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MSFS Auto FPS App
I'm sorry, I did try it and found it very useful, but stressful family situation meant I had little time to make any meaningful reports back. To your absolute credit you responded to issues and issued new versions faster than I was able to look at them sadly 🙁 perhaps it could be made as a hide/showable option in the future pls?
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MSFS Auto FPS App
My app has updated to 0.5.2.0 However, I seem to have lost the threshold setting for spike detection? Was that removed please?
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Missing landing gear saga in MSFS 2024 ...
I don't have a problem seeing the aircraft at significant distances, but I do run OLOD at 1000
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Missing landing gear saga in MSFS 2024 ...
I concur with others that the landing gear issue has not noticeably improved. I'd be willing to demonstrate and work with the Devs if they want to make a serious attempt to tackle it. I was under the impression that @Kaiii3 and AIG had some dialog earlier this year but that doesn't seem to have resulted in any steps forward sadly. I just don't really understand how the engine culls individual sub parts seemingly by itself. I'd be happy to learn though. But if kaii and AIG can't figure out what of anything needs to be done e to models to make them work, I don't hold out much hope for divvy me!
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Xbox job cuts, etc.
Not far from staffs here yes. My postcode is DY11 5LU
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Xbox job cuts, etc.
To be fair, what's they've done is, I feel, mostly right. I'm able to run most things in most places with OLOD 1000, I'm only really noticing the undercarriage issue, nothing else. If they'd change that, bingo!
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VoxATC - Summer news
No problem! You can have it in a standard panel on the main screen, or on a second monitor, or networked through your phone or tablet. Use buttons when you want, speak when you want, it's inherently flexible. On the main screen or on a mobile device you will not lose focus and frame gen.
- AI Traffic Experimental
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[TEASER] Something very different is coming
Not quite. While I happily concede there's a lot of info in there, I'm not seeing a great deal that can't be established from other sources within the sim. So my point I think still stands, in that it is possible to create exactly the knowledge based level of control you say is your objective, (and I agree!), but it doesn't HAVE to come exclusively from simbrief. You've chosen to go with that to begin with, and that's a perfectly valid choice, no quibbles. Don't overlook other sources of data though that might be slightly harder to access and make use of 🥰
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MSFS Auto FPS App
Backing off the tests above showed that TLOD Base 70 was the absolute sweet spot, It started, and stayed at that level.. The trick appears to be to have settings that aim to achieve a 1% low at the fixed fps target level. Then switching to a less graphically intense scenario, but with those same settings.... TLOD base starts at 70, then rapidly increases to its x4 max, all super smooth. So, 3 things that come out of this for me. 1. Why wasn't AutoFPS upping TLOD in my first instance, when it had TLOD at 80 and spike detection hadn't activated? 2. When starting at TLOD Base max, why weren't those evident frame time issues detected as spikes? 3. For people like me, with powerful hardware, medium stress situations probably mean that we could go above Extra x4, would that be possible?
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MSFS Auto FPS App
Yes this is already selected I've gone with TLOD Base Min 80 Extra x4 Start Max, with TLOD Top Max 1000 for settings That should a) produce a low enough base that I see no spikes in the heaviest possible scenario, b) give me up to TLOD 320 on the ground in medium stress situations and up to TLOD 1000 in the air and in low stress scenarios. All with OLOD 1000. Here's what happened: TLOD Base starting from low - zero spikes TLOD Base starting from high (320) - TLOD seems to be reduced partially for fps, but spike protection does not kick in, despite evident frame time issues. Wonder if this is because the spikes seem to be more prolonged and 'less spiky', more tabletop? So I backed down Extra to x2...to see the impact. As expected, TLOD Base started at 160 rather than 320. Spikes had a different profile, as again expected. Spike protection still didn't activate.
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[TEASER] Something very different is coming
You're free to develop on whatever path you choose of course, but I'd question why you think simbrief is a higher 'source of truth'? It's just an automated pln import basically.... I'd agree your system has to understand intent, context, traffic, timing, sequencing, and the operational situation around the user, but simbrief doesn't actually give you any of that over a bare pln file....
- [TEASER] Something very different is coming
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VoxATC - Summer news
Here's a screenshot of the taxi-map app shown in the default MSFS2024 tablet. It shows: your aircraft position; stands/gates; taxiways; holding points (if specified) and the taxi-path ATC has given you. It is zoomable and draggable, and can be set to auto-centre and follow your aircraft location. This is a direct representation of the scenery that is installed on your PC. People with different sceneries may get allocated different taxi-paths as a result, because Vox reasons your path based on what's there, not what should be there in an ideal world. VoxATC calculates your taxi-path based on a complex set of inputs including aircraft weight, so you'll always be directed to taxi via a route that's suitable for your aircraft size. In development - the displayed taxi-route will be shown in different colours, dynamically updating to provide a clear visual indication of how much of that route you are actually cleared to follow at this time. - Holding points will be more clearly displayed in an appropriate visual colour scheme, so they can be quickly and easily distinguished
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MSFS Auto FPS App
I've been able to reproduce the 'spiky' conditions in the same scenario as before. AutoFPS does detect these, and reduces TLOD, but when doing so it doesn't drop incrementally, but straight to TLOD Base Min - is that right? I've got it to TLOD 900, OLOD 1000, in drone cam view towards central london, 47Gb system RAM and 29 Gb of VRAM in use. All smooth, no stutters. From this I'd say the photogrammetry import code seems pretty solid by itself. Introduce an aircraft though and it goes to pot. So, I backed it down to TLOD 80, no stutters, AutoFPS doesn't up the TLOD to find the boundary?