August 22, 200223 yr ...an "old" Atari video game called Steel Talons. Had a full control set (cyclic, collective, pedals), and a "real heli" flight mode (it also flew in arcade mode). The flight characteristics were enhanced by using real helicopter pilots to provide input to the developers.I have to say that was a great game, and, I was lucky enough to be able to spend a relatively unlimited time on it (I was a tech on video games at the time). When FS2k2 came out, VFR flying was a reality within MSFS (I've been flying MSFS since '85). Now, helicopter flying is just about all I do. As a longtime AVSIM reader, I'm glad you finally set aside separate areas for rotorheads.Darin
August 23, 200223 yr I guess that was a standalone arcade machine, yes? I haven't seen it. Sounds cool, though.
August 23, 200223 yr From http://www.klov.com/S/Steel_Talons.htmlManufacturer: AtariYear: 1991Class: Wide ReleaseGenre: SimulatorType: Video ArcadeMonitor: Orientation: HorizontalType: Raster: Medium ResolutionCRT: ColorOne 25-inch monitor for each player (two total)Conversion Class: uniqueNumber of Simultaneous Players: 2Maximum number of Players: 2Gameplay: EitherControl Panel Layout: Multiple PlayerControls:Other - Analog Collective leverJoystick: Analog with two buttons - Missile Launch, 30mm Cannon. Simulation buttons of zoom mode, lighted Real Heli Flight control simulation viewpoint/difficulty.Steering: Rudder PedalsSound: Amplified Either (Mono or Stereo)AbstractA two-player cockpit 3-D solid-polygon helicopter simulator. One or two players may play at the same time. Players may compete head to head or cooperate to destroy computer controlled targets in a virtual terrain simulation. Cabinet InformationThe dedicated cockpit cabinet has two player stations positioned side by side. Each player station consists of a 25-inch color raster monitor and a set of controls (joystick, collective, rudder pedals). The seats include "rump thumpers" that provide feedback when a player is hit. DescriptionAccording to the attract mode, this game is a training simulator for the elite "Steel Talons" attack gunship squadron. The game's strongpoint is its amazing use of a 3-D filled polygon world in which more than one player can compete. At the time of it's relase (1991) this type of game was at the forefront of technology.The helicopter simulation can be played in any of three modes:A chase plane angle is used where the player can see his own chopper from slightly above and behind.In Zoom mode, the player's view changes to that of the helicopter pilot looking out of the windshield (this is more difficult, but useful for shooting rockets in head-to-head mode).In Real Heli Flight mode, the chopper responds accurately as a real world machine would. This mode is almost impossible to play even for an expert gamer (unless you are a heli pilot maybe).These modes may be selected at any time during gameplay by pressing the buttons located on the player's control panel.A "rump thumper" device is built into each player seat. When the player takes damage from an enemy round, the rump thumper accentuates the audio feedback with a solid thump to the player's seat. This adds greatly to the suspension of disbelief for the simulation, especially in head-to-head combat mode. GameplayIn single-player mode the player attempts to advance through 19 different computer simulated missions. The helicopter is armed with a 30mm computer guided heat tracking cannon and a heat seeking rocket launcher. The object of the mission is to destroy moving computer targets (trucks, jeeps, tanks, etc.), some of which fight back. A mission is complete when all the targets have been destroyed. For the player, fuel is the governing factor since each mission expends fuel for flight and each time the player crashes or is hit an additional amount of fuel is lost. A rating is given at the end of each mission based upon the time of completion. Extra fuel is also awarded based upon time and in comparison to a player database of completion times for that mission.Two players may cooperate in the computer driven simulation world as described above, or they may choose to go head-to-head where the mission objective is to destroy the other player. In this mode, the rocket launcher (which is normally heat seeking) becomes a straight shoot to increase the challenge of the simulation. TechnicalThere are no DIP switches on this unit since all the programming is accomplished using on-screen menus that are selected by the player controls. Programming is done by opening the coin box and flipping a slide switch into the up position. A programming menu category is entered by pressing the Zoom button. Menu options are selected with the trigger button on the joystick. Menu options can be changed by holding the Real Heli Flight button and pressing the trigger.The volume controls for the player stations are also located in the area directly behind the coin slots (important safety tip because this game can be LOUD!). The volume controls aren't linear so be sure to calibrate them in the "Operator Screens" portion of the setup unless you want to be deafened.Another important tip: at powerup, cycle all player controls to their fullest extents prior to starting the simulation. This allows the game to auto calibrate the analog pot settings. Failure to do this may lead to the incorrect assumption that the controls are broken. TriviaIn the default high score settings, the top score is held by the developer Ed Logg (Asteroids, Centipede, Millipede, and Gauntlet). None of the other default high scores are complete names.
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