September 6, 200322 yr hi folks,thats my very first try in scenery design. i am trying to create "olympus mons" somewhere on planet earth. i managed to create a GMAX version with 30000 polys but failed on exporting to bgl. asm/azm files are fine, but compilation into bgl failed. ive set the size in gmax to the real-world-values. anybody who knows the limits of gmax/makemodel.exe scenery design?cheerstom
Create an account or sign in to comment