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Guest kimdahl

Help to remove default water near a corrected lake in F...

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Hi guys!I'm sure that one of you knows the trick to remove some stubborn default water that just won't disappear after I have corrected the position and shoreline of a lake north of Copenhagen, which will be a part of the next version of the Copenhagen City Scenery. I am using the latest version af Ground2K4 for this project.http://forums.avsim.net/user_files/90250.jpgThere is a part of the water from the default MS lake that keeps turning up covering a part of the new land. On the picture you can see that I have been able to fill most of the lake with land for the purpose of isolating the problem area, and the new lake is right now only represented by a shoreline. I have exluded the default shoreline, filled all the affected areas with land polys AND I have also defined a landclass in the affected area. But nothing seems to be able to suppress the default water. I know that I could draw a VPT2 poly in a relatively high layer to cover it, but there must be a more correct way to solve the problem. A VPT2 poly also wouldn't blend very well with the surrounding land area, I'm afraid.There is an interesting twist to the problem: at first I didn't have any default water showing up at all when I corrected the lake, but then one of my scenery design colleagues reported the problem on his machine. This meant that there had to be some sort of difference between our FS2004 installlations, and I found out that I had installed a scenery called "FSLandClass Scenery Europe" by Burkhard Renk (originally made for FS2002, but it works fine in FS2004 as well). The minute I had deactivated the file Europelc.bgl the default water started popping up both near the lake and on two places along the north coast of Zealand that I have also been working on.This indicates that ther must be a landclass solution to the problem, but I just don't understand why it doesn't help to define a landclass in Ground2K4. Can someone give me the answer?Best regards

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Hello all!With a little hint from Edgar Knobloch (thank you) I have found the solution by myself. I had simply overlooked the fact that Ground2K4 places the output LC files in another folder than the rest of the bgl files it creates. As soon as I knew which file name to look for, I was able to suppress the default water. Best regards

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