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Guest Dean

Render ini debug screen

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Can anybody explain the difference between Max hits and Unique hits on the debug screen. I notice the the max hits change when panning around. Are the unique hits an average over the session?

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I'm not sure there's ever been an explanation of max hits. I believe unique hits is the number of texture slots used on a real time basis. The rule of thumb was to have enough slots available so the unique hits doesn't exceed the slots allocated number.

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