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abrams_tank

Members (NoXP)
  1. Yeah, Microsoft's strategy now is to deploy their games across multiple platforms. I think their support will be quite good on XBox and PS5, it's a nice additional source of revenue for them.
  2. Once this comes out, and the Synaptic A220 and Vector 787 are also released, for major Boeing and Airbus airliners, we're mainly missing the Boeing 747 and Boeing 767, if you want at least a medium fidelity level (ie. IniBuilds) modern Boeing or Airbus airliner in MSFS.
  3. Avsim has character restrictions on the title, but I would have preferred a full title that emphasized a new market for MSFS developers of high fidelity airliners. So the question was whether high fidelity airliners would work on the Playstation 5. But PMDG has confirmed today that their 737 and 777 are now available on the PS5 marketplace for MSFS: https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/402293-14jul26-737-fleet-update-bastille-day-wasm-issues-and-some-other-bits-for-you-this-week This is huge news for MSFS developers of high fidelity airliners because it opens yet another whole new market for them to make money from. Obviously, airliners like the Fenix who use an external process, won't work on the Playstation 5. But if the developers keep the design to what PMDG is doing, you can actually have a high fidelity airliner on the Playstation 5. Ultimately, this is great for the overall health of MSFS. I can guarantee you, when new companies like Vector pop up, they are thinking of the total revenue and profit they can earn from MSFS, across all platforms. This may entice more companies like Vector to pop up out of nowhere, if they know that they can earn yet more revenue from a third platform, which is the Playstation 5. And of course, for current developers of MSFS of high fidelity airliners, it provides a nice revenue and profit boost for them as well, if their add-on works on both the XBox and Playstation 5. I honestly look forward to more new developers like Vector popping up, if they realize that not only can they make good money from MSFS on PC and XBox, but they can make good money from MSFS from Playstation 5 as well!
  4. Does anybody know how good SimWorks Studio airliners are? Can SimWorks Studio match the fidelity of Majestic?
  5. Majestic is super slow, especially if you compare them against iniBuilds. They first announced the Q400 for MSFS in 2020 but they were waiting on SDK improvements first. So I guess it's been 6 years since their announcement? From the coding perspective, they said that they are "updating systems functionality in the flight deck." They didn't say more than that, but the logic for the Q400 systems code is already done if they are just porting over the logic from their P3D code. It's a matter of integrating their systems logic code with the MSFS SDK. If I were to guess, I think the Q400 from Majestic will be released by 2028, so within another 2 years. 2 years is still a long time when compared to the speed of iniBuilds, but for Majestic, I am going to guess that they are probably at the 75% completion mark of their project?
  6. Pinging @micstatic , you might want to read about this update, since this is your most anticipated plane for MSFS 👍
  7. Did you turn off Dynamic Settings?
  8. Majestic already responded back in February, so about 4 months ago: https://msfsaddons.com/2026/02/25/majestic-says-dash-8-q400-systems-are-ready-but-the-3d-cockpit-is-holding-up-testing/ So there is comms from Majestic, it's just not frequent.
  9. I saw this post on Reddit and people in that thread are already speculating that Miltech might be working on a Dash 8 for MSFS: Is there any more context on this? On Youtube, I was looking for the FSExpo live stream where Miltech was doing their presentation, but I can't find the recording of the livestream where Miltech was doing their presentation. Can anybody that was at FSExpo, or who watched the livestream, and who watched Miltech's presentation give more context on what Miltech said when they showed this slide?
  10. Just saw this in a Reddit thread:
  11. Choosing the rignt simulator to develop for matters a lot. Like if Vector decided to do this project on P3D or XP, they would probably lose a lot of money. Vector is calculating that the market for MSFS is big enough, that they can earn a nice profit in the end, despite the fact that they have to pay for the salaries of their larger team.
  12. Yeah, I agree with you. I also think iniBuilds may release version 2.0 of their planes eventually, where version 2.0 is a higher fidelity “study level” version, and sell this to the market again, when all the Airbus and Boeing planes have been completed in MSFS. It’s another way for them to make another round of sales.
  13. So Rhodiumcode started this project 3 years ago. Inibuilds made rhe A350 announcement for MSFS in December of 2023. So Rhodiumcode probably started work on the A350 before any credible developer had announced they were working on it. The Boeing 737, 747, and 777 had always been covered by PMDG any all the developers know that it's hard to beat PMDG in a race - plus, knowing PMDG will come out with these planes eventually, some customers may hold off their purchase of another competing product, until PMDG released these Boeing models. This left the 757, 767, and 787. Back in 2023, it wasn't for certain that Qualitywings had given up their work on the 787. And Bluebird Simulations had announced they would do the 757, 767, and 787. So when Rhodiumcode decided what airliner to do 3 years ago, the A350 made a lot of sense, as no known credible for profit developer was known to be developing it.
  14. You can probably go on their Discord channel and give them feedback on how they can improve on the exterior model? Some people in the Youtube channel commented the nose looked a bit off, so I hope they took the feedback to figure out how to improve the model.

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