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HPxx.bgl decompiled with LWMViewer ...can recompile?

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Hi,If this seems dumb it probably is...But using LWMViewer I decompiled some HPxxxxx.bgls and have two questions:Can I remove date from a whole cell? another words can I just remove the whole "cellstart_xxxx....Cellend" data field or should I leave the referance but delete all the point in between?Second question pertains to the example below; Can this data be recompiled as is? and what would be best to use? are there 3rd party programs to check for errors or do I just use BGLcomp?Thanks all!; Created by LWMViewer at 08/21/04 01:06:48; Original filename : E:fs2004SceneryNameSceneryHP927160.bgl; Original boundary :; N 45.00002; S 42.18752; E -75.00000; W -79.21875;; Please note that only LWMs and VTPs are disassembled. Any other; information in the original file is not here.include TDFMacros.incinclude TDFHeaders.inc_Water_ EQU 0_Land_ EQU 1_Flatten_ EQU 2_Transparent_ EQU 3BGLHeader 45,41,-74,-79, LWMHeader, TerrainHeaderStartLWMHeader label word LWMFileHeader 768, LWMIndexStart, LWMStart, LWMEndLWMStart label word; Start of cell 215 x 128 dataCELLSTART_000000 label wordCellID_000000 EQU LWMCellID 0, 0, _Transparent_, 215, 128 LWMDataAreaDrawPolygons 1,_Transparent_,1,31,31 LWMPoly3 3, 0, _Water_, 273, 0, 273, 0 ; 44.670410, -78.779297 LWMPoint3 253, 58, 0 LWMPoint3 255, 32, 0 LWMPoint3 255, 81, 0CELLEND_000000 label word; End of cell 215 x 128 data; Start of cell 216 x 128 dataCELLSTART_000001 label wordCellID_000001 EQU LWMCellID 0, 0, _Transparent_, 216, 128 LWMDataAreaDrawPolygons 1,_Transparent_,1,3,0 LWMPoly3 11, 0, _Water_, 309, 0, 309, 0 ; 45.000000, -78.720703 LWMPoint3 103, 157, 0 LWMPoint3 124, 118, 0 LWMPoint3 140, 108, 0 LWMPoint3 157, 107, 0 LWMPoint3 191, 128, 0

Nevermind I'm all set, just trying to figure out Cell and areas in some of these BGLs...

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