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David Mills

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About David Mills

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  1. For most of the time since the initial release of MSFS, I'd used DX11. DX12, for me at least, produced graphics artifacts and stutters. Following the sim update from about six months ago, however, I've been able to use DX12 successfully. All the stutters and graphics artifacts are now gone. As a bonus, I'm now able to enjoy the benefits of Frame Generation on my 4090 card, which aren't available when using DX11.
  2. Before I vote, I'm a little confused. I use DX12 with TAA and Frame Generation on a 4000 series card. Which option in the poll should I select? Or perhaps that needs to be added to the options.
  3. You may be over-sharpening, either in-sim or in the Nvidia Control Panel -- or both.
  4. MARCH 14TH, 2024 – DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team This week’s Screenshot Challenge winner is Forum user Parorng! If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below! Yesterday, we hosted another Developer Livestream on Twitch. Among the many topics discussed by our panel were the following highlights: Sim Update 15 has a target release date of March 26. As always, we want to ship a quality product, so there is a chance this date could be slightly delayed if SU_15 isn’t ready for release by that date. The new Airbus A320 from developer iniBuilds will be included with SU_15! This complex airliner will be free to all simmers on both PC and Xbox. Cameron MacMillan from iniBuilds did a live showcase of some of the exciting new features coming with this aircraft. The next City Update will be for the region of Southern Germany and will include the following: Mannheim Heidelberg Karlsruhe Stuttgart Esslingen Kehl Strasbourg EDNY (Friedrichshafen Airport) The next Local Legend will be an unconventional VTOL cargo plane from Germany, the Dornier Do 31! Only three test prototypes of this aircraft were ever built, and we’re thrilled to digitally preserve this unique plane in Microsoft Flight Simulator! In addition to announcing these new content updates, the panel also answered many questions from the community, both those that were submitted in advance and those that were asked live from Twitch chat during the stream. If you missed the session, you can watch the complete replay on YouTube here: Unfortunately, we didn’t have time to answer all of the questions we received. We were particularly sad that we didn’t have time to address this very important question pre-submitted by a player: On Tuesday, we released a new pre-release test build (1.37.8.0) to players participating in the optional Sim Update 15 public beta. You can find the release notes on our forums here. Once again, we would like to thank all the volunteer testers who are enrolled in the beta for your feedback and bug reports. Finally, we also released an update to Local Legend IX: Latécoère 631 earlier today. Please see here for the release notes. – MSFS Team DEVELOPMENT UPDATE DEVELOPMENT ROADMAP Click here for the web-friendly version of the Development Roadmap. FEEDBACK SNAPSHOT Click here for the web-friendly version of the Feedback Snapshot. SDK UPDATE ASOBO WASM : We changed the way native (PC/Xbox) memory is handled when the module performs allocations & deallocations. In the past any block of native memory that was allocated would remain so for the whole module lifetime (as per the WASM standard) – even if the module itself would later deallocate the said blocks within its linear memory. We decided to change this in order to minimize modules memory footprint – this is accomplished through the system virtual allocation system with pages that can be free, reserved or committed (only committed pages actually use native RAM). The new “Memory debug” tab of the “WASM Debug” window will help you understand the state of your module’s memory with a series of colored block (gray = decommitted, green = free, blue = used, red = full, purple = corrupted). Please note that in order to benefit from this new feature, WASM modules will require to be recompiled with the SU_15 SDK – of course SU_15 and later versions will remain compatible with previously compiled modules (but they won’t benefit from this new feature) Full documentation will be provided when SU_15 is released globally. WORKING TITLE / MSFS AVIONICS FRAMEWORK MSFS Avionics Framework SU15 Framework Updates: NPM Avionics Packages have been updated to reflect what we believe will be the final versions for SU_15. Avionics Framework documentation has been updated to reflect what we believe will be the final versions for SU_15. G3X documentation is available on the Avionics Framework document site (see link below). Find the Avionics Framework Source Code here. Find the latest documentation about the avionics framework here. Upcoming Framework Updates: Adding support to the GarminSDK Airspeed Indicator to support custom speed bug colors. (SU_16) Improving GarminSDK AoA Indicator for greater display options, including digital readout and more flexible caution/waring thresholds. (SU_16) Adding support in the GarminSDK for the approach cue (green