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anilcougar

Commercial Member
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Everything posted by anilcougar

  1. Ok deal. Only downloaded ones will be moved to a folder that user wants.
  2. Isn't that a super super edge case? %99 of us use simulator for flying but that was a quick an intelligent solution. Well done.
  3. Removes all those eye candy from the sceneries and move them to a very secret location, so that GPU VRAM is preserved and FPS is gained. That's the whole goal. I don't wanna hijack this thread, we're about to release it and when it's released i will start a new thread
  4. not released yet, will be released in couple of days. when it's ready i will post a new topic only for Scenery Manager
  5. I can totally understand you but I'm tubeliner. What I do most of the time is, create a flight, make it as real as it gets and then fly that beast. But the question is, If I'm in the cockpit why do i need those cars in the parking lot? VRAM is expensive (not money tho, i'm talking about system resources) So what's main reason for populating my VRAM with the cars that I really don't see? Or a random dude eating some burgers in the restaurant next to the gate. Again I'm still in the cockpit. And while developing SceneryManager I've seen a scenery developer added some easter eggs and put a gremlin somewhere around the gate door. Nice touch but why? Seriously why? For GA you are right. My dad is a real GA person and hates tubeliners. He's sending me some screenshots that I really can't believe the beauty of them but if you are tubeliner again the same question. Why? If we're talking about the immersion, the real immersion happens inside the airplane not outside when flying tubeliners. So that's why we've created Scenery Manager. Anyways... Just my two cents
  6. To be honest yes, we have 4 reserved voice packs just for in-flight events. Those will be there, we're not gonna move them, but when you start the launcher you can download new voice packs to use for captain and flight attendant PAs. Those are the ones we're gonna move. But that 4 reserved ones need to stay where they are. But if you really wanna move them, we have couple days ahead, i can pass it to the dev team. So, should we move them also?
  7. And I have some news about this... We're about to release a free tool called Scenery Manager. Scenery Manager reads your community folder, finds the installed sceneries and analyzes them. When the analyze is complete, it gives you an option to move them to a very secret location in the planet earth. It's currently on final test phase and will be ready very soon. ps: When Scenery Manager is released, there will be a challenge too. If you can find the secret location and send us a screenshot. The first person will get a free copy of SimPassengers.
  8. Yes you are definitely right. Actually we've completed this feature but yesterday before the release, the test team found a bug on Steam installs. It somehow uses a very different version of config file so we had to remove it from yesterday release. Today the dev team posted a new build to the test team and now they are working on it. I can safely say this will be in next week's v1.1.4 release. As you know, we're releasing a new version every Sunday. Sorry for the delay but instead of creating a problematic version we decided to opt-out of it. But I promise this feature will be available with the v1.1.4 And I hope you're having fun with the 1.1.3 Bests... /Anil
  9. SimPassengers v1.1.3 is out, and "Let's Visit Greece" event starts today Hey everyone, We have just released SimPassengers v1.1.3 to all customers. Below is what is new, followed by a small community event we are starting alongside this release. WHAT'S NEW IN v1.1.3 Captain's Cruise PA with real landmarks The captain's mid-flight announcement now uses live GPS, heading, and altitude to call out nearby points of interest the way real airline captains do. Cross central Anatolia and you may hear the captain mention the Bolkar range off your left; cruise the Aegean and the captain might point out a Greek island coming into view. Tested across alpine, Mediterranean, Anatolian, and open-ocean positions to make sure the captain stays grounded when there is nothing notable nearby. Cabin Event Intensity Slider (Hard mode) Hard mode now has a four-step intensity slider that lets you dial up how often cabin incidents occur per flight. The default level keeps the existing Hard distribution, the highest level pushes every event to a uniform 30% per-flight chance for a properly chaotic experience. A confirmation prompt appears whenever you change the level so nothing gets enabled by accident. Heart Attack medical emergency A new full medical scenario where the senior crew alerts the captain directly with the passenger name and seat, and the captain decides between asking for a doctor on board or diverting. Auto-triggered on Hard mode at low default odds, scales with the intensity slider. Save Debug Logs An optional toggle in Settings captures the bridge runtime to a file you can share with us when reporting a bug. The Settings page lists captured sessions with a "Save As..." button for quick export. This makes support a lot faster on issues that are hard to repro. FIXES GSX 4.0.0 "Complete Boarding" shortcut now correctly advances the flight phase. Previously, hitting Complete Boarding before all passengers