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Guest Jorge Antunes

Photo tips for texturing?

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Hello everybody.I'm in the middle of design a small airfield near my home, and i'm thinking going over there to take some pictures for using as textures on my scenery.Any special tips'BTW, i'll be using a digitalcam if that's important.Thanks for any advice,Jorge Antunes

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Robin's tutorial is an excellent reference. A couple of points that might help.1. You don't need to use too high a resolution since you are always shrinking the final image to make the texture. I use 1024x768 or 1600x1200 and take lots of shots.2. Since you always seem to be taking a shot of a building with a bright background, it helps to overexpose the image to make the building stand out.3. As Robin says, Stand back as far as possible, and take the shot as square to the building wall as possible.4. Take photos on a overcast day to avoid shadows.5. In PSP, Use the lens distortion tool and vertical perspective tool (these are in PSP8, not sure about PSP7?) to get the photo as "square' as possible before copying it to your texture image.6. Adjust the brightness/contrast in PSP to get each wall as near to the same lightness as possible.7. Alway remember to "sharpen" the image more that you would for an ordinary photo.8. Don't forget to "mip map" your texture in Image Tool before addding it to the texture folder of your scenery.Regards

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Thank you bth for your advice.I'll keep them im mind.Happy scenery designingJorge Antunes

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