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Flashing Texture

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I created FSX scenery entitled "Daytona International Speedway" in the AVSIM library. When flying over the area, portions of the infield area texture within the racetrack disappear for an instant creating a flashing appearance. I tried changing the texture image from 8 bit to DXT 1 with Image Tool, but it didn't improve. Can anyone explain to me, a beginner, what is wrong?The infield is a polygon just below the level of the racetrack and just above the flattened terrain, with the texture applied, created with FSDS 3.5.Art

>>The infield is a polygon just below the level of the racetrack>and just above the flattened terrain, with the texture>applied, created with FSDS 3.5.>>ArtSorry, I installed the scenery, though I have been by the track a few times. HUGE!!The only thing that caught me eye was your poly sitting above the flattened area. How much difference is there?

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