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RELEASE NOTES Sim Update 7 Beta - 1.9.13.0
Not yet. Will try in an hour or so when I finish my current flight and. Will report back my findings
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RELEASE NOTES Sim Update 7 Beta - 1.9.13.0
RELEASE NOTES Sim Update 7 Beta - 1.9.13.0 General Bug FixesAdded new popup for group loading error AircraftAero Vodochody L39Updated all containers instruments with their simAttach version for Red Thunder variation Fixed attitude indicator G5 screen emissive value Updated old instruments containers with their simAttach versions for AmericanPatriot variation Aviat Pitts Special S1SFixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variation Updated all containers instruments with their simAttach version for Toto variation North American Aviation P-51 MustangFixed missing right flap for passive default variation Fixed C_Gear animation for passive default variation Fixed missing heat blur effect for SpamCan variation Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variation Fixed missing heat blur effect for ManOWar variation Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variation Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variation Fixed missing heat blur effect for MrsVirginia variation Fixed missing heat blur effect for Bunny variation Fixed missing heat blur effect for WeeWillyII variation Fixed missing heat blur effect for Voodoo variation Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variation North American Aviation T-6 TexanFixed vigilus screen node name Fixed miniVigilus screen material in Almost Perfect variation Updated old containers instruments with their simAttach version for Gunslinger variation Updated old containers instruments with their simAttach version for Almost Perfect variation Fixed wheels blurred animations for RadialVelocity variation Fixed wheels blurred animations for BabyBoomer variation Fixed wheels blurred version to fix their visual rotating animation for BigRed variation Fixed wheels blurred version to fix their visual rotating animation for Gotcha variation Fixed missing engine heat blur FX on all variations Flight SystemNavDataFixed an issue with routes in old BGL files not loading correctly. EFBFixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations. Aircraft GameplayFixed aircraft external weights sometimes loaded wrong after changing aircraft ATCFixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flight CareerCareer can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs. Removed the Float and Ski options in career mission filters General Bug FixesChanged skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the paking spot instead of on the edge ActivitiesNational Championship Air RacesAdded message during turnaround Added a skip to next phase after several landing attempts Fixed timer start in practice mode Fixed STOL disqualified because of crash Added texts for new commentator voicelines DevModeGeneralAdded RDR-1 Weather Radar Sim Attachment. ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package. ModelLibEditor: Improved the UX of the tag. Fixed developer camera zooming issue after focusing on an object Navigation Graph EditorFixed exception when opening navigation graph files Scenery EditorAdded daytime intensity override in light parameter Fixed rendering of tire gum materials applied to taxipaths Fixed line snapping when editing with “Update game renders on mouse update” enabled Material EditorAdded duplicated GUID check when building MaterialLib packages Fixed file duplication when renaming materials. Fixed airport failed to draw due to corrupted materials. SimObject EditorFixed creating new attachment/preset/livery, it’s no longer possible to write special characters SDKSamplesFixed Wasm Camera Sample which used wrong callback names WASM APIFixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed. Fixed wasm systems loading for Rotorcraft and LighterThanAir Exporter BlenderExceptions occurring in glTF hooks are now reported in the logs. Fixed an edge case where the AO map was not exported. Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview. Prevent export of unused color and texcoord channels. DocumentationNew tags added into the model animation documentation: < BlendTreeStateGroup > < DefaultBlendTreeState > < BlendTreeStateTransitions > < BlendTreeStateTransition > < NextCandidates > < Candidate > Added documentation for new navigation data items. Cockpit Decals page has had minor updates (removed file format requirements and image updates). WASM: New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1. New core ENUM added - eFsWorldReference New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo Added description of the “ModelBehavior” samples folder to the SDK Contents page. Added information on the WASMVersion SDK folder. New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.
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Loading the Inibuilds A340 in SU7 beta...