donut) on the airspeed indicator based in enhancements to the Garmin AoA Indicator. (SU_16) Extending Avionics Framework SimVarValueType to include ‘per second’ as a unit. (SU_16) Extending Avionics Framework Aircraft Inertial Events publisher on the Event Bus to include load factor and load factor rate. (SU_16) MARKETPLACE FEATURED RELEASE This week, we’re pleased to highlight a new scenery product from developer SamScene3D: USA Modern Cities Vol.3! This volume includes four major cities in the United States: Dallas, Austin, San Diego, and Houston. The main objective of this scenery is to show MSFS’s USA photogrammetry at its best, with addition of feature buildings to further enhance the simulation experience. A re-design of city area according to geographical position of objects, SamScene3D brings out the best of Microsoft Flight Simulator’s built-in photogrammetry around the city areas by fixing textures, structure, bridges, and shores and adding many missing buildings and features. USA Modern Cities Vol.3 features: Over 80 handcrafted building models in each city Replaced default broken bridges with handcrafted bridges over the cities Beautiful night effects Most building rooftops are landable helipads Compatible with other developer airport addons Can be used with the photogrammetry turned off For the best experience with this product, SamScene3D recommends installing the free World Update II: USA and World Update X: United States and US Territories add-ons from the in-sim Marketplace. USA Modern Cities Vol.3 is available now for both PC and Xbox. Check out the trailer below for more information! MARKETPLACE RELEASES Click here for the web-friendly version of the Marketplace Update. There are 69 new and 31 updated products in today’s Marketplace Update. MARKETPLACE BACKLOG Current Backlog: 429 Total BACKLOG: NEW PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 27 5 16 48 Mission 24 6 64 94 Scenery 8 5 2 15 Livery 37 0 2 39 Airport 31 3 26 60 Other 16 2 8 26 Total 143 21 118 282 BACKLOG: UPDATED PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 13 9 8 30 Mission 7 5 2 14 Scenery 11 0 1 12 Livery 18 0 4 22 Airport 34 12 17 63 Other 4 0 2 6 Total 87 26 34 147 THIRD PARTY UPDATE As of 03/10, we have now approved 265 (+3) third parties into the in-sim marketplace and – so far 219 (+0) have released 3,333 products on PC (+31) and 3,073 on Xbox (+34). In total, 4,217 products (+27) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 836 products (-9) from 3rd party developers are in production (343 announced, 493 unannounced). In total, over 5,050 3rd party products (+18) have either been released or are in development. Airports: 2,351 airports (+1) are either released or are in various stages of development. 2,124 airports (+6) have been released on the platform so far in various stores. 1,608 airports (+10) have been released in the in-sim marketplace. 113 airports (+1) beyond the released airports have been announced. 114 airports (-6) are not announced, but the dev let us know that an airport is in production. Aircraft: 809 aircraft (+1) are either released or are in various stages of development. 370 aircraft (+2) have been released on the platform so far in various stores. 290 aircraft (+3) have been released in the in-sim PC marketplace. 275 aircraft (+3) have been released in the in-sim Xbox marketplace. 210 aircraft (-1) beyond the released aircraft have been announced. 229 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production. Scenery: 1,117 scenery packs (+1) are either released or are in various stages of development. 1,084 scenery packs (+1) have been released on the platform so far in various stores. 648 scenery packs (+0) have been released in the in-sim marketplace. 18 scenery packs (-3) beyond the released scenery have been announced. 15 scenery packs (+3) are not announced but the dev let us know that scenery is in production Mission Packs: 309 mission packs (+7) are either released or are in various stages of development. 264 mission packs (+6) have been released on the platform so far in various stores. 203 mission packs (+6) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 45 mission packs (+1) are not announced, but the dev let us know that they are in production. Livery Packs: 426 livery packs (+8) are either released or are in various stages of development. 348 livery packs (+12) have been released on the platform so far in various stores. 340 livery packs (+12) have been released in the in-sim marketplace. 1 livery pack (+0) beyond the released scenery has been announced. 77 livery packs (-4) are not announced, but the dev let us know that scenery is in production. Ships & Watercraft: 38 ships & watercraft (+0) are either released or are in various stages of development. 27 ships & watercraft (+0) have been released on the platform so far in various stores. 22 ships & watercraft (+0) have been released in the in-sim marketplace. 0 ships & watercraft (+0) beyond the released scenery have been announced. 