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Quick and Dirty method of creating Sloping Runways

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I've been making a couple of Aircraft Landing Areas way out in the bush and I came up with the following fairly stupid method of making uneven runways. 1. Use SceneGenX to define a scenery area with lat. lon.2. Create an airport object with the lat. lon. plus database details: Name, city, region, ICAO code etc. 3. Do NOT create any runway objects etc. 4. compile to bgls. 5. Go into Ground2k4 or similar and define a landclass for the locality. 6. Lay down a straight dirt road segment for your runway, going across your airport object lat. and lon. Make it wide, around 128 feet or more. ScreenMate_191.jpgYour runway will follow hills and have bumps and dust and... generally be really nasty. Now if only I could work out some way to harden it - I tried landing a dc3 on it and it nearly worked only she sank into the ground at the end. Che

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