Not quite true. I am flying the a380-800 as I type this and I am on SU 7 Beta. The rest I cannot say as I’ve not flown them in SU7 yet, or at least AFAIK. YMMV. TANSTAAFL Blue skies, -B
- Sim Update 7 Beta is available
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Tencam Traveller 2012 v2 is out
Thanks for the reply and hints. Just saw on the FFS discord that the v2 locks up solid with Beta 7. I’ll give it a few days to see what shakes out. Best, -B
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Tencam Traveller 2012 v2 is out
Locks my sim up 100% upon initial selection. Needs CAD / Task list to exit. Anyone else? Any ideas? TIA, -B
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September 2026 Developer Livestream
You could always “fuse”. YMMV. TANSTAAFL. Slightly tongue in cheek LoL -B https://www.prepar3d.com/fuse/
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Fly2High KHOU - Releasing 9/18
Mea Culpa. Saw it. Wanted it. Took the most direct route and it didn’t work our so swell for me. Next time, “a pause before click” will be my motto! 😇😇😇 Blue skies, -B
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Fly2High KHOU - Releasing 9/18
Thank you again and I have no doubt that your app is solid and episodes like mine are edge cases or user error, tho in the latter case I will say I’ve been flying simulator(s) successfully for over 40+ years s. IOW this ain’t my first rodeo. With that said I would prefer to transfer purchase to the he iniBuilds library as I already have and daily use that app. What is the best way to make this happen? This discussion or a ticket via your website? TIA, -B
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Fly2High KHOU - Releasing 9/18
Thanks for the response. Regardless, the act of installing your app appeared to have caused MSFS 2024 to do a settings reset in graphics and more importantly file path where I lost my 1.2 TB of content on drive F and it reverted to a default C:/ drive instal. I say this because I was literally flying and reading Avsim on my iPad, saw this thread and said, “that’s for me!”. Shut down, purchased, installed manager installed KHOU, started MSFS 2024 and there was clearly something wrong further investigation revealed the changes I described previously. I shut MSFS 2024 down. Fixed the pathing and setting issues. Started sim again, started iPad and Avsim again and came here to say what I originally said that drew the two responses. My words stand so may we move on by telling me how to transfer purchase to iniBuilds please. -B
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Fly2High KHOU - Releasing 9/18
If you are a dev perhaps you could answer a question for me. Last night I purchased your KHOU. I had never purchased software from F2H before and was surprised and disappointed I needed to download the F2H installer / Manager before I could use my software. Reluctantly I downloaded and installed the software. The install caused my community folder settings to revert and also all my graphics settings were now Ultra. I immediately uninstalled the installer software and spent a good thirty minutes putting things back in order. Now my question: is a version of your KHOU available without the F2H manager? I’m not interested in using that tool. I believe ORBX distributes for F2H? If true can I transfer my package to ORBX? TIA, -B
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iniBuilds A380 ...
Ah, I see. Apologies to CarlAnthony if I misunderstood his post and if so, apologies for my haste. Blue skies, -B
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iniBuilds A380 ...
Er, not the same publisher. FSS own the eJets. IniBuilds owns the 380 and a host of other aircraft mostly good, a few not so good. As I see it, FSS = Bush League amateurs. iniBuilds = Customer Focused innovators with amazing scope, capacity and capabilities.. YMMV. TANSTAAFL. Blue skies, -B
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RELEASE NOTES Sim Update 7 - Beta 2 - 1.9.120 - 09182026
RELEASE NOTES Sim Update 7 - Beta 2 - 1.9.120 NOTE: Content downloads were disabled in the initial SU7 flighting builds (1.9.10.0 and 1.9.12.0) due to an unintended change that will be fixed in the next SU7 flighting update. NOTE: The “Look Around” feature was mistakenly enabled in the initial SU7 flighting build, but is still in active development and will be disabled in SU7 flighting moving forward. This feature will not release with SU7. New Content and FeaturesNational Championship Air Races National Championship Air Races (NCAR) pylon races are available to preview in 1.9.12.0, while STOL races will become available in an SU7 flighting update in the coming weeks. Please note NCAR is still a work-in-progress and will be unstable in certain scenarios. Check the Known Issues section below for more information on what to expect. We will continue to make improvements to NCAR throughout SU7 flighting, but are eager to gather feedback on the current experience. Thank you for checking out NCAR and we look forward to your feedback! To access the National Championship Air Races mode, on the title menu, select Activities > National Championship Air Races. Added virtual keyboard for sliders on console when pressing validate on a line with a slider associated with a text input Stability & PerformanceNOTE: We are continuing to monitor telemetry and feedback from the initial SU7 flighting build, and are aware of regressions in both stability and performance from SU6.1 across all platforms. Fixes and optimizations to address these issues are coming in future SU7 flighting updates. Fixed a memory leak in the visual transition, causing visual degradation after long flights. AircraftAero Vodochody L39Fixed missing pink textures in default passive variation Fixed cockpit lod issues for Red Thunder variation Aviat Pitts Special S1SFixed missing exhaust fx for all variations Fixed exhaust fx direction for default version Fixed preflight elements pivots points for default variation Split pitot covers, chocks and tie-downs nodes to be usable for preflight for default variation Boeing 737 MAX 8Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. North American Aviation P-51 MustangFixed cockpit collision SpamCan variation Fixed cockpit collision for MrsVirginia variation Fixed cockpit collision for Bunny variation Fixed visual bug caused by the wings and fuselage models interpenetrating for default variation Fixed unnatural shadows for default variation (shading issues caused by frost material casting shadow when it should not) Fixed wheels textures flickering on all variations Boeing T-6 TexanFixed drone collision material ID in SixCat variation Glass CockpitsGarmin G1000 NXIFixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Garmin G3000 / G5000Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Garmin G3X TouchFixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Garmin GNS 430/GNS 530Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Primus Epic 2.0 Integrated Avionics SystemFixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Pro Line 21 Integrated Avionics SystemFixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Fixed an issue where destination and alternate airport predictions were not displayed correctly on the FMC PROGRESS page. UNS-1Ew SBAS-Flight Management SystemFixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Fixed an issue where flight path calculations could generate incorrect turn anticipation for certain UNS configurations. Avidyne IFD550/IFD540Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints. Flight SystemNavDataAdded the new items for the navigation data. Added support for defining 3-letter IATA codes on airports. Added support for additional procedure fix type flags - ATC reporting point, essential waypoint, initial departure fix, and stepdown fix. Added support for holding patterns defined on waypoints - terminal or enroute. EFBAdded new Ground Services EFB app. Aircraft GameplayATCFixed ATC dialogs sometimes overlapping each other CareerFix the door of a commercial airliner that won’t close after boarding. Fix ATC shortcuts no longer work ,when player skip to taxi before acknowledging the IFR clearance. Fixed “Enter runway” sometime appears during the initial climb. Fix the issue where passenger dialogs overlap with ATC communications. Added new missions filters on the worldmap career. General Bug FixesFixed flightseeing’s point of interest name being hidden after a back on track AirportsFixed asphalt dirt rendering when Ground materials ML and Fallback are disabled Generic AirportsFixed SCIR terraforming issue TrafficMarine TrafficAdded Live Marine Traffic in Career and Discovery mode. ActivitiesLow Altitude ChallengesFixed missing aircraft in Selenice Low Altitude challenge National Championship Air RacesLoading screens and transition are now working properly in virtual reality. Added new voice lines for Roswell lobby Fixed tailwheel on ground not detected Fixed “Missed gate” notification during turnaround Added STOL in solo mode Fixed transition to reward screen never ending Updated solo pylon races files Updated pylon races solo flow Known Issues: With a brand-new account, joining a National Championship Air Races (NCAR) lobby before initiating and loading in to any other activity (ie. Free Flight, Career, World Photographer, etc.) will cause the sim to crash. This only reproduces on the first attempt. The sim may crash on the results screen after the qualification race. When the host leaves an NCAR race in-progress, all other aircraft abruptly pop onto the ground. Wear and tear animation feedback is not functional. The propwash effect is not triggered on other aircraft during the race. When in the lobby, changes made to difficulty settings by guests are not saved. When using a controller in spectator mode, the view can’t be switched. Weather settings reset when confirming race settings. VR—Users can see around loading screens and letterboxing at the start of NCAR races. VR—Other racers may not appear in NCAR when in VR (including PSVR2). PS5—Joining an NCAR game group from the PlayStation dashboard may cause the joining player to enter an empty lobby. Xbox—Accepting an invite to an NCAR lobby while currently in Free Flight results in an error message. DevModeGeneralAdded CIVA INS Sim Attachment. Added UNS-1Lw Sim Attachment. Project EditorSaved “Asynchronous package build” in user settings Reduced package build time due to bitmap reloading Scenery EditorFixed rotation of a group of polygons/polylines Fixed exclusion rectangle update Added a tool in airport properties to generate taxi lights. Added the ability to inflate apron. Fixed missing display name for Light Rows. SDKSimConnectAdded support for waypoint holding patterns and additional fix types on procedure legs to the facilities API. Fixed wrong checks on devices when calling SimConnect_MapInputEventToClientEvent (was causing crashes when mapping mouse actions while none was connected on Xbox) JS APIAdded support for waypoint holding patterns and additional fix types on procedure legs to the facility listener. ToolsAdded new blender lod tools: enables real-time LOD preview and screen size authoring directly in the Blender viewport. Exporter BlenderAdjusted the preset hierarchy UI for better readability. Presets can now be renamed by double-clicking their name or using the new Rename option in the right-click context menu. Items in the exporter list now have a colored icon. The color can be set using the right-click context menu. Outliner collection colors are now also visible in the Preset Edit Layers window. Added a partially checked state to all list views. An item is now displayed as partially checked when some of its children are checked. Added a unique ID pre-export checker. Warns users when objects have no unique ID or when multiple objects share the same ID Added standalone texture library generation. Available in MFS2024 Menu > Set Image Flags > Generate Texture Lib. Drastically reduced texture copy and texture lib export times — from 70s to 15s on the DA62 left engine, for example. DocumentationNew cockpit.cfg parameters added: hud_show_anti_detonation, hud_show_spray_bar, hud_show_cooling_flaps. New SimVars added: OIL COOLING FLAPS POSITION, RADIATOR COOLING FLAPS Fix for downloads not working in the offline documentation. Fix for offline documentation issues when working with search links and downloads. SimVars: Updated NAV section of the Aircraft Navigation SimVars page. Blender: Texture flag tool updated documentation. Fixed erroneous information about marketplace submissions allowing video uploads (it’s currently not supported). New simvars added: WEAR AND TEAR OVERSTRESS FACTOR, WEAR AND TEAR OVERSTRESS DAMAGE RATE New autopilot_resets_trim_when_not_used added to system.cfg information. Update to skydiving documentation to include information on the unbound light key events. Liquid dropping system page has been updated to remove the required flag for the Door.N “name” key. References to “PILOT” node in default nav-graph information changed to “PILOT_SEAT”. New parameter reverser_fail_mode added to the engines.cfg page.
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Multi-Jetway Usage Tutorial In Under Four Minutes
And THIS is why a tutorial is valid and useful. MSFS 2024 has a jetway connection process, GSX has a different process and now with the need for multi-jetway support both GSX and ini are devising separate solutions. Confused yet? Watch the tutorial LoL. YMMV. TANSTAAFL. Blue skies, -B