11 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production COMMUNITY COMMUNITY FLY-IN FRIDAY The Community Fly-In Friday World Tour continues! We’ve had a break of two weeks for other events, but we’re back for another stage of the World Tour this week! Picking up in Amsterdam where we left off, we’ll be visiting two more capital cities: Brussels and Luxembourg! En route, we will also be making several touch and go landings, including at Rotterdam. Please note the possible start time change depending on your location: with most of North America switching to Daylight Saving Time last weekend, the start time for this event is now 1800 UTC, not 1900 UTC as it was previously. Event details are available here. All are welcome to participate! TUBELINER TUESDAY For the next Tubeliner Tuesday stream, we are going to be replicating a real world Southwest Airlines flight between Phoenix Sky Harbor International Airport and Los Angeles LAX. We will be flying in the PMDG Boeing 737-800 for this one hour flight, which all are welcome to join on the VATSIM Network. Event details are available here! COMMUNITY VIDEO YouTuber, video editor, and scenery creator Maty743 showcases their brand new Port Neville & Beyond freeware scenery in this week’s Community Video. Encompassing over 500sqm of improvements and 13 custom locations, Maty743 highlights the true beauty of the British Columbia region not only in their new freeware scenery, but also in this incredibly well structured and edited trailer. From McLeod Bay to Snow Mountain Lookout, there is no shortage of places to visit. We were thoroughly impressed at this spectacle of a video, and look forward to seeing more creations from Maty743! SCREENSHOT CHALLENGE This week’s screenshot challenge: Cleared To Land This past week’s Screenshot Challenge was: Springtime Soaring Weekly Screenshot Challenge Winner: @klrkjp1 (Twitter) Screenshot by @ukaka5656 (Twitter) Screenshot by HolmesCZ6127 (Forums) Screenshot by Dejani4899 (Forums) Screenshot by @tsujiKa_air (Twitter) Screenshot by Parorng (Forums) Screenshot by @pommes_l (Twitter) Screenshot by PHJAAP (Forums) Screenshot by @KotetuP (Twitter) Screenshot by ZILLNIAZI17 (Forums) Screenshot by @MihamaBlend (Twitter) NEXT DEVELOPMENT BLOG UPDATE – March 21st, 2024 Sincerely, Microsoft Flight Simulator Team
  5. Of all MSFS airports -- default, freeware, and payware -- which has the best interior views inside the terminal and other airport buildings and structures?
  6. MARCH 7TH, 2024 – DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team This week’s Screenshot Challenge winner is Twitter user @tsujiKa_air! If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below! Earlier today, we released a new beta build (1.37.7.0) for all players enrolled in the Sim Update 15 (SU_15) beta test. You can see the release notes on our forums here. As always, we’d like to thank the players who continually provide invaluable feedback during these beta tests. Be sure to share your feedback on our forums here. Also today, we released updates to three Local Legends/Famous Flyers: the Bell 47J Ranger, Junkers F 13, and Mitsubishi Heavy Industries MU-2. These updates are available to download now from the in-sim Content Manager. The release notes are on our forums here. Our next Developer Livestream is scheduled for March 13 at 10:30am PT (1730 UTC)! As always, it will be hosted on our official Twitch channel, so please follow it if you are not already to receive notifications whenever we go live. If you missed the opportunity to pre-submit a question in advance, our panel will be taking live questions from Twitch chat during the event, so be sure to attend. – MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the Development Roadmap. FEEDBACK SNAPSHOT Click here for the latest web-friendly version of the Feedback Snapshot. The next Feedback Snapshot is scheduled for March 14. MARKETPLACE UPDATE Click here for the web-friendly version of the Marketplace Update. There are 65 new and 61 updated products in today’s Marketplace Update. MARKETPLACE BACKLOG Current Backlog: 432 Total BACKLOG: NEW PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 38 0 6 44 Mission 14 0 64 78 Scenery 21 3 0 24 Livery 47 2 3 52 Airport 47 0 23 70 Other 15 0 9 24 Total 182 5 105 292 BACKLOG: UPDATED PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 15 0 17 32 Mission 16 0 4 20 Scenery 16 0 0 16 Livery 4 0 8 12 Airport 41 1 6 48 Other 6 0 6 12 Total 98 1 41 140 SDK UPDATE ASOBO No update this week. WORKING TITLE / MSFS AVIONICS FRAMEWORK No update this week. THIRD PARTY UPDATE As of 03/03, we have now approved 262 (+9) third parties into the in-sim marketplace and – so far 219 (+2) have released 3,302 products on PC (+34) and 3,039 on Xbox (+39). In total, 4,190 products (+32) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 845 products (+4) from 3rd party developers are in production (346 announced, 499 unannounced). In total, over 5,032 3rd party products (+49) have either been released or are in development. Airports: 2,350 airports (+17) are either released or are in various stages of development. 2,118 airports (+9) have been released on the platform so far in various stores. 1,598 airports (+10) have been released in the in-sim marketplace. 112 airports (+0) beyond the released airports have been announced. 120 airports (+8) are not announced, but the dev let us know that an airport is in production. Aircraft: 808 aircraft (+14) are either released or are in various stages of development. 