had boarded could leave the bridge stuck. "NEW FLIGHT" button now works for back-to-back flights without restarting the simulator. Fly out, deboard, replan the return leg in SimBrief, hit NEW FLIGHT, and you are good to go. Server-side validation against slew-mode flight submissions, so leaderboards and community feeds stay clean. "LET'S VISIT GREECE" EVENT STARTS TODAY To celebrate v1.1.3 we are running a Greece-themed community event for the coming week. Fly to or from any Greek airport on SimPassengers, log the flight, and progress will track automatically on the event page on the website. Eligible airports, reward details, and the full ruleset are posted on https://simpassengers.com/events/lets-visit-greece Whether you are flying short-hop Aegean island routes on a turboprop, or longhauls into Athens with a widebody, the event applies the same way. UPDATING The launcher prompts for the v1.1.3 update on next launch. If you do not see the prompt, restart the launcher. Blue Skies, /Anil
  10. Hey Captains, After seeing quite a few requests from the community asking for a complete, uninterrupted SimPassengers flight, I decided to put together a full raw showcase flight so people can see how the addon behaves across an entire operation rather than short clips or isolated feature demonstrations or the cinematic video that we've created before. This flight takes place in the Fenix A320 from Geneva (LSGG) to Nuremberg (EDDN) during daytime conditions. I intentionally selected EDDN because of the turbulence often experienced during final approach, making it a good scenario to demonstrate passenger cabin stress and reactions during changing conditions. Throughout the flight, I occasionally open the SimPassengers panel so you can see passenger behavior and stress levels in real time. You’ll also notice there is no microphone commentary during the flight. This was intentional because one of the main immersion features of SimPassengers is the passenger announcement (PA) system and overall cabin atmosphere, and I wanted those to remain uninterrupted. A couple of transparency notes: • Passenger count was limited to 100 to speed up setup for the recording • Fenix EFB was used for loading and weight & balance instead of a longer manual preparation process No edits, no cuts, no commentary, just a full flight from gate to gate. Would genuinely love feedback from the community, especially from people who enjoy immersion-focused airline operations. https://www.youtube.com/watch?v=3nZMh92r6CY
  11. I believe hardware related stuff is not allowed in this forum group https://www.avsim.com/forums/topic/567269-please-do-not-post-hardware-topics-in-this-forum/
  12. Just missed this (: Login with your user creds on simpassengers.com and head to your Dashboard. You can make your profile public or private easily (:
  13. Brother we really support CRJs and also discord link on our website is working. Can you send me your e-mail and username that you used for signup so that we can check the logs? I really would like to fix this issue, because this is the first time we heard about this. Use DM in here to send the information please. And don't worry we're very fast with support we can handle this.
  14. LMAO :D Now I get it (: But just understand me, i'm handling everything by myself and I thought "OMG is this something that we forgot?" (: Anyways... Yes the video will come, actually it was planned for last week but I had to handle some personal matters so couldn't find the time to shoot it. But tomorrow holiday starts in my country and I will have lots of free time to prepare it. Thanks again Alti Bests... /Anil
  15. Hi Alti, Thanks for the kind words and for considering SimPassengers. On FS2CREW compatibility, the two products operate at different layers and coexist cleanly. SimPassengers reads simulator state through SimConnect and delivers its cabin audio via our bridge software while FS2CREW handles the cockpit and first officer side. There is no shared resource that the two compete over, and the SimPassengers cabin crew mute toggle is there for you if you ever want it. On the demo video, that is a fair ask. A walkthrough covering the cabin event flow, captain PAs, and the in-sim panel is on the short list. I will share it in this thread when it is up. On event frequency, events are tuned per difficulty profile and not fired on every flight. Most sectors fly clean, with cabin service and ambience as the main passenger interaction. The v1.1.3 release will add a fine-grained intensity slider so each pilot can dial the cabin event chance exactly where they want it. On the holding pattern note, I think the translation got tangled there. Could you reword? Holding direction is a chart-driven ATC procedure rather than something SimPassengers controls, so I would like to make sure I understand the actual concern before responding properly. Welcome aboard whenever you decide to give SimPassengers a try. ps: Sorry but PayPal is currently not supported because my company is a Turkish software company and in Turkey PayPal is banned :( And just a minor note, all the payment related stuff is handled by 'stripe' not us, and stripe supports tons of payment options like AmazonPay, GooglePay, ApplePay and etc... Best /Anil
  16. No of course not, you don't have to buy it again, but if we release v2 (which is not on our radar yet) it will be a major release and you have to upgrade to v2 with a discounted price.
