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FS Reborn Sting flightplan loading problem
simbol replied to sniper31's topic in Microsoft Flight Simulator (2020/2024)
KEY STEP - ONLY USE "SEND TO ATC" in the EFB to send the plan to the plane in the main map - nothing else. Verify you see the blue line generate on the world map in the background. Then load the plane, fly now button. This worked for all of us.. under SU2. Best, Raul -
FS Reborn Sting flightplan loading problem
simbol replied to sniper31's topic in Microsoft Flight Simulator (2020/2024)
Ok so we tested and managed to get any flight plan as long as they are way point to way point, because by design the G3X only accept flight plans like that without an external navigator. Once we loaded a livery with a GTN (a navigator) the G3X is capable of doing IFR rules and loaded fine any flight plan that had routes, so as far we can test, everything was working as per G3X design. This was tested by couple of testers and a customer in our discord channel, all of us in SU2. If you have the TDS, you need a mod from us, and you can use the TDS and your G3X will behave much more professional, so totally worth doing. Best, Raul -
FS Reborn Sting flightplan loading problem
simbol replied to sniper31's topic in Microsoft Flight Simulator (2020/2024)
Lol for that we have to do a full 2024 project m8. 1st I will release Phenom 300E. -
FS Reborn Sting flightplan loading problem
simbol replied to sniper31's topic in Microsoft Flight Simulator (2020/2024)
Something changed recently, probably an update via back end servers in 2024 and we never got a changelog. Looking to see how to fix it from my side, you know my support is the best, once I get the fix I will push it, give me some time please as I need to push to MSFS 2020 MP, test, confirm, publish and then asobo ports it to MSFS 2024 in the back end. Last round of updates took 4 working days.. but I also need some time to find the cause, fix it and publish. R. -
MFS2024 Marketplace is Live!
simbol replied to Cyrex1984's topic in Microsoft Flight Simulator (2020/2024)
Matt, I signed off all my projects weeks ago, but this is still not reflected in the marketplace tag. This is (I suspect) because they are still in the process to publish everything, etc. I think the official news text is trying to explain what the tags means, etc. which is true but unfortunately is not reflecting currently the reality at the moment since as explained, I have approved all my products as "compatible" and ready for market place 2024, however until they put all 3rd party products available the tags for anything 2020 will remain saying is not approved, despite some devs might have approved them already. People will need to continue to remain patient until all 3rd party content starts to flow, then the guidelines provided will apply. Best, Raul. -
Damage is allowed to be shown in MSFS 2024?
simbol replied to abrams_tank's topic in Microsoft Flight Simulator (2020/2024)
Prop strikes, windshield, etc. seems to be acceptable.. I would say anything that implies an event leading to explicit implication of death is a no, neither blood, etc. there are no hard rules, the MP team validates what you have done and approves it. The best guidance is to see the rating of the product, MSFS 2020 and MSFS 2024 are rated as E.. https://www.esrb.org/ratings-guide/ That's the guidance we follow, MSFS is the 1st block of text.. it needs to be safe for humans under 10 years old basically. Best, Raul -
Damage is allowed to be shown in MSFS 2024?
simbol replied to abrams_tank's topic in Microsoft Flight Simulator (2020/2024)
Why not? I only distribute via Market Place, the bird strikers are working on FSR500 on PC, Xbox, MSFs 2020 and MSFS 2024 for all platforms.. -
Hello everyone, 1st thank you so much for all your kind words towards my passion and dedication. It feels me with lots of joy to see people really starting to appreciate what me and the few people behind me are trying to do and what FSReborn is about. Secondly, I just want to tell all of you to be patient, msfs 2024 SDK changed the game massively, it is a lot to take on and implement. So give time to your supported devs to catch on and implement what they need. Lastly, I just want to say, I don't aspire to be like PMDG or anyone else really, I just want to be me. And as I told my closest friends, discord mods, and testers, I will ask you all here now too, never let me change, ensure I always stay the way I am please, not matter how successful or not I become in the future, never let me change. If I do, be honest and tell me, Raul you need to be back to being you.. I just want to be that guy you will always remember from coming from his fundamental basics, and made it to the top (or not, doesn't really matter) just being honest, approachable, innovative, and with a passion for aviation. I have lots of dreams I want to share with all of you, and they are getting closer and closer to become a reality. With that said, I digress and remind you all, we share the most powerful bond posible, our passion for aviation, we all crazy about it, so never forget this when you posting on forums and discussing different points of view. Grow your hobby, your communities and enrich them, then we will ensure that the best of the best will always remain visible for everyone wanting to experience the love for flying simulation. I see a beautiful future in this sector, we had a rough start with msfs 2024 but the future is incredible promising, very bright. All my best to all, Raul
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MSFS2020 add-ons to MSFS2024:
simbol replied to HiFlyer's topic in Microsoft Flight Simulator (2020/2024)
lamao.. -
FSReborn Phenom300 project
simbol replied to himmelhorse's topic in Microsoft Flight Simulator (2020/2024)
Not understood this, you mean in 2020? R. -
You want to avoid textures swap as much as possible to avoid performance hit. So makes sense to keep the VRAM being used to max with everything they can.. You remember when you were surprised that FSR500 was taking all your VRAM? This is because I used 3D tricks that instructed the GPU to keep textures there, avoiding the textures callbacks too often. Looks like they are doing it now by default with 2024 and Dx12. R.