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Autogen development : question

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Hi all,The question is : which direction shall we take next ? I mean, when we'll have many objects to display, what kind of autogen do you want ? An o'matic that do all the settings by himself, letting pilots just concerned by flight process, or do you want an autogen with many setting to play with, as map objects, types, position, relations, geographic variations, etcThe respponse will be useful for the next development : do I need to install a parser or do I need to think about algorithms ?Cheers,Laurent (rotw)http://forums.avsim.net/user_files/94844.gif

Personaly I like things done for me, less to worry about and just get on with Flying, but thats just me. :-) PS, Im going to start making the models with smaller tiff files now, just for Autogen. Sadly the textures start getting a little fuzzy, is anybody bothered by this?http://forums.avsim.net/user_files/94864.jpg Stevehttp://forums.avsim.net/user_files/94863.jpg

Steve,What may work even better is if you create clusters of trees that use the same texture and let autogen treat the cluster as a single object. Same thing with houses and other buildings. You could different parts of the same texture for different houses.Just an idea...http://www.avsim.com/hangar/fly/dfdg/banneraa.jpg

Laurent,I'm not that familiar with the options provided by MSFS when it cames to its autogen. I guess it would be nice to be able to select the density of buildings, the distance and altitude at which objects become visible (or pop up), maybe the textures resolution (using different sets of objects), the level of detail starting with buildings only and then adding trees, vehicles, people, animals, etc.Regarding the placement of objects, would it be possible to use external files such as LULC or other formats to determine where and what kind of objects should be placed? That would address the issue of buildings in the water and maybe even provide a way to place vehicles over roads... just dreaming (since it's free)... ;-)Just my 2 cents...http://www.avsim.com/hangar/fly/dfdg/banneraa.jpg

Yes thats a good idea Alex.I did this once before for one of my Wales scenery files.Cheers.Steve

Alejandro, just to add to your post .. .. and that could solve the satellite and terrascene problem (user textures) as we have many user-created areas with these!Besides this, wonderful work until now, I made some tests, nothing to report what isn't said already by other FLYers!ThanksGeorg HeliFLYer EDDW

Ok : thanks folks !I still keep collecting responses for a while and sum them up to see what we'll do ...Clusters are a great idea : see what has be done yet by quickgen program and Dolanec objects.All you sayd yet, sounds fantastic and I hope we'll come up with all the issues, eh, eh !Amy other suggestion ?Cheers,Laurent (rotw)

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