- [RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
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Why do scenery devs model pizza boxes, malls, bedrooms...?
Isn't that a super super edge case? %99 of us use simulator for flying but that was a quick an intelligent solution. Well done.
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Why do scenery devs model pizza boxes, malls, bedrooms...?
I'm not AI buddy, don't worry!
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Why do scenery devs model pizza boxes, malls, bedrooms...?
Removes all those eye candy from the sceneries and move them to a very secret location, so that GPU VRAM is preserved and FPS is gained. That's the whole goal. I don't wanna hijack this thread, we're about to release it and when it's released i will start a new thread
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Why do scenery devs model pizza boxes, malls, bedrooms...?
not released yet, will be released in couple of days. when it's ready i will post a new topic only for Scenery Manager
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Why do scenery devs model pizza boxes, malls, bedrooms...?
I can totally understand you but I'm tubeliner. What I do most of the time is, create a flight, make it as real as it gets and then fly that beast. But the question is, If I'm in the cockpit why do i need those cars in the parking lot? VRAM is expensive (not money tho, i'm talking about system resources) So what's main reason for populating my VRAM with the cars that I really don't see? Or a random dude eating some burgers in the restaurant next to the gate. Again I'm still in the cockpit. And while developing SceneryManager I've seen a scenery developer added some easter eggs and put a gremlin somewhere around the gate door. Nice touch but why? Seriously why? For GA you are right. My dad is a real GA person and hates tubeliners. He's sending me some screenshots that I really can't believe the beauty of them but if you are tubeliner again the same question. Why? If we're talking about the immersion, the real immersion happens inside the airplane not outside when flying tubeliners. So that's why we've created Scenery Manager. Anyways... Just my two cents
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
To be honest yes, we have 4 reserved voice packs just for in-flight events. Those will be there, we're not gonna move them, but when you start the launcher you can download new voice packs to use for captain and flight attendant PAs. Those are the ones we're gonna move. But that 4 reserved ones need to stay where they are. But if you really wanna move them, we have couple days ahead, i can pass it to the dev team. So, should we move them also?
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Why do scenery devs model pizza boxes, malls, bedrooms...?
And I have some news about this... We're about to release a free tool called Scenery Manager. Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth. It's currently on final test phase and will be ready very soon. ps: When Scenery Manager is released, there will be a challenge too. If you can find the secret location and send us a screenshot. The first person will get a free copy of SimPassengers.
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
Yes you are definitely right. Actually we've completed this feature but yesterday before the release, the test team found a bug on Steam installs. It somehow uses a very different version of config file so we had to remove it from yesterday release. Today the dev team posted a new build to the test team and now they are working on it. I can safely say this will be in next week's v1.1.4 release. As you know, we're releasing a new version every Sunday. Sorry for the delay but instead of creating a problematic version we decided to opt-out of it. But I promise this feature will be available with the v1.1.4 And I hope you're having fun with the 1.1.3 Bests... /Anil
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
SimPassengers v1.1.3 is out, and "Let's Visit Greece" event starts today Hey everyone, We have just released SimPassengers v1.1.3 to all customers. Below is what is new, followed by a small community event we are starting alongside this release. WHAT'S NEW IN v1.1.3 Captain's Cruise PA with real landmarks The captain's mid-flight announcement now uses live GPS, heading, and altitude to call out nearby points of interest the way real airline captains do. Cross central Anatolia and you may hear the captain mention the Bolkar range off your left; cruise the Aegean and the captain might point out a Greek island coming into view. Tested across alpine, Mediterranean, Anatolian, and open-ocean positions to make sure the captain stays grounded when there is nothing notable nearby. Cabin Event Intensity Slider (Hard mode) Hard mode now has a four-step intensity slider that lets you dial up how often cabin incidents occur per flight. The default level keeps the existing Hard distribution, the highest level pushes every event to a uniform 30% per-flight chance for a properly chaotic experience. A confirmation prompt appears whenever you change the level so nothing gets enabled by accident. Heart Attack medical emergency A new full medical scenario where the senior crew alerts the captain directly with the passenger name and seat, and the captain decides between asking for a doctor on board or diverting. Auto-triggered on Hard mode at low default odds, scales with the intensity slider. Save Debug Logs An optional toggle in Settings captures the bridge runtime to a file you can share with us when reporting a bug. The Settings page lists captured sessions with a "Save As..." button for quick export. This makes support a lot faster on issues that are hard to repro. FIXES GSX 4.0.0 "Complete Boarding" shortcut now correctly advances the flight phase. Previously, hitting Complete Boarding before all passengers had boarded could leave the bridge stuck. "NEW FLIGHT" button now works for back-to-back flights without restarting the simulator. Fly out, deboard, replan the return leg in SimBrief, hit NEW FLIGHT, and you are good to go. Server-side validation against slew-mode flight submissions, so leaderboards and community feeds stay clean. "LET'S VISIT GREECE" EVENT STARTS TODAY To celebrate v1.1.3 we are running a Greece-themed community event for the coming week. Fly to or from any Greek airport on SimPassengers, log the flight, and progress will track automatically on the event page on the website. Eligible airports, reward details, and the full ruleset are posted on https://simpassengers.com/events/lets-visit-greece Whether you are flying short-hop Aegean island routes on a turboprop, or longhauls into Athens with a widebody, the event applies the same way. UPDATING The launcher prompts for the v1.1.3 update on next launch. If you do not see the prompt, restart the launcher. Blue Skies, /Anil
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anilcougar started following [RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
Hey Captains, After seeing quite a few requests from the community asking for a complete, uninterrupted SimPassengers flight, I decided to put together a full raw showcase flight so people can see how the addon behaves across an entire operation rather than short clips or isolated feature demonstrations or the cinematic video that we've created before. This flight takes place in the Fenix A320 from Geneva (LSGG) to Nuremberg (EDDN) during daytime conditions. I intentionally selected EDDN because of the turbulence often experienced during final approach, making it a good scenario to demonstrate passenger cabin stress and reactions during changing conditions. Throughout the flight, I occasionally open the SimPassengers panel so you can see passenger behavior and stress levels in real time. You’ll also notice there is no microphone commentary during the flight. This was intentional because one of the main immersion features of SimPassengers is the passenger announcement (PA) system and overall cabin atmosphere, and I wanted those to remain uninterrupted. A couple of transparency notes: • Passenger count was limited to 100 to speed up setup for the recording • Fenix EFB was used for loading and weight & balance instead of a longer manual preparation process No edits, no cuts, no commentary, just a full flight from gate to gate. Would genuinely love feedback from the community, especially from people who enjoy immersion-focused airline operations. https://www.youtube.com/watch?v=3nZMh92r6CY
- Stop Windows from ever turning off a USB port.
- [RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
Brother we really support CRJs and also discord link on our website is working. Can you send me your e-mail and username that you used for signup so that we can check the logs? I really would like to fix this issue, because this is the first time we heard about this. Use DM in here to send the information please. And don't worry we're very fast with support we can handle this.
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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life
LMAO :D Now I get it (: But just understand me, i'm handling everything by myself and I thought "OMG is this something that we forgot?" (: Anyways... Yes the video will come, actually it was planned for last week but I had to handle some personal matters so couldn't find the time to shoot it. But tomorrow holiday starts in my country and I will have lots of free time to prepare it. Thanks again Alti Bests... /Anil