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About SteveW

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    Writing Ideal Flight and other FS related material

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    Writing Ideal Flight - website

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  1. SteveW

    Huge drop in FPS after utility install

    Although their real names are... lol Altering the shaders and or the cfg and producing half-frame-rate without warning seems a bit harsh, especially with an easy repair method. Hopefully the instructions were followed properly and the systems were not already mis-configured.
  2. SteveW

    Huge drop in FPS after utility install

    Half-frame-rate sounds more like a vsync issue, perhaps from an undocked or altered gauge in a panel, or simply requires a reset on the nvidia profile to recover the fps..
  3. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    ...that's why simply having a larger monitor and more pixels is not a substitute for AA, and indeed aniso settings
  4. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    Yes, AA and aniso are very similar in the way they merge pixels together. AA ultimately has a lot more to do. AA is done on each object in the scene as it is rendered in, rather than, what might be thought of as, take a 'bigger' final view and 'compress' it down to reduce jaggedness, which does not result is as good a render as the AA on the card does to put items in amongst each other more accurately in the scene.
  5. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    Setting aniso in the sim or overriding with CP is the same result - they are not re-rendered even more accurately they are already done: Texture filtering: This is the method of projection of textures onto the facets. Anisotropic means that the view is calculated for all angles, linear simply meets the facet with the texture. At the far distance where textures are very small projections, anisotropic settings improve the clarity by interpolating the texture more accurately.
  6. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    With 16 in the sim setting 16 in CP makes no change - why would it? They are the same.
  7. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    ...what I did was screenshot and zoom into the images. CP Restore/Apply. Then took shots of Tri, 2x,4x,8x,16xaniso. All show slightly different with clearer far distance for higher numbers. CP setting overrides for the same result.
  8. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    1 & 2 are the same and 3 is different. So your test seems to show things working OK.
  9. SteveW

    Ansiotropic - nVidia CP vs P3Dv4

    If the driver is updated then the profile should be 'Restore/Apply' d because it is uncertain if the offsets match the driver. So many faults and differences in performance and so on attributable to profile.
  10. What I've been stressing 'in this thread' is how to use the current sim to your advantage - as the code stands now. I full well know what's needed or what can improve it and what's wrong with it.
  11. Agreed - a lot of work. The sim can do runways only one way and prioritise which might be chosen but more than that can be done in the future with the system already in place to be honest.
  12. The thing is - it doesn't matter how correctly the airport data structures are made, or how good the airport is made, what counts is the situation presented to the ATC algorithm. Chris finds it works OK but I can understand there's lots of situation whereby it might come out unreliably. I've not pulled anyone up on this, commented on a quote that's very interesting and not wrong or something like that. Felt some have been trying to show me the door on this subject and that's not going to happen. Remember I do actually provide successful product in this arena and have personal interest in the subject.
  13. Looks nice the new Beta Test badge Chris! I bet FS Reborn are happy as pigs-in- with you on board.
  14. I'm pretty confident Mr S. will deliver the goods, he's got the full-blooded passion to complete.
  15. ...of course we could always wait for a day when the weather causes ATC to select the runway we desire. SInce it's a sim, wind the clock forward to that day now and set the weather so that we can fly the runway. That's not fudging it. That's called *using the simulator to simulate flying*.