February 11, 200422 yr Sorry if I'm being bothersome.. I swear, once I learn how to do EVERYTHING, I wont ask anymore questions :)Ok so heres the deal this time. I'm making a C-17 for static scenery only at this point. Heres what it looks like in GMAX:http://home.comcast.net/~svtcobra281/c17g.jpgAnd the way it is showing up in FS.. the left gear pod is transparent:http://home.comcast.net/~svtcobra281/c17l.jpgAnd the whole wing and part of the engine cowlings on the right side:http://home.comcast.net/~svtcobra281/c17r.jpgI tried putting a "blanket" texture on it and it was still the same way. Is there like a point where the conversion process just dumps polys or something? I keep running into this problem with my scenery.
February 12, 200422 yr Transparent is not the right word although that is what it looks like. What you have got is reversed normals.If you make a basic cylinder in GMax/FSDS you will see it as you would expect - it would look like any ordinary tin can :). Now imagine what you would see if the outside walls of the can are invisible. You would see through them to the solid inside walls - which is what is happening in your aircraft.When you make a part for FS like a cylinder you have a solid side and an invisible side (normally the inside walls that you can never see). Somehow your parts have got turned inside out - I guess when using a mirror command to make a mirror image.You could try the reverse normals option to swap everything round the right way. Don't ask me how - I've not done this for a long time and forget myself..boneshttp://fsaviation.net
February 12, 200422 yr Right, select "edit mesh", pick all the faces that are wrong, and click "flip" under the "surface properties" tab. Using Gmax's Tools->Mirror is what usually results in this problem.
February 12, 200422 yr Ohhhh.. that makes sense, yeah those things were mirrored so that sounds like it'd be the problem. I'll try that.
February 12, 200422 yr http://home.comcast.net/~svtcobra281/c17shadow.jpgOk, flipped the normals, and got the solids back the way they are supposed to now why are the shadows all wierd?
Create an account or sign in to comment