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PeterR

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About PeterR

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    USA

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  1. Hi! Pleasure to meet you, PeterPiper. 🙂
  2. Considering the computing power needed, unless you already built a gaming rig not too long ago, I can see a lot of new PC and component sales. I'm not sure how much will be spent on flight sim controllers, though. If newcomers are buying a lot of flight sim specific gear, it may be worthwhile to wait for them to start selling it off after the honeymoon period is over. Then again, that may not be the kind of gear that more dedicated simmers would want. 🤷‍♂️
  3. Prior to PC's, I flew using a joystick. PC simming has always been via HOTAS. So, it goes without saying that the first time I tried a yoke in a sim was really difficult and unnatural. The many more years I'd been driving than flying didn't help either, since the yoke looks, but does not operate, like a steering wheel. However, all the real-world flying I've done has been with a yoke. So, I'm OK operating with either, but I still prefer the oneness I feel with an aircraft when I have a stick in the right hand and throttle in the left.
  4. Thanks for the welcome, Chock and stans! No worries, vadriver. FS2020 definitely has kinks in it. But prior versions had their growing pains, too.
  5. Greetings all, Although I've been a member of AVSIM since 2002, I've been away for over a decade. I still can't believe it's been that long. So, I thought I'd start here and say hello as I'm sure a lot has changed, not just the forum software. I was thinking about all my old hardware the other day that used analog joystick ports, the PS/2 keyboard connector, and serial ports to interface with FU2, FU3, FS9 and FS X, and boy did I feel outdated. It's a good time to be back in the simming world, though, with FS2020 especially for bush flying. The virtual world is so much more conducive to flying low and slow, now. Since it's been so long, I'm not sure how many of the founders or pilots from BFU are still around, or if anyone still remembers it. It'll be fun rediscovering the AVSIM community and seeing what has and hasn't changed. Keep the blue side up! Peter
  6. Neat idea John.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  7. Hehe. Glad you found the culprit. Comparing with others is a good debugging tool.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  8. Came up when I tried. Even the forums are working. The forums were offline a while back but they seem to be up now.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  9. DXT compression is lossy so you always lose detail, whether or not you can see it. Textures comprised of large regions of solid color will not display artifacts from the compression so you won't notice much of a difference in quality.As Stratobat related, fine details are the most susceptible to degredation since, like JPEG, DXT reduces data in square regions of the texture. When the area is compressed, the detail is reduced. This artifacting is also noticeable with lines and curves in high-contrast areas (e.g. dark lines against light backgrounds). You won't notice it at all in regions of single color.I've done some repaints that looked beautiful in 32-bit. However, when compressing them to DXT3, almost all the subtle nuances of the paint disappeared. I've also had stripes get mangled by the compression. So there can be a significant difference.If you want to optimize the size of your textures while still maintaining the best quality, put textures with low or no detail into DXT files. Then, put gradient and high-detail textures into 32-bit files.As with other kinds of compression, knowing your content and what works best with what kinds of compression (or none at all) are the keys to providing the most "bang for the buck".Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  10. That's sooooo cool, Pete! Gotta keep that in mind if I ever get over to Florida.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  11. Eddie,With the Radeon cards, you can't span DirectX graphics across two monitors like you can with the Matrox Parhelia or Nvidia cards. To have video on both screens, start FS, create a new window in the sim, undock it and drag it to the second monitor. Then, resize the window to fill the screen. You'll have to adjust the point of view and zoom in each window to get the right alignment.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  12. Just heard the news. Very sorry to hear of your mother's passing, Tom. My sincere condolences. Take all the time you need. We'll all be here when you return.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  13. I use Paintshop Pro for painting as well as other graphics work (online, print). I like the price and the ability to have both vector and raster graphics in the same file.Even if your tools are a little old (I'm using PSP 7), as long as it has the "basics" (layers, gradients, masks, non-rectangular selections, etc.), you'll be fine. Knowing your tool well is more important than having a gazillion esoteric features.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
  14. Mark,I've used the switching planes method too but I quickly found, at least on 2002, that doing it too many times or too quickly would crash the sim. It's great that we won't have to endure those things anymore with Dan's clever tip.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)
  15. Thanks for the tip! Although FS9 loads up much faster than FS2002 did (oh what a bear that was), not having to re-load the sim each time is definitely a bonus.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2" cellpadding="0" cellspacing="1][tr][td][table border=0" cellpadding="8" cellspacing="0][tr][td bgcolor=#6f0000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align=center" bgcolor="#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/index_NewRecruits.html]Join!][/td][/tr][/table][/td][/tr][/table
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