368 aircraft (+1) have been released on the platform so far in various stores. 287 aircraft (+1) have been released in the in-sim PC marketplace. 272 aircraft (+1) have been released in the in-sim Xbox marketplace. 211 aircraft (-1) beyond the released aircraft have been announced. 229 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production. Scenery: 1,116 scenery packs (+1) are either released or are in various stages of development. 1,083 scenery packs (+3) have been released on the platform so far in various stores. 648 scenery packs (+4) have been released in the in-sim marketplace. 21 scenery packs (-1) beyond the released scenery have been announced. 12 scenery packs (-1) are not announced but the dev let us know that scenery is in production Mission Packs: 302 mission packs (+10) are either released or are in various stages of development. 258 mission packs (+16) have been released on the platform so far in various stores. 197 mission packs (+16) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 44 mission packs (-6) are not announced, but the dev let us know that they are in production. Livery Packs: 418 livery packs (+7) are either released or are in various stages of development. 336 livery packs (+3) have been released on the platform so far in various stores. 328 livery packs (+3) have been released in the in-sim marketplace. 1 livery pack (+0) beyond the released scenery has been announced. 81 livery packs (+4) are not announced, but the dev let us know that scenery is in production. Ships & Watercraft: 38 ships & watercraft (+0) are either released or are in various stages of development. 27 ships & watercraft (+0) have been released on the platform so far in various stores. 22 ships & watercraft (+0) have been released in the in-sim marketplace. 0 ships & watercraft (+0) beyond the released scenery have been announced. 11 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production COMMUNITY FLY-IN FRIDAY March 8 is both International Women’s Day and part of Women of Aviation Week! To mark this occasion, our Community Fly-In this week will be a historic re-creation of the first two stages of one of the most important events from the pioneering days of women’s aviation history, the 1929 Women’s Air Derby! Joining us as guest co-hosts for this event will be three women from the Microsoft Flight Simulator community, each of whom are IRL licensed pilots or student pilots: Alyson Johnson, FactualGull, and Heidiological! Event details are available here. All are welcome to participate! TUBELINER TUESDAY COMMUNITY VIDEO Combining cinematic shots with graceful music, this week’s Community Video is brought to you by Cpt. WhiteKnight. From snowy mountains to city skyscrapes, Cpt. WhiteKnight provides a glimpse into the Alberta province of Canada. We were very impressed with the composition of this short video, and look forward to hopefully seeing more in the near future! SCREENSHOT CHALLENGE This week’s screenshot challenge: Springtime Soaring This past week’s Screenshot Challenge was: V1…Rotate! Weekly Screenshot Challenge Winner: @tsujiKa_air (Twitter) Screenshot by HolmesCZ6127 (Forums) Screenshot by @ukaka5656 (Twitter) Screenshot by Parorng (Forums) Screenshot by @CpuGeta486 (Twitter) Screenshot by Zeanuck (Forums) Screenshot by @nintaroww (Twitter) Screenshot by Mifaman701 (Forums) Screenshot by ZILLNIAZI17 (Forums) Screenshot by @Johnny_aircargo (Twitter) Screenshot by HeKa48 (Forums) NEXT DEVELOPMENT BLOG UPDATE – March 14th, 2024 Sincerely, Microsoft Flight Simulator Team
  7. Definitely not. People, including myself, have suffered problems requiring complete reinstallation of MSFS by tinkering with the beta installation at precisely the wrong moment. As @Krakin said, you'll already have the release version before Release Day. So you needn't do a thing. And you'd be very wise not to do a thing.
  8. I have no experience with the paid version of Chat GPT. But the first free iterations I fiddled with provided boatloads of misinformation. And I'm not talking here about anything related to liberal-versus-conservative philosophy. I'm talking about completely empirical facts such as the location of famous individuals' gravesites. Chat GPT was especially terrible in this regard. I would repeatedly ask it where Neil Armstrong was buried. It provided vacillating answers such as Wapakoneta, Ohio (his hometown), Columbus, Ohio, Arlington National Cemetery, etc. Often Chat GPT provided highly specific details about the cemetery environment itself and the exact wording of Armstrong's headstone. In reality, however, Armstrong was buried at sea and has no headstone and no gravesite at all. I could name two dozen other such examples involving gravesites, from the Wright Brothers, who, according to Chat GPT's initial release, were buried in Cleveland, Ohio, to country singer Hank Williams, who was supposedly buried in Nashville. Both of these answers are wrong. Chat GPT often amazes me when it provides an incredibly accurate and highly useful answer. But it is also the most convincing liar of all time. I'm just happy I didn't plan a visit to Armstrong's grave based on its answers.
