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kevinfirth

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Everything posted by kevinfirth

  1. So they just used the bounding box hack 🤣🤣🤣
  2. Waiting patiently for my throttle... btw - @tutmeister you may want to check out your web homepage, looks like its been hacked with gambling links....
  3. crashed the sim for me after a very short time
  4. Really solid, would happily have one myself if I could afford it. They link up as well so you can have a dual station, the second yoke follows the first exactly... And 2 of them? Still cheaper than a 5090 🤣🤣
  5. Didn't try ap ops , yoke wants to return to centre when released. Spoke to the engineer, the yoke will follow the ap when hands off in AP ops. Not a lot of noise at all. It's all customisable, I played with the options software it's very extensive. Software not released yet will be in december. Have a pic of the options available for you separately. Looks a nice piece of kit sure you'll enjoy it!
  6. Virtual Fly is supposed to be there yes, stand 32 Floorplan I'll see what's there tomorrow Rob.
  7. I'm not really able to comment on performance so much, as with a 9800x3d and 5090 with 64Gb ram it's as good as it's going to get. That said, I easily post 80fps in 4k ultra flying this. With VR it's less, but a much more immersive cockpit environment. The new pimax headsets look interesting....
  8. I 1,000,000% agree with all of this post above. Not only that, but it is one of my favourite aircraft since childhood (a long time ago!). Absolute no brainer. It's functional, different, fun, quirky, does stuff nothing else really does at this level of fidelity.
  9. Almost certainly not. I use AIG, and its variable depending on aircraft model, but still 100% recognisable for me in 4k.
  10. It's a trick to force the sim to display a more detailed LOD model than the actual aircraft size would result in. Still doesnt entirely remove the problem of contribution culling which appears to sit on top of the LOD rules itself. Asobo have recognised the issue, just haven't done anything about it (yet - I live in hope). A setting that operates to prevent that culling over a certain pixel size would be perfect. It sounds to me as if its technically addressable, but just nowhere on a priority list for them.
  11. And we know that many if not all of the default models use the 'big bounding box' hack to workaround the LOD problem....which many explain it
  12. What screen resolution do you run at?
  13. I'll try to go, but will only be for one day.
  14. Hard agree - memory bandwidth is a function of speed AND latency. see: RamCalculator
  15. In my experience all the way through flight sim, faster memory translated into noticeably improved performance.
  16. I'm sorry, I did try it and found it very useful, but stressful family situation meant I had little time to make any meaningful reports back. To your absolute credit you responded to issues and issued new versions faster than I was able to look at them sadly 🙁 perhaps it could be made as a hide/showable option in the future pls?
  17. My app has updated to 0.5.2.0 However, I seem to have lost the threshold setting for spike detection? Was that removed please?
  18. I don't have a problem seeing the aircraft at significant distances, but I do run OLOD at 1000
  19. I concur with others that the landing gear issue has not noticeably improved. I'd be willing to demonstrate and work with the Devs if they want to make a serious attempt to tackle it. I was under the impression that @Kaiii3 and AIG had some dialog earlier this year but that doesn't seem to have resulted in any steps forward sadly. I just don't really understand how the engine culls individual sub parts seemingly by itself. I'd be happy to learn though. But if kaii and AIG can't figure out what of anything needs to be done e to models to make them work, I don't hold out much hope for divvy me!
  20. Not far from staffs here yes. My postcode is DY11 5LU
  21. To be fair, what's they've done is, I feel, mostly right. I'm able to run most things in most places with OLOD 1000, I'm only really noticing the undercarriage issue, nothing else. If they'd change that, bingo!
  22. No problem! You can have it in a standard panel on the main screen, or on a second monitor, or networked through your phone or tablet. Use buttons when you want, speak when you want, it's inherently flexible. On the main screen or on a mobile device you will not lose focus and frame gen.
  23. Anyone noticed if recent changes have impacted GAIST ships package visibility?
  24. Not quite. While I happily concede there's a lot of info in there, I'm not seeing a great deal that can't be established from other sources within the sim. So my point I think still stands, in that it is possible to create exactly the knowledge based level of control you say is your objective, (and I agree!), but it doesn't HAVE to come exclusively from simbrief. You've chosen to go with that to begin with, and that's a perfectly valid choice, no quibbles. Don't overlook other sources of data though that might be slightly harder to access and make use of 🥰

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