joeyd40
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Posts posted by joeyd40
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Guys,
Thanks for your help. It seems to be working okay now.
However, I'm going to redownload the PMDG 737-600 and LKPR has been on my PC for a while. So. I'm going to update that as well.
- 1
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My Envdir was not updated.
I cleaned out the shaders and downloaded the new updates. I re-loaded the shaders. Let's see if that works.
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Just got home from work and ran right to the PC. LOL!!!
I switched to about 7 different airports and could not get it to fail.
However, I did get an Event Viewer report and here's what it noted.
I think F.Skywalker's advice might help. I see a lot shader faults.
[error.0]
error=Unable to find model for veh_lkpr_lavatory1[error.1]
error=Found Duplicate Key Name
File:C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg
Section:WEIGHT_AND_BALANCE
Key:empty_weight[error.2]
error=Found Duplicate Key Name
File:C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg
Section:WEIGHT_AND_BALANCE
Key:empty_weight[error.3]
error=Found Duplicate Key Name
File:C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg
Section:WEIGHT_AND_BALANCE
Key:empty_weight[error.4]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.5]
error=Payload station indexes should be between 1 - 1[error.6]
error=Unable to find model for veh_lkpr_lavatory1[error.7]
error=Found Duplicate Key Name
File:C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg
Section:WEIGHT_AND_BALANCE
Key:empty_weight[error.8]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.9]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
[error.10]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
[error.11]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
[error.12]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
[error.13]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.14]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.15]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.16]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.17]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.18]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.19]
error=Taxiway path with 0 width[error.20]
error=Taxiway path with 0 width[error.21]
error=Taxiway path with 0 width[error.22]
error=Taxiway path with 0 width[error.23]
error=Taxiway path with 0 width[error.24]
error=Taxiway path with 0 width[error.25]
error=Taxiway path with 0 width[error.26]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.27]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.28]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.29]
error=Texture KMDW_LINE_S.BMP failed to load (FE_REQUEST_STATUS==13)[error.30]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.31]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.32]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.33]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.34]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.35]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.36]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.37]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.38]
error=Texture KPWK_SODE_LM.DDS failed to load (FE_REQUEST_STATUS==13)[error.39]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.40]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.41]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.42]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.43]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.44]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.45]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.46]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.47]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.48]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.49]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.50]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.51]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.52]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.53]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.54]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.55]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.56]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.57]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.58]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.59]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.60]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.61]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.62]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.63]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.64]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.65]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.66]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.67]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.68]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.69]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.70]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(654,13-115): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(712,15-78): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(713,15-86): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(714,15-83): warning X3206: implicit truncation of vector type
[error.71]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(654,13-115): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(712,15-78): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(713,15-86): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(714,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(713,57-85): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\PBRBase.fx(714,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.72]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.73]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.74]
error=Texture VHHH-LINES_S.BMP failed to load (FE_REQUEST_STATUS==13)[error.75]
error=Texture VHHH-OBJETS_S.DDS failed to load (FE_REQUEST_STATUS==13)[error.76]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.77]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.78]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.79]
error=Texture VHHH-LINES_S.BMP failed to load (FE_REQUEST_STATUS==13)[error.80]
error=Texture VHHH-OBJETS_S.DDS failed to load (FE_REQUEST_STATUS==13)[error.81]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.82]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.83]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.84]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.85]
error=Texture VHHH-LINES_S.BMP failed to load (FE_REQUEST_STATUS==13)[error.86]
error=Texture VHHH-OBJETS_S.DDS failed to load (FE_REQUEST_STATUS==13)[error.87]
error=Texture fx_2.bmp failed to load (FE_REQUEST_STATUS==13)[error.88]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.89]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.90]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.91]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.92]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.93]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.94]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.95]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.96]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
[error.97]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,53-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[error.98]
error=Shader compilation failed - Error Msg: C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(284,14-82): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,15-83): warning X3206: implicit truncation of vector type
C:\Program Files\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx(1052,54-82): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them -
Hi Team,
Hope all of you are doing well and safe.
Thank you for the replies.
These are all great suggestions and I will try these fixes.
@ f. Skywalker - I do use envdir/envshade/envtex along with ASCA. Plus I have ORBX global and buildings.
@ Ray - I start P3D and load the stock F35 at a stock airport. I click on GO TO AIRPORT and sometimes I see the cursor flashing and sometimes it does not. When the cursor is flashing I put in an airport but when I got to select a gate or runway it will crash. However, after about three attempts it works and I can complete a flight.
I'll work on this tonight with everyone's suggestions. Lorby's Addon Manager seems like a good option as well.
Again, thank you all for your help.
Joe
-
Hi Team,
Been having an issue with CTD when I switch airports. It takes me three or four times to get the sim to start working.
I have tried building a new CFG and deleted new sceneries. I have tried other tips I've seen over the forums but nothing is working. I figure I would ask in this forum before I completely uninstall sceneries, aircraft, and other tools.
Specs:
Processor: Intel® Core™ i7-9700K Processor (8x 3.60GHz/12MB L3 Cache)Motherboard:MSI Z390-A PRO - USB 3.2 Ports (1 Type-C, 3 Type-A), M.2 Slot (2)Memory:16 GB [8 GB X2] DDR4-3000 Memory Module - Certified Major Brand Gaming Memory [Free Upgrade to 16GB DDR4-3200 XPG D41 RGB]Video Card: Radeon RX 6700XT Memory: 12GB GDDR6Thank you.
-
Thank you guys.
