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700x700x28km object too big for gmax/makemodel.exe?

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hi folks,thats my very first try in scenery design. i am trying to create "olympus mons" somewhere on planet earth. i managed to create a GMAX version with 30000 polys but failed on exporting to bgl. asm/azm files are fine, but compilation into bgl failed. ive set the size in gmax to the real-world-values. anybody who knows the limits of gmax/makemodel.exe scenery design?cheerstom

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