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FSLabs A321 Update - v11.0.1.302
virtualstuff replied to Zangoose's topic in Microsoft Flight Simulator (2020/2024)
It's there in the EFB working also remote and a remote MCDU check the documentation 🙂 also remote GSX to with a lot fo features 🙂 -
Sim Update 3 Beta - 1.5.3.0 available
virtualstuff replied to DAD's topic in Microsoft Flight Simulator (2020/2024)
They changed the values again in SU2 have it working now you could change the values in xml file as a starting point <Axes> <Axis AxisName="0" AxisSensitivy="94" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="1" AxisSensitivy="20" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="2" AxisSensitivy="100" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="3" AxisSensitivy="25" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="4" AxisSensitivy="100" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="5" AxisSensitivy="100" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> <Axis AxisName="6" AxisSensitivy="0" AxisSensitivyMinus="0" AxisNeutral="0" AxisDeadZone="0" /> </Axes> You could also install TOBII gaming hub and edit the settings live (https://gaming.tobii.com/getstarted/?bundle=game-hub) -
Farewell MSFS 2020
virtualstuff replied to GCBraun's topic in Microsoft Flight Simulator (2020/2024)
Yeah John refreshing is that just gone the same route -
Farewell MSFS 2020
virtualstuff replied to GCBraun's topic in Microsoft Flight Simulator (2020/2024)
Same just removed 2020 also since the tech alpha last weekend, 2024 is for me personal the way to go (SU2 beta currently) with my favorite aircraft... -
Most STABLE nVidia Driver in 4/2026
virtualstuff replied to cavaricooper's topic in Microsoft Flight Simulator (2020/2024)
moved on from the 566.36 to the 576.15 and happy solved the long outstanding issue, flickering issues with framegen and gsync enabled -
2024 FPS Progress! Stutters....Well
virtualstuff replied to cchiozza's topic in Microsoft Flight Simulator (2020/2024)
It's also the combination of the driver and FG settings 3.10.2.1 and happy no ghosting or blurs... Also your local settings play a role. I think there isn't an one for all setting unfortunately. Happy I found my sweet spot, but it can be frustrating to find it... -
Not true with DLSS 4 and DLAA in 24 and for example with setting K different experience, blur and not sharp is for me local something from the past... I would choose with VRAM now solved in 24 SU2 beta DLSS 4 over 24 GB ram on an AMD card.
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AIG has the option default to reduce to 2K
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24 has become somewhat playable now
virtualstuff replied to RobJC's topic in Microsoft Flight Simulator (2020/2024)
Well it seems the 572.7X are the ones which causes the most issues... Myself on 572.16 and rock stable 🙂 -
I'm TRYING to like FS 2024
virtualstuff replied to Mike T's topic in Microsoft Flight Simulator (2020/2024)
The solution what is working for a lot of users is the following: - Start the flight selected the gate and zoom out 700 mtr plus and start the flight loading will be almost instant around 30/60sec -Or zoom out complete - It's a bug with Asobo As always ymmv -
Inibuilds Heathrow for 2024 - trailer
virtualstuff replied to Tuskin38's topic in Microsoft Flight Simulator (2020/2024)
It's what Tuskin38 is saying Asobo fixed it manually disable the stuff. Happy you solved it and now it looks like and performs as it should... The only thing I'm going to play with is dynamic and starting lod... Time to have the marketplace back and up and running. As for DLSS4 + DLAA in MSFS 2024 a game changer razor sharp displays with FG enabled 🙂 After SU2 I will abandon probably 2020... -
Inibuilds Heathrow for 2024 - trailer
virtualstuff replied to Tuskin38's topic in Microsoft Flight Simulator (2020/2024)
Did you disabled all the EGLL stuff besides Ini via the my library, because that is not how it looks and conflicts with the scenery and performance... I have all enabled and 80+ at the gates in the same aircraft with all running... Had the same and after troubleshooting on my system had still other EGLL stuff active... I disabled it via the my library and stays disabled including the streamed stuff. Maybe it could be the same case local at your end