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Christopher Low

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  1. I should have left out the "live" part in my comment. I am curious to know how accurately it renders vehicles and their movement. That part has always been very crude on a large scale in Microsoft Flight Simulator.
  2. I do not use live weather. I prefer my flights to be calm and steady, so I generally use a "Custom Scattered Clouds" option with three layers. The generally "flat look" of each cloud base annoys me from time to time, but otherwise it looks good.
  3. You could always turn off photogrammetry. That would be an excellent start.
  4. There is a special place in hell for those "government/military" agencies that do not want high resolution images of their properties in flight simulation. I would be more than willing to send them there, and throw away the key.
  5. Just out of curiosity, has anyone ever done a "compare and contrast" of the autogen buildings in MSFS 2020 and MSFS 2024? I do not remember exactly what the Blackshark autogen buildings looked like in MSFS 2020, but I would be interested to know if they were overall better/the same/worse than the (presumably Microsoft) versions in MSFS 2024.
  6. How realistic is that live traffic addon in XP12? I have always considered the AI traffic in Microsoft Flight Simulator over the years (and that includes MSFS 2024) to look rubbish. Traffic added in specific airport addons can look very nice, but the overall effect of seeing default AI traffic turn through 90 degrees, shoot through roundabouts at 70mph, jump back and forth when it gets confused by a blocked off street, and not follow the road image beneath it to be an instant immersion killer. All default AI traffic is disabled in my flight simulator, and will remain that way until it actually starts to look realistic.
  7. Isn't there a limit to the range at which DarkStreets works in MSFS 2024 when compared to MSFS 2020?
  8. That looks very good, but how much processing power would it take to render all that detail in a flight simulator?
  9. I would love to meet as many AVSIM members as I can at the show. I will probably be wearing a UK2000 identity card around my neck with my name on it, so if you recognise the name, please introduce yourself 👍
  10. I have now installed Nool VDGS (which I thought was already installed), and run the batch file to identify which airports are supported. However, IniBuilds EGLL London Heathrow is not one of them. I checked on the internet, and it seems that IniBuilds no longer offer Nool VDGS support for this airport. I would need to install GSX, which I have no intention of doing. Rather disappointing â˜šī¸
  11. I do not see a Nool VDGS folder in my Community folder....
  12. Yes, but that is exactly what we get with photogrammetry, and the results are less than satisfactory. I still think that 3D models of specific landmarks, plus AI trained to replicate standard houses/other buildings/circular oil tanks etc as standard 3D models would be the best solution, but quite how much processing power that would take is anyone's guess.
  13. That last screenshot brings a tear to my eye. It shows almost the entirety of the high resolution scenery region in Flight Unlimited 2 (apart from a small section down to South County airport). That included a (very basic) version of 2O3 Parrett airfield, but it was a great simulator for its day. EDIT: I see that South County airport is now known as San Martin.
  14. I see that UK2000 is classed as a "Supporter" of the show. I do not know what that means exactly, but as a UK2000 beta tester, I do not mind being considered as "mobile UK2000 product support" over the weekend. In fact, I would love to talk to anyone who has questions or issues with respect to UK2000 products 👍
  15. Maybe they thought that exhibiting in the shadow of a real Concorde would be asking for trouble! 😉

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