-
Which one to choose: v5 or v6
Yeah, Symbolic Links work great, super easy to setup with Link Shell Extension right click source, right click on destination folder to drop.
-
Which one to choose: v5 or v6
Completely understand. I probably wouldn't have spent some time in V6 either, but retired now so I have time ... I do like how V6 is very "tunable" ... I might start linking V5 scenery into V6 ... the Orbx V6 installs are very very few native. Trying to figure out how to get back the X trees globally (sure they didn't look as good but they had almost zero performance hit). Sticking with all PBR based (aka P3D V4.4+ onwards) aircraft/scenery will work well in V6. Not sure why ORBX central only allows for GB south native install? Did they actually change content for V6 only (have a hard time believing they would do that)? EDIT: Besides, V6 and XP12 gives me something to do while I wait for Asobo to fix (if they fix) their culling issues in MSFS. We all have our blind eye thresholds.
-
Which one to choose: v5 or v6
Here ya go ... lots of tunability. Graphics settings are at the end of the video ... Auto Exposure, Tone Mapping, Bloom, Time of Day ... not sure I like Auto Exposure and the Bloom seems over the top, but with some time/effort can probably dial in to one's preference. I do like the V6 clouds, you can set many layers and different density and separation to make some very nice weather types, still not a big fan of the how haze is implemented so I tend to keep visibility at unlimited but that's not realistic to real world ... but haze in the real world looks ugly too but depiction of haze is probably reasonably accurate (maybe). Default airports are mostly horrible, ok, very horrible. AI Traffic, landing gear, flaps, lights, see them in front of their contrails, etc. all show correctly (haha dig dig MSFS) ... and objects don't disappear and re-appear all the time.
-
Which one to choose: v5 or v6
Made a quick video of colors and brightness settings … will post in a bit. So long as the aircraft being used supports PBR you should be good … lighting is hugely variable and you can tune it to your hearts desire.
-
Which one to choose: v5 or v6
FYI, the latest update to V6 seems to have introduced a huge performance hit when increasing the Vegetation density. Huge is in "normal" Vegetation is 40 FPS and "Extreme" Vegetation is 8 FPS. Out of the box, V6 does look better than V5 ... water is still terrible looking at altitude fine when low. V6 also supports DLSS and other graphics options ... I have not tried the DLSS 5 trick yet (replaces DXGI). Default Portland OR area: Weather: Night: Down low: All Default with maxed graphics settings.
-
Message‘Load air, land and sea traffic’/P3D6
You lost me? P3DV4 and P3DV5 install to their own folders and do NOT interact with P3DV6 at all?
-
SayAgain started following A blast from the past ... TRS80 Color computer ... , Message‘Load air, land and sea traffic’/P3D6 , What happened ? and 2 others
-
What happened ?
I find FSUIPC7 (paid version) a highly reliable alternative to MSFS 2024 control management (or MobiFlight free). You can also use the MSFS FAQ for controller profile management. Some things to be aware of with the native MSFS 2024 control profiles: Bug (still) where assignments don't always save when doing control changes in flight vs. escaping to the control screen. If you run MSFS 2024 from two different computers and you change control assignments on the computer that doesn't have the physical controllers attached, you can wipe out all the assignments (when using the same account). Sometimes the controls screen will not load anything when switching between control devices (work around is to click on another device and then return) ... also just very slow at displaying "All" filter ... the more controllers you have the worse it gets. Asobo did "try" to make it better but it still has much more work for it to be a reliable UI that is intuitive to a user.
-
FSimUK 2026 - UK Flightsim Show - October 10 and 11
Weak ... come on Ray, man up. You're probably the ONLY person that knows how to fly it correctly. I tried and failed ... and failed again ... and ... it was not good.
-
FSimUK 2026 - UK Flightsim Show - October 10 and 11
I'd love to go but as you know, will be a 3 days too late. Do you know if Virtual Fly will be there? I have their Yoke FF Neo on order but current travel plan is we might hop over to their Spain location when during our Porto Portugal stop (maybe). Oleksiy?
-
A blast from the past ... TRS80 Color computer ...
