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Guest Ken_Salter

SuperQuickgen Question

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I recently reinstalled FlyII with the latest patch and started loving the experience all over again. For some reason I am getting much better framerates (must have been the render.ini tweaks) and it is smooth. One question I have with superquickgen 2.0 is that it really bogs my system down. If I turn it off, everything runs beautifully again. I have downloaded some Terramodel airports, most of which have a ton of buildings and trees, and I don't see much of a performance hit. I am wondering what I am missing? Is there a way to reduce the object polygon count in quickgen or is there a switch or something else I am missing. Robert Williamson

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Guest DSandberg

> For some reason I am getting much better framerates (must have> been the render.ini tweaks) and it is smooth. In part this could also be because Richard compiled the final version of the Fly II EXE with a later rev of the Microsoft C++ compiler than what the earlier releases were compiled with (i.e., possibly benefiting from some improved optimizations contributed by the compiler itself). As I recall, a number of beta testers noted performance improvements during the testing of the final patch.[table cellspacing=0 cellpadding=0][tr][td width=320]http://www.usinternet.com/users/mystic/infomsig.gif[/td][td width=170 align=center]Godspeed to our friend, Richard Harvey.[/td][/tr][/table]

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Guest Ken_Salter

One "option" is to use scengen - which was the version of autogen I wrote. You can then edit/create the scenery which is generated and make it as sparse or crowded as you want.Just a suggestion ;-)[h3]Ken Salter (aka SaltyDog)[/h3]MSFS & Fly! Forum Moderator[link:http://www.grid.org/services/teams/team.htm?id=5E79C613-0A60-4A3B-BDC1-F9EE49F2D4FE]Join the AVSIM Online Cancer Fight!!

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