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kevinfirth

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  1. Not far from staffs here yes. My postcode is DY11 5LU
  2. To be fair, what's they've done is, I feel, mostly right. I'm able to run most things in most places with OLOD 1000, I'm only really noticing the undercarriage issue, nothing else. If they'd change that, bingo!
  3. No problem! You can have it in a standard panel on the main screen, or on a second monitor, or networked through your phone or tablet. Use buttons when you want, speak when you want, it's inherently flexible. On the main screen or on a mobile device you will not lose focus and frame gen.
  4. Anyone noticed if recent changes have impacted GAIST ships package visibility?
  5. Not quite. While I happily concede there's a lot of info in there, I'm not seeing a great deal that can't be established from other sources within the sim. So my point I think still stands, in that it is possible to create exactly the knowledge based level of control you say is your objective, (and I agree!), but it doesn't HAVE to come exclusively from simbrief. You've chosen to go with that to begin with, and that's a perfectly valid choice, no quibbles. Don't overlook other sources of data though that might be slightly harder to access and make use of 🥰
  6. Backing off the tests above showed that TLOD Base 70 was the absolute sweet spot, It started, and stayed at that level.. The trick appears to be to have settings that aim to achieve a 1% low at the fixed fps target level. Then switching to a less graphically intense scenario, but with those same settings.... TLOD base starts at 70, then rapidly increases to its x4 max, all super smooth. So, 3 things that come out of this for me. 1. Why wasn't AutoFPS upping TLOD in my first instance, when it had TLOD at 80 and spike detection hadn't activated? 2. When starting at TLOD Base max, why weren't those evident frame time issues detected as spikes? 3. For people like me, with powerful hardware, medium stress situations probably mean that we could go above Extra x4, would that be possible?
  7. Yes this is already selected I've gone with TLOD Base Min 80 Extra x4 Start Max, with TLOD Top Max 1000 for settings That should a) produce a low enough base that I see no spikes in the heaviest possible scenario, b) give me up to TLOD 320 on the ground in medium stress situations and up to TLOD 1000 in the air and in low stress scenarios. All with OLOD 1000. Here's what happened: TLOD Base starting from low - zero spikes TLOD Base starting from high (320) - TLOD seems to be reduced partially for fps, but spike protection does not kick in, despite evident frame time issues. Wonder if this is because the spikes seem to be more prolonged and 'less spiky', more tabletop? So I backed down Extra to x2...to see the impact. As expected, TLOD Base started at 160 rather than 320. Spikes had a different profile, as again expected. Spike protection still didn't activate.
  8. You're free to develop on whatever path you choose of course, but I'd question why you think simbrief is a higher 'source of truth'? It's just an automated pln import basically.... I'd agree your system has to understand intent, context, traffic, timing, sequencing, and the operational situation around the user, but simbrief doesn't actually give you any of that over a bare pln file....
  9. Other ATC apps permit both freestanding flightplans OR Simbrief operations...
  10. Here's a screenshot of the taxi-map app shown in the default MSFS2024 tablet. It shows: your aircraft position; stands/gates; taxiways; holding points (if specified) and the taxi-path ATC has given you. It is zoomable and draggable, and can be set to auto-centre and follow your aircraft location. This is a direct representation of the scenery that is installed on your PC. People with different sceneries may get allocated different taxi-paths as a result, because Vox reasons your path based on what's there, not what should be there in an ideal world. VoxATC calculates your taxi-path based on a complex set of inputs including aircraft weight, so you'll always be directed to taxi via a route that's suitable for your aircraft size. In development - the displayed taxi-route will be shown in different colours, dynamically updating to provide a clear visual indication of how much of that route you are actually cleared to follow at this time. - Holding points will be more clearly displayed in an appropriate visual colour scheme, so they can be quickly and easily distinguished
  11. I've been able to reproduce the 'spiky' conditions in the same scenario as before. AutoFPS does detect these, and reduces TLOD, but when doing so it doesn't drop incrementally, but straight to TLOD Base Min - is that right? I've got it to TLOD 900, OLOD 1000, in drone cam view towards central london, 47Gb system RAM and 29 Gb of VRAM in use. All smooth, no stutters. From this I'd say the photogrammetry import code seems pretty solid by itself. Introduce an aircraft though and it goes to pot. So, I backed it down to TLOD 80, no stutters, AutoFPS doesn't up the TLOD to find the boundary?
  12. Sure, not having settings so high will eliminate the problem, but also leaves performance on the table. I have a strong rig and could happily back off settings in particular scenarios so as to avoid this problem. However, that sidesteps the ugly fact that I want to be able to use my PCs strength as much as possible and there IS some underlying cyclical interference in the game engine! This was always more about being able to isolate identify and remediate that base issue than 'just getting an ok flight'. I'm massively grateful to you for your willingness to attack this, and glad you enjoyed it! Thankyou!
  13. I will at the weekend thankyou...
  14. @Reset XPDR Work in progress maybe, but you're still miles and miles ahead of M$/A$obo in terms of addressing this particular issue, not to mention just superb functionality and transparency that bodyslams the in-sim 'dynamic settings' into the ground! 🤣
  15. @Dialex props to you for your professional replies. You can't satisfy everyone all the time especially when they don't understand, or dont want to understand, the complexities involved.

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