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Night Texture Problem

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LDZL (lucko airport, Zagreb, Croatia)http://fly.gamer.hr/scenery/slike/Image3.jpg http://fly.gamer.hr/scenery/slike/Image4.jpgHello,I hope i am posting these in the right place, I apologias in advance.I am working on some small airport and i have stuck with night textures... well here is what i have been doing so far, maybe someone will see what am i been doing wrong...I am using Gmax 1.2to apply texture on object i simply click on Material Navigator. In File system i select a texture that i want to apply and drag n drop it on object in perspective view.My next step is modifier list- Mesh select - Polygon and after i have selected the desire polygons - UVW mapping and Unwrap UVW. The same process for all polygons and my textures are applied.But how to add night textures?i have made name_lm.bmp for each and every one so what nextThx for any helpBojan Premus from Croatia

The night texture must have the same layout as the day one. Then you only need to assign the night texture as the complement to the diffuse one.

So i added them as ambient color and they are working :)thx

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