September 20, 200619 yr Hi,As and when the dx10 cards appear I am planning on building a "super system" for FSX.I just read on TomsHardware that games cannot take advantage of more than 2 physical cores.Can anyone shed any light on this? I always imagined the more cores the better... so I was planning on getting a quadro, but as my only power hungry application is MSFS is there any point?I wonder with the release of Vista and then the patch for DX10 whether FSX is likely to be updated to take advantage of these 4 (or more) cores. As the life of FSX is at least 2 years I imagine... and the chipmakers are moving in the "more cores is progress" direction, then FSX won't run any better on the technogoly in the future... surely THG has got this wrong???Thoughts? Comments? Facts?Thanks,Paul
September 25, 200619 yr Hi Paul,To start *cough* TomsHardware *cough* very biased site, better stick to trustworthy sites like AnandTech, ExtremeTech.. that said if FS is the only thing you run, for now money vs performance stick with dual-core. QuadroCore is nice but for now only good for heavy users that run multithreaded programs capable of handeling 4 cores (not many progs do yet) and games well some games even go as far as crashing when seeing 4 cores, example being Call of Duty, dont know about FSX but allready certain that it likes DualCore for sure.
September 25, 200619 yr Author Thanks Davis,I am still thinking of quadcore.... I am interested if you think Vista + DX10 + FSX patch for DX10 will be able to take advantage of this number of cores.... I hope so, as thats the way the chipmakers are going it seems, so we, as power hungry consumers, have no option to increase our frames except via more cores.I would have thought that as the game hasn't even been released yet, and dualcore is the technology of the moment, then they should be able to take advantage ( even if via the dx10 patch ).How much will dx10 and Vista play in the multicore advantage?I always thought the "hardware abstraction Layer" meant that software couldn't access hardware directly... therefore the OS controlled how the "brute force" was accessed? Cheers,Paul
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