  9. First, please note that you changed the settings in your Nvidia Control Panel for all of your programs when you changed Global Settings. Instead, you should use the tab for Program Settings, then select Microsoft Flight Simulator as the program to be affected by your changes. What works for one program may not work for all -- which is what you're doing when altering Global Setting. Personally, I keep my Nvidia Control Panel -- and the Microsoft Flight Simulator tab settings -- to default, except for enabling VSYNC. Currently VSYNC does not work under DX12 when you enable VSYNC from the in-sim graphics options. You must enable VSYNC externally through the Nvidia Control Panel. I too use TAA along with Frame Doubling.
  10. FEBRUARY 29TH, 2024 – DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team This week’s Screenshot Challenge winner is Forum user Parorng! If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below! On Wednesday, we released a new beta build (1.37.5.0) for those players enrolled in the optional Sim Update 15 (SU_15) public test. You can see the release notes on our forums here. Among other improvements, this build fixes a few known issues that were inadvertently introduced in the previous beta build, and it also has some stability enhancements. We appreciate all the feedback and bug reports we’ve been receiving from the volunteer testers from the community. Your timely and detailed reports of issues really makes a huge difference to the development team. Thank you so much for your efforts! If you’re participating in the beta, be sure to share your feedback on our forums here. As noted in the new Development Roadmap below, Sim Update 15 is now targeted to launch on March 26th, alongside the release of the hotly anticipated iniBuilds A320 NEO! Our next Developer Livestream is scheduled for March 13! As always, it will be hosted on our official Twitch channel, so please follow it if you are not already to receive notifications whenever we go live. We will be taking questions from the chat live during the session, but if you would like to pre-submit a question to the panel in advance, you may do so at this link. We will tabulate all the submissions to ensure the most popular concerns from the community are addressed during the livestream. – MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the Development Roadmap. FEEDBACK SNAPSHOT Click here for the web-friendly version of the Feedback Snapshot. MARKETPLACE UPDATE Click here for the web-friendly version of the Marketplace Update. There are 73 new and 44 updated products in today’s Marketplace Update. MARKETPLACE BACKLOG Current Backlog: 466 Total BACKLOG: NEW PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 24 0 10 34 Mission 20 0 66 86 Scenery 24 2 1 27 Livery 58 0 22 80 Airport 45 4 25 74 Other 10 0 9 19 Total 181 6 133 320 BACKLOG: UPDATED PRODUCTS Testing Status Content Type In MS Processing In MS Testing In 3P Testing Total Aircraft 29 1 16 46 Mission 8 0 14 22 Scenery 17 0 0 17 Livery 4 0 4 8 Airport 28 3 10 41 Other 4 0 8 12 Total 90 4 52 146 SDK UPDATE ASOBO No update this week. WORKING TITLE / MSFS AVIONICS FRAMEWORK MSFS Avionics Framework In conjunction with SU15 flighting start, we have updated the avionics framework and documentation to support the launch: Avionics Framework packages have been updated with some changes due to flighting feedback. Find the latest at the links below. An NPM package updates will be forthcoming in the next week for avionics packages that have seen changes for or during SU15 flighting. Final versions will be made available upon final SU15 launch. G3X documentation is available on the Avionics Framework document site (see link below). Find the Avionics Framework Source Code here. Find the latest documentation about the avionics framework here. Upcoming Framework Updates: Adding a new checklist API to the Garmin SDK that provides a default framework for managing in-avionics checklists on Garmin avionics. (SU_16) Enhancing features of the TouchSlider interface of the Garmin SDK to provide more logic options to avionics developers using the touch interface for Garmin avionics. (SU_15) Updating WT21 avionics package to include a plugin system to allow third party developers to customize and extend the functionality of the WT21. (SU_15) Adding alternate style options for the WT21 artificial horizon (documentation will be included in the framework docs). (SU_15) Adding support to the WT21 for the new FMC framework from the Avionics Framework to enable extensibility by third party developers. (SU_15) THIRD PARTY UPDATE As of 02/26, we have now approved 253 (+0) third parties into the in-sim marketplace and – so far 217 (+2) have released 3,268 products on PC (+34) and 3,000 on Xbox (+33). In total, 4,158 products (+22) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 841 products (+23) from 3rd party developers are in production (347 announced, 494 unannounced). In total, over 4,983 3rd party products (+29) have either been released or are in development. Airports: 2,333 airports (+10) are either released or are in various stages of development. 