Built-In cassette to load programs, fancy ... mine was external. I eventually moved to SS floppy 5.25" drive. I had upgraded from 32KB to 64KB ... also replaced the square spaced keyboard keys with the newer keyboard from the Color Computer 2. Picked up a spectrum analyzer cartridge for it, had so much fun. Then it was time for 300 baud modem/coupler and searching for BBS phone numbers to connect (free and they don't require all my personal data) ... and finally CompuServe (not free). Being a young sprog I couldn't afford the Model 1, once at university I didn't use my TRS80 CC much as I was in CS lab using the schools terminals ... it was a good few years before I was to able to afford my next home computer (I had used Apple Macintosh at BofA and Intel 286 at another software company). 386SX from Packard Bell was my next jump to home computer. From that point onwards I started building my own PCs and getting CPUs/Motherboards/RAM etc. as soon as they came out (frequent trips silicon valley, NCA Peripherals, Fry's, Central Computer in downtown SF and many small computer shops). A trip down memory lane, they were good times and innovation and performance improvements were rapid, very rapid. Had to know more about IRQ and I/O address settings until about mid 1990's when we finally got P-n-P ISA expansion cards. I've enjoyed seeing and being a part of the progression over the decades. My first Voodoo 1 GPU (top tier and revolutionary) from 1996 cost me $299 ... which is about $630 in today's money ... compare that to today's top tier nVidia GPU at $18,000 (RTX PRO 6000 Blackwell).
-
Which one to choose: v5 or v6
You'll find more compatibility with existing add-ons on V5.x ... V6 performance is better but there is very little add-on scenery that leverages the new lighting model in V6 (and most existing products were not updated to support V6). On a side note, you can run both V5 and V6 on the same computer without any issues, so maybe try V6 and see if you prefer it. There is a thread on add-ons updated for V6: In summary V6 support: MJC Dash-8 400 HiFi Active Sky FSHUD PSXT + RealTraffic ChasePlance Pilot Mesh 2024 Some airports from LativVFR, Imagine Sim, FlightBeam, Orbx, and few others GSX Level 2 (Legacy version) Navigraph LittleNavMap Pro-Sim B737 Pro-Sim A320 FSUIPC6 FFTF Dynamic And you can find a lot of P3D V6 Scenery on simMarket: Scenery: https://secure.simmarket.com/prepar3d-v6-scenery.chtml Aircraft: https://secure.simmarket.com/prepar3d-v6-aircraft-page-1.chtml Textures: https://secure.simmarket.com/prepar3d-v6-textures-page-1.chtml And more if search a bit. If you can live with the above, then V6 will provide better performance. But V5 is more supported.
-
A blast from the past ... TRS80 Color computer ...
The first computer I taught myself to code for ... TRS-80 BASIC ... then I moved onto 6809E assembly coding for it (super fasts ... relatively speaking). It's where my career started as I made it official with CS degree at CSUH. Today we have layers and layers of abstraction in the name of security to slow everything down and kill the fun. Coding was definitely more fun in the 80's ... yeah, imagination was a requirement (that's supposed to be an airport) ... at age 16 I was hooked :)
-
Sim Update 7 Beta is available
A conversation prior to the release of 2020 that I can't discuss ... lets just say Neumann was convinced by his own team that DLC was critical for viability. DLC (currently just over 4200 products and growing) is recurring revenue for MS at 30% per sale as DLC is constantly being added to the Marketplace at a regular rate with average cost of $35. Discounting the first year of MSFS 2024 releases since they are skewed. DLC is updated every week with about 20 new products per month (average out seasonal peaks). Navigraph survey and Steam data are good sources to interpolate. Not sure how reliable the MS/Asobo PR arm is due to the claim of 15M "pilots" avoiding a more meaningful metric such as "unique sales". So a conservative projection given 2M unique sales with 50% of the user base buying DLC at least once, and 25% buying regularly (once per month). Since MSFS 2024 sales reached peak and have settled to be almost constant while DLC is regularly increased/purchased with 4 year projection (assuming MSFS 2028 is in the cards): MSFS 2024 Base Price $ 70.00 DLC average sale $ 35.00 MarketPlace fee per sale $ 0.30 $ 10.50 Unique users 2000000 $ 140,000,000.00 one time DLC user 1000000 $ 42,000,000.00 multi time DLC user 1 per month 500000 $ 252,000,000.00 DLC total revenue over 4 years $ 294,000,000.00 DLC is considerably more revenue than base product sales when project out over a 4 year period (2024 to 2028). It's a little hard to determine MSFS 2024 base price due to game pass so I went with Standard price of $70.
-
Combine AI with photogrammetry. is this possible?
The issue would be bandwidth and latency, most of the rendering would be handled server side. It would also require longer load times and larger local cache and probably work better with an actual flight plan.
-
Sim Update 7 Beta is available
MS/Asobo make the majority of their money from the marketplace 30% of 3rd party developer sales ... recurring revenue (50% of the user base) ... ignore the 15M "pilots" claim, that's NOT unit sales ... Steam sales have MSFS 2024 at 650,000 units and I believe PS5 sales were reported by MS at 250,000 units no idea MS Store sales nor XBOX sales (game pass so somewhat skewed).