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Night Texture Problem

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LDZL (lucko airport, Zagreb, Croatia)http://fly.gamer.hr/scenery/slike/Image3.jpg http://fly.gamer.hr/scenery/slike/Image4.jpgHello,I hope i am posting these in the right place, I apologias in advance.I am working on some small airport and i have stuck with night textures... well here is what i have been doing so far, maybe someone will see what am i been doing wrong...I am using Gmax 1.2to apply texture on object i simply click on Material Navigator. In File system i select a texture that i want to apply and drag n drop it on object in perspective view.My next step is modifier list- Mesh select - Polygon and after i have selected the desire polygons - UVW mapping and Unwrap UVW. The same process for all polygons and my textures are applied.But how to add night textures?i have made name_lm.bmp for each and every one so what nextThx for any helpBojan Premus from Croatia

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The night texture must have the same layout as the day one. Then you only need to assign the night texture as the complement to the diffuse one.

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