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Ken: Q about Scengen

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Hi again Ken - Something I've always wanted in a sim are good lights on the ground at night.My question is this: is it possible to use Scengen to place "point lights" - that is, single points (in 3d) which are bright enough to look like actual lights on the ground?Or, for that matter, do you know if there is a way to assign a brightness level to points in a ground texture which would be much brighter than what we have now?Andrew

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You would have to create a model that has a light in it. I know this is possible, but I'm not sure how.If you can get the model, then it would be very easy to place it with ScenGen.Or, you can extract the textures for the generic ground out of gentex.pod and alter them your self. I did this for the winter scenery (available here on avsim.com).With the model, you will get a much sharper image at lower altitudes I would think. Just remember to keep the polygon count as low as possible.http://www.thesalters.org/images/Avsim_sig_KS.jpg

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Thanks, I'll look into that - Hopefully it's possible to create a model that contains a light but NO polygons! We'll see.I can't recall seeing a stationary, nonblinking light, though.Andrew>You would have to create a model that has a light in it. I >know this is possible, but I'm not sure how. >>If you can get the model, then it would be very easy to >place it with ScenGen. >>Or, you can extract the textures for the generic ground out >of gentex.pod and alter them your self. I did this for the >winter scenery (available here on avsim.com). >>With the model, you will get a much sharper image at lower >altitudes I would think. Just remember to keep the polygon >count as low as possible. >>http://www.thesalters.org/images/Avsim_sig_KS.jpg

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