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'Always facing' billboards

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Is there any way to export a gmax object in a way that it always faces the user in the game ? I would like to build these cardboard stand-up type people and objects for my scenery without having to use 1,000,000 polygons for one person.Thanks for any suggestions!Matthias

Nevermind, I just figured it out when I found a related posting by seraching for 'sprite'.The solution is to replaceBGL_CALL_32 airportdudes_MasterScale_1 withSPRITE_VICALL airportdudes_MasterScale_1, 0, 0, 0, 0, 0, 0, 0, 1, 0in the asm file. For some reason it shows the side that is the 'back' in gmax though but, oh well.Thanks Arno ! ;)Matthias

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