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Guest mtom

G2K 'exclude' files

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Hi all.Could someone please tell me whether the G2K 'exclude' files (the 0_Exclude* ones) can be included in a scenery folder that has an associated 'texture' sub-folder? I understand why the _3, _5, _9 and _9nn files have to be in a scenery folder without an associated 'texture' sub-folder (because of the memory leaks issue), I'm not sure if the same logic applies to 'exclude' G2K BGLs.Cheers,Matthew.

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