Sign in to follow this  
awf

How to change the mip level ?

Recommended Posts

Hi !I don't have paint shop but I'm "learning" to use alpha channels, etc, with MS Paint and DXT BMP.I've got a problem:I paint using MS paint, then I open the file with DXT BMP, thanks to DXT BMP I add the Alpha channel and I save in 32bits or DXT3 format. Then , I open the file with Imagetool to see if everything is OK but here is my problem: the texture file I painted has 11 mip levels !I don't know how to remove those mip levels. In fact, I'd like my texture to have only 1 mip level.So, can you help me to find a program that can be used to change the mip level ? Thank you very much ! :7../)_/). _ Cl

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

hi,Well, with Image tool you can extract mips, and add them. I would suggest create mips as usual then just save the one you want and open the main texture and add the one you saved.good luck,

Share this post


Link to post
Share on other sites

OK, I'll try to do what you've said.Thank for your help ! :-)../)_/). _ Cl

Share this post


Link to post
Share on other sites

Open the texture in ImageTool.Extract the mipmaps.Close all mipmaps including the combined without saving EXCEPT the _0 level. Save the _0 level as you primary and only texture as _t.Milton

Share this post


Link to post
Share on other sites

Yeah, but this mipmap doesn t have the alpha channel../)_/). _ Cl

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this