PeterR

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About PeterR

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  1. Thanks for the like, Ron. I've been away for a while, so you're one of the first ones to get a chance to like a post of mine since that feature was added to the forums. And thanks for the invitation. It may be prudent for me to get my wings back before sightseeing or I might end up plowing the fields rather than admiring them. :lol:
  2. Great way to prevent the wings from obstructing the scenery.
  3. Neat idea John.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  4. PeterR

    Game Commander gone?

    Hehe. Glad you found the culprit. Comparing with others is a good debugging tool.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  5. PeterR

    Game Commander gone?

    Came up when I tried. Even the forums are working. The forums were offline a while back but they seem to be up now.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  6. PeterR

    32-bit textures? why?

    DXT compression is lossy so you always lose detail, whether or not you can see it. Textures comprised of large regions of solid color will not display artifacts from the compression so you won't notice much of a difference in quality.As Stratobat related, fine details are the most susceptible to degredation since, like JPEG, DXT reduces data in square regions of the texture. When the area is compressed, the detail is reduced. This artifacting is also noticeable with lines and curves in high-contrast areas (e.g. dark lines against light backgrounds). You won't notice it at all in regions of single color.I've done some repaints that looked beautiful in 32-bit. However, when compressing them to DXT3, almost all the subtle nuances of the paint disappeared. I've also had stripes get mangled by the compression. So there can be a significant difference.If you want to optimize the size of your textures while still maintaining the best quality, put textures with low or no detail into DXT files. Then, put gradient and high-detail textures into 32-bit files.As with other kinds of compression, knowing your content and what works best with what kinds of compression (or none at all) are the keys to providing the most "bang for the buck".Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  7. That's sooooo cool, Pete! Gotta keep that in mind if I ever get over to Florida.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  8. Eddie,With the Radeon cards, you can't span DirectX graphics across two monitors like you can with the Matrox Parhelia or Nvidia cards. To have video on both screens, start FS, create a new window in the sim, undock it and drag it to the second monitor. Then, resize the window to fill the screen. You'll have to adjust the point of view and zoom in each window to get the right alignment.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  9. Just heard the news. Very sorry to hear of your mother's passing, Tom. My sincere condolences. Take all the time you need. We'll all be here when you return.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  10. I use Paintshop Pro for painting as well as other graphics work (online, print). I like the price and the ability to have both vector and raster graphics in the same file.Even if your tools are a little old (I'm using PSP 7), as long as it has the "basics" (layers, gradients, masks, non-rectangular selections, etc.), you'll be fine. Knowing your tool well is more important than having a gazillion esoteric features.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  11. Mark,I've used the switching planes method too but I quickly found, at least on 2002, that doing it too many times or too quickly would crash the sim. It's great that we won't have to endure those things anymore with Dan's clever tip.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  12. Thanks for the tip! Although FS9 loads up much faster than FS2002 did (oh what a bear that was), not having to re-load the sim each time is definitely a bonus.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  13. PeterR

    Simple joystick interfacing

    Give it a try and see if you like it. Some converters can be jittery or have low resolution. Best thing to do it try it and then you'll know if it's good for your purpose.Let us know how it works out.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  14. Hi John,First, it's important that you have enough resolution for your interior textures. I've run into many aircraft where the interior bitmaps were very low res and so fabric doesn't look too good (i.e. pixelated).The next part, I'm not 100% sure about how to handle since I haven't done the modeling side of things. You need to make sure that the textures aren't applied in such a way that their aspect ratio changes. In other words, the textures shouldn't stretch to fill an area. It's also helpful if you tile textures that they all line up. Try using a bitmap with vertical and horizontal centerlines so you can see if they line up with each other. Otherwise, it's very difficult to get things such as weaved fabric to line up across a large area.Hope that helps some,Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  15. Slashdot had an that the multiplayer network engine, [link:www.opentnl.org/index.php|TNL], used in games such as Tribes and Tribes 2 is now available under the GPL. Might be useful for multiplayer in FlightGear?Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us![link:forums.avsim.com/dcboard.php?az=show_topics&forum=108|Forums] * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table