  17. Hello Captains, SimPassengers v1.1.2 is now available, and we have been busy. This release adds one of the most requested integrations from the day we released the initial version, a layer of new audio immersion, a richer in-sim (launcher) logbook, and a long list of refinements that make every flight feel more polished than the last. GSX 4.0.0 Ground Expenses Integration Every time you operate a flight with GSX Pro 4.0.0, your catering, fuel uplift, and ground handling receipts are now captured automatically and brought directly into your SimPassengers flight report. The total ground expense appears in the in-sim mini report at the end of every flight, and the full per-receipt breakdown (with provider, station, date, VAT, and total) is shown on your web flight detail page and on your home feed. You will see exactly what your operation cost on the ground, the same way real airline operations teams reconcile each turn. If you are still on GSX 3.x, or do not use GSX at all, nothing changes for you. The feature is fully scoped to GSX 4.0.0 and stays out of the way otherwise. Boarding Cabin Ambience A subtle cabin atmosphere now plays in the background while passengers are boarding, sitting underneath any active announcements rather than cutting against them. The result is a quieter, more lived-in feeling jetway period before pushback. The volume is fully adjustable from the launcher's Boarding Music card. Night Flight Cabin Lights On night operations (between 21:00 and 06:00 local sim time), the cabin crew now make four additional announcements that mirror standard procedure on real night flights: dimming the cabin before takeoff, restoring the lights after climbout, dimming again on approach, and restoring on taxi-in. It is one of those touches that you do not realise was missing until you hear it, and now it is there for every night sector you operate. Curated Cabin Service The crew call menu has been rebuilt around a curated cabin service list of many beverage and many meal options. When you call the cabin from the cockpit, the response arrives without delay, and the selection presented stays consistent with what you would actually find in a real galley. In-Launcher Logbook Detail Click any flight in your launcher logbook and it now expands inline to show full operational detail, scoring events, cabin notes, landing attempts, and ground expenses, with the same layout as the web flight report. No more switching between apps to review a sector. Seatbelt Sign Wording When the captain turns the seatbelt sign on late in a descent or on final approach, the cabin crew now use the correct phrasing for the phase you are actually flying, rather than a generic "we are descending" line. Small detail, large quality-of-life difference for anyone who flies precision approaches in challenging weather. Cleaner PA Sequencing Cabin events that run multi-step dialogues (passenger panic attack, medical situation, in-flight proposal, celebrity guest among others) now hold the PA line until their sequence completes, so meal service announcements never speak over the active cabin narration. Public Flight Detail Enhancements Public flight detail pages now include a dedicated Ground Expenses Breakdown section, and your authenticated home feed shows a Ground Expenses summary for every recent flight where the data is available. Quality and Stability Several start-of-flight false alarms have been resolved, including a position-check error that could fire before the simulator finished loading your departure coordinates, and a bridge watchdog that occasionally reported the bridge offline after a flight reset. The Windows installer also stops any running SimPassengers components cleanly before overwriting files, and the launcher now offers a "Forgot password?" link on the login screen. Where to get it SimPassengers v1.1.2 will be delivered automatically through the launcher. If you are coming fresh, the installer is available from simpassengers.com. Thank you to every Captain who has flown with us, reported a finding, and helped shape what the product looks like today. We are listening on Discord, and the next release is already in planning. Bon voyage and safe flying. The SimPassengers Team
  18. Give it a try to SimPassengers > https://simpassengers.com
  19. [SORRY] I think there was a bug with avsim forums, notifying me about an old post that was answered before. Sorry if I made a mistake about this guys. [/SORRY] Actually this question was asked before. But i'm super happy to answer it again. Yes at first we read LVARs but if we can't find what we look for, then we switch to memory tracing. We know how much heap the MSFS is using and the addresses for those memory is visible. So if we can't what we need to find in LVARs memory tracing is our friend. And then we create an adapter for the aircraft. The adapter is pushed to the server anonymously and will be available for everyone to use later. So the more we fly, the more smart SP becomes. And I believe this is the magic that makes this addon different from others.
  20. Guys, I’m really sorry. I know I promised a video for today, but we lost a family friend last night and I spent today at the funeral. Right now I honestly do not have the energy or the mood to prepare the video properly. Please excuse me for the delay. I will record and share it tomorrow. Thanks for your understanding. /Anil
  21. Tomorrow i will release it, with full flow, without any edits. It will be a raw flight video (a short 1 hour flight)
  22. Fair point about the video. We do need a better one. This first week has been very busy with release, user feedback and updates, so the proper full-flight demo is still missing. That is on us, and we are working on it and tomorrow we will release it. But I would not reduce SP to what can be seen in a few screenshots. SP is not just a sound pack. It builds a cabin timeline around the whole flight: boarding, taxi, takeoff, cruise, meal and beverage service, passenger reactions, incidents, descent, arrival, deboarding, scoring and the final report. The PA system is dynamic and uses flight context such as departure and arrival, flight phase, airline data, passenger state and telemetry. The flight is also reported back to the web side, where reports, achievements, events, profiles and community features are built around it. We also already have event logic, including destination events with their own rules and achievement validation, and more event types are planned. So yes, we need to show it better. I agree with you there. But the difference between SP and a basic announcement add-on is not something a screenshot can explain very well. It becomes clearer when you see a full flight from setup to deboarding and report.
  23. Fair point, and thanks for saying it in a constructive way. Just to be clear, we never meant to suggest that SimPassengers renders 3D passenger models inside the aircraft. The visible boarding passengers in that footage are GSX. We used it because SP integrates with GSX and can follow that boarding/deboarding flow. SP itself is focused on the passenger and cabin layer around the flight: telemetry, cabin timeline, PA, passenger reactions, incidents, service flow, reports, achievements, events and the community side. But I understand how someone could watch that and think the visible passengers are part of SP if GSX is not clearly mentioned. We will make that clearer in future videos and product material. Also, I love that you mentioned Ace of Aces. That is actually where the ACE Solutions name comes from. Really nice to see someone bring that up here <3 ps: starting from next week monday, we'll slow down the releases a bit, (first everyweek, then bi-weekly) but we have a surprise with the v1.1.2 that you may like a lot. Just a little hint, it's totally based on immersion (:
  24. That's GSX. I've used GSX in the video just to show that we have full GSX integration.

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