Sign in to follow this  
Guest crimplene

how to compile BGL with SBuilder for FSX? Help needed

Recommended Posts

Hi,I have to admit I'm totally new to scenery design so please be patient with me :-)I installed the FSX SDK and Sbuilder for FSX. In Sbuilder I was able to load background maps or satellite images and to draw a Polygon somewhere around Frankfurt Rhein-Main Airport (I wanted to create an exclude in the near forrest or to make a small lake south of the airport just for testing Sbuilder).After creating the polygon I right clicked on one of it's corners and chose "Properties". But I got no menu regarding to the type of polygon (flatten, water, exclude or whatever). And in the compile-dialog I only could start FSX, but could not compile into a BGL file.Did I miss anything? Is there any connection between Sbuilder and the SDK to be made?A little advise would be nice,Ralph

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Ok, solved it:-) I simply misunderstood where to click on a polygon....

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this