April 7, 200521 yr I'm creating some LWM polys to replace some default lakes. I'm using Ground2k4 to create the polys. I'd like to use a texture other then the default that is displayed.So I created a waterclass map over the LOD 5 area, using 254 over most of the area and 2 over the lake. I've also copied the 002b2wa1.bmp to the associated texture folder from the worldtexture folder.But when I see the lake in flight simulator, the 002 texture is not displayed. I can see FS load the texture (it show momentarily) but then it is overlaid with the default water texture. Is this a layering issue? What am I doing wrong. Here is a picture from the TmfViewer. As you can see, the cursor was over the blue area thus the class value = 2.Thanks.Lee Steffensen
April 7, 200521 yr Hi,I do not understand why you copy the water texture. I would place the BGL in a scenery folder without a sister texture folder.Regards, Luis
April 8, 200521 yr I put the texture there in hopes that this would solve my problem.Texture folder has been removed. The problem still hasn't been resolved. Are there any other suggestions?Thanks.Lee.
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