2,109 airports (+6) have been released on the platform so far in various stores. 1,588 airports (+14) have been released in the in-sim marketplace. 112 airports (-1) beyond the released airports have been announced. 112 airports (+5) are not announced, but the dev let us know that an airport is in production. Aircraft: 794 aircraft (+0) are either released or are in various stages of development. 367 aircraft (+0) have been released on the platform so far in various stores. 286 aircraft (+0) have been released in the in-sim PC marketplace. 271 aircraft (+0) have been released in the in-sim Xbox marketplace. 212 aircraft (+2) beyond the released aircraft have been announced. 229 aircraft (+12) are not announced, but the dev let us know that an aircraft is in production. Scenery: 1,115 scenery packs (+3) are either released or are in various stages of development. 1,080 scenery packs (+3) have been released on the platform so far in various stores. 644 scenery packs (+3) have been released in the in-sim marketplace. 22 scenery packs (+0) beyond the released scenery have been announced. 13 scenery packs (+0) are not announced but the dev let us know that scenery is in production Mission Packs: 292 mission packs (+9) are either released or are in various stages of development. 242 mission packs (+11) have been released on the platform so far in various stores. 181 mission packs (+11) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 50 mission packs (-2) are not announced, but the dev let us know that they are in production. Livery Packs: 411 livery packs (+7) are either released or are in various stages of development. 333 livery packs (+2) have been released on the platform so far in various stores. 325 livery packs (+2) have been released in the in-sim marketplace. 1 livery pack (+0) beyond the released scenery has been announced. 77 livery packs (+7) are not announced, but the dev let us know that scenery is in production. Ships & Watercraft: 38 ships & watercraft (+0) are either released or are in various stages of development. 27 ships & watercraft (+0) have been released on the platform so far in various stores. 22 ships & watercraft (+0) have been released in the in-sim marketplace. 0 ships & watercraft (+0) beyond the released scenery have been announced. 11 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production COMMUNITY FLY-IN FRIDAY DUNE: PART TWO opens only in cinemas on March 1! To celebrate the release of director Denis Villeneuve’s new film from Warner Bros. and Legendary Pictures, this week our Community Fly-In event will use the recently-launched Dune Expansion as we fly the Royal Atreides Ornithopter along the Persian Gulf from Bahrain to Dubai! Event details are available here. All are welcome to participate! TUBELINER TUESDAY COMMUNITY VIDEO For this week’s Community Video we’re focusing on a new content creator, as we join Nylani for a trip in the Caribbean from St. Barth’s to St. Kitts. Operating in the Cessna 208, this scenic commute highlights two of the most famous airports in the world. We really enjoyed this well edited flight, and look forward to seeing more in the future from Nylani! SCREENSHOT CHALLENGE This week’s screenshot challenge: V1…Rotate! This past week’s Screenshot Challenge was: Cloud Chaser Weekly Screenshot Challenge Winner: Parorng (Forums) Screenshot by @Otto_Pilot80 (Twitter) Screenshot by HolmesCZ6127 (Forums) Screenshot by ZeekR5430 (Forums) Screenshot by @ukaka5656 (Twitter) Screenshot by AllenCat2333 (Forums) Screenshot by @Johnny_aircargo (Twitter) Screenshot by Zeanuck (Forums) Screenshot by pby5a (Forums) Screenshot by @BasedRaccoon (Twitter) Screenshot by @tsujiKa_air (Twitter) NEXT DEVELOPMENT BLOG UPDATE – March 7th, 2024 Sincerely, Microsoft Flight Simulator Team
  11. So far as I know, Asobo has made no attempt whatever to simulate eclipses. It's just that their astronomical simulations of the sky are so accurate that the partial eclipse within the sim occurred naturally. To me, that is extremely impressive. No, it is not absolutely perfect in every conceivable way. But neither is our current Gregorian calendar itself. That's why we're enjoying an extra day of February today.
  12. Still, it's amazing that the sim is 99.9% accurate in its placement of the sun and moon.
  13. I noticed that too. No matter how meticulously you adjust the time, the sun is never completely covered, even in geographic locations and times where it should be.
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