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Texture mapping in GMAX

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I'm using 1.2, and I can get a texture on my object, however, if I try to UVW unwrap, I cannot manipulate the texture- I cannot rotate it, select the plane that I wish to manipulate or anything!Ideally to me, I'd be able to appy a texture to each plane individually as typically they are each a different texture. Right now I'm playing with a dummy box that means nothing so I have 5 sides to map to. I want to apply this to my PVD scenery, but I need to crawl first. :)I just tried to manipluate my texture and in the Edit UVW's screen, it shows unaltered excpet for my selection to map to the object (at least I can do that!) However the slection appears to be a mitrror image of what I actually see- I select the top part of the texture, and I get the bottom half showing in my perspective view as seen in the screenshot below. I am so confused now... Help!!Tim

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