Works better with the adrenaline downloaded and I got it read the P3D application. I made a shortcut on my desk top and it did the trick
-
Hi Guys,
Thank you. I will try the adrenalin application.
I have also tried add the P3d myself but it won't show on the Desktop when I try to load it.
I'll try the application and see if that helps.
Thank you for getting back to me so quick
-
Hi Team,
I recently got rid of my RTX2080TI due to the Hung Errors I was getting.
I just purchased the Radeon 6700XT
Unlike NVIDIA the the 6700 does not read P3D. I cannot target settings towards the sim.
Can anyone using Radeon graphics card advise some tips?
Thank you.
-
CORSAIR Hydro Series H100i RGB PLATINUM 240mm Liquid CPU Cooler
-
Evros,
Thank you. Can you tell me how to overclock? Or where I can find how to do it?
-
Hi Team,
I have a new IBUYPOWER system. I switched to P3d. Based on my specs below can anyone give me tweaks to help framerates and get rid of objects shimmering.
Processor:Intel® Core™ i7-9700K Processor (8x 3.60GHz/12MB L3 Cache)Motherboard:MSI Z390-A PRO -- Gb LAN, USB 3.1 (1 Type-C, 3 Rear, 4 Front), Enhanced PerformanceMemory:16 GB [8 GB X2] DDR4-3000 Memory Module - **Certified Major Brand Gaming Memory Free Upgrade to DDR4-3200 XPG D41 RGB MemoryVideo Card:NVIDIA GeForce RTX 2080 Ti - 11GB GDDR6 (VR-Ready) - Single Card -
Hi Team,
My PMDG 737 and Aerosoft A320 (especially aerosoft) have not been catching the flight plan. I have been aligning my IRS and in the last three days my aircraft just don't catch the flight path line.
Any ideas
-
Hi Team,
I have lost my runway textures for default KEWR (Newark) as just brown dirt shows up.
I have used different payware scenery Blueprint, and recently final approach simulations scenery. I did not like any of the scenery's and have unistalled all of them.
I have looked in folders for dual textures, checked the main FSX files, but I can seem to find any double textures. Any help would be great.
I'm running FSX
-
I did a flight from ORD-MCO after a defrag. I also set REX and FS9 as priority. Flight went smooth.
I'll keep working it. Last, I didn't use Active Sky and it seemed to run really smooth. I've had my suspicions about AS6 ever since this started.
-
G
I finally got to do this.
FS9 is about 290,000 kb when running. CPU usage fluctuates between 0-2%
JD
-
WOW!!! Thanks for putting all this together. I'll be working on this over the weekend so will let you know on Monday.
I can't thank you enough.
-
Hi,
Thanks for answering. Could my Active Sky 6 be the problem? I run defrags at least once a week, but did notice the report saying there are files it can't defrag. How can I get them to do that?
How would I check my CPU usage? Control alt delete and then click processes?
-
No one???
-
Hi Forum,
I was going to start the transition from FS9 to FSX about a month ago, but decided FSX wasn't for me after all. I have never had trouble with frame rates for FS9 and texture loading was always fast. Since I have deleted FSX my FS9 and system have gone in the toilet. My frame rates are terrible, textures take a long time to load, and after long flight my whole computer is just really slow. I have tried to increase my Virtual memory, repair the FS9.exe registry, virus scan, and have gotten rid of all scenery and planes I don't use. Last, it seems the longer the flights the worse the sim gets, plus a get a hang time for about one minute with small static sounds. I'm at the wits end and really need help. My system specs are below.
[] Chassis: CM Storm Scout Mid-Tower ATX Trans Side Panel
[] Chassis Cooling: High Performance Upgrade Fan Package
[] Operating System: Windows XP Home Edition (32-bit)
[] Mainboard: EVGA H55 SLI Chipset
[] Processor: Intel Core i5 670, 3.46GHz DCP
[] CPU Cooling: Corsair H50 Hydro Series CPU Liquid Cooling
[] System Memory: 4GB Mushkin Enhanced Dual Channel DDR3 @ 1600MHz
[] Graphics Processor: 896MB Nvidia GeForce GTX 280
[] System Power: 750 Watt Corsair SLI Power Supply
[] Hard Drive: 1TB Western Digital Black Edition 7200 RPM SATA, 32MB
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Hi Flex,
Thanks, I will try it tonight. Will this fix the heading and banking issue?
-
Hello Forum,
I noticed my aircraft banking and straying off course and then straining to get back on course. I flew KORD-KSTL last night without my Active Sky engine on and still I have the same problem. Again, recently I have purchased the PMDG 747-400, Q Sim 757, and Level D 767 software as well as the new IS Delhi scenery.
Also, I tried to update my FSIUPC (Registered) and now my headings are all off. For example my default airport is KSEA and starting out on runway 34R the heading is 341 but my instruments say 240. Not sure what happened there.
I really do not want to strip my SIM I have three years of software and hours of tweeking planes and panels. Any help would be great.
Running: FS9
System: Jet Line System
Weather Software: Active Sky 6.5 and REX
CTD when changing airports / Runway
in The Prepar3d Forum
Posted
Hi Team,
Just an update.
It's gotten a little better but still have an occasional CTD. But again. Only on startup. Some these recommendations did help.
- Verified files for ORBX Global and Buildings. This makes sure ORBX stays at the top in the scenery library.
- Deleted and then refreshed shaders with the green button.. LOL!!!
- Uninstalled the sceneries that showed up on the error report.
I will be working with the Lorby software over the weekend.
Again, thanks for all your help.