor, ok so I do a translation.First: I set the defused color to the overall color of my house(light grey).Second: I drag the house.bmp onto the defused button.Third: I unlock the ambient color and drag the house_lm.bmp onto the ambient button.At this point I now have the house.bmp on the sphere in the material editor. I then select a view, click apply in the material editor and my house turns light grey. I then select UVW Map on the modifier thinking that now I should see the image on my model, however nothing changes. Could someone please help me with this, or could point me in the direction of a day/night texturing tutorial for gmax 1.2.Thanks,Bill

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Bill,In the Material Editor, next to the Material Name, is a little blue/white checkered icon (Show Map in Viewport) which you must select.RegardsJohan

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