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Guest H_Kev55

AFCAD: How do I make stuck AI move at runway?

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While the AFCAD files are wonderful, the problem of AI aircraft behaving like angry mules at the runway is making me crazy. It's happening everywhere these days. 4 or 5 AI line up at the hold-short line at the active for take-off. 2 take-off. The others have frozen and will not proceed.I've tried changing the active runways, but this only works once in a while.Is there an AFCAD wizard in the house? Is there a comprehensive method you can describe that helps eliminate this maddening behavior?Thanks to all!!!!Rick

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Try placing your hold short nodes closer to the runway. Add more normal nodes.

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Yeah, that's the answer. Specifically, if you place one more normal (blue) node back just a bit (further from the runway) from the hold-short (red) node, you will usually fix the problem.When you've got AFCAD open, everyone should get in the habit of using Tools-Fault Finder. This will find a lot of little problems. One thing it catches is the misplaced hold-short nodes which sometimes trap taxiing aircraft. Fault Finder is a relatively new tool in the AFCAD arsenal, so some of the older AFCAD downloads available didn't have the advantage of this when they were created.

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OK Jetfreak and Cpt. Barfbag, I appreciate your answers. I've never placed nodes before, but that shouldn't present a problem. I'll give it a go. Thanks for the expertise!Rick

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Captain Barfbag is right. Tools/Fault Finder made an already fantastic program 10x better. It's quite the time saver, as before it was added it would take hours of spotting/reloading/searching for the problem.CJ PuttKTPA

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