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Guest JohnC

Night texture not showing ...Please help...

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I had forgotten to include ambient Office_lm night texture in my scenery. I have the texture in my texture folder and had used Imagetool on it. The problem is that I didn't apply the ambient texture when I originally made the scenery in Gmax1.2.Can I go back and do it now? I tried with no luck. How do I do this Even the day texture now is just grey.Thanks, Adam

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I think you should be able to re-texture the oject, re-export it, and make sure that both day and night textures are in an acceptable format for FS9...gray textures suggest (to me anyway) FS9 cannot find the right format file..

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Thanks John. I tried applying the Office_lm bitmap and rexported to FS. The problem is that the tutorial I was reading may be for an earlier version of Gmax as the screens are slightly different. I will try again. I guess I should bring the _lm bitmap up under ambient. It seems to me that's what I tried before and it didn't work.Anyway, I'll give it another go.Adam

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Here are the rules as defined in my GMAX Bible for Custom Content for FS2002...should be the same for FS2004(up to) 5 separate textures "can" be appliedBase texture is (1) the default texture (2) filename should end with _T. (3) represented in Material Editor as the Diffuse map.(:( Damage texture same name as above change name suffix _T to _D© Night map texture...represented in Material Editor as the Ambient Color map. This button can be locked out but I haven't discerned the practical uses for this lockout.(d) Light map texture represented by the Self illumination map and should end with -l.(e) Reflection map (shiny surfaces) represented as the Reflection map in the Material EDITOR. I assume he meant the specular radio button.Remember...2 separate texture folders....one with standard bitmaps for GMAX and another for FS9 converted with some utility like DXTBMP.Managing a library of filenames in two texture folders, with two separate formats, but exact same names takes a little organization.

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