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  1. Hi Folks I have noticed that when I'm in the Caribbean (I mainly flight out of TJSJ San Juan Puerto Rico airport) ATCChatter doesn't work. I'm using the Regions controllers folders, it only happens when I'm in the islands in the Caribbean on other places it works fine. Any idea what I need to do, if I open the FS-ATC-Chatter Application it works fine, but for the P2ATC ATCChatter doesn't. Thanks for any help/guidance I'm using P2ATC version 2.7.0.x My FS-ATC-Chatter library is up to date
  2. Hi, I'm not quite ready to join a virtual airline but I would like to enjoy a more real ATC environment in FSX. What is the best full featured ATC payware to enjoy a more real life like experience? Thanks for your recommendations. Phil
  3. Hi!I have problem with MS ATC at EGLL in FSX Deluxe + Acceleration + Just Flight: Traffic X. When I try to land or take-off from Heatrow, I'm told by default ATC to start/land on runways 09R or 09L. I've tried to set wind both from ~270 or ~90 degrees. I also try change in ADE 1.50 runway properties => primary (09) land/t-off no/no, change primary from 09 to 27, set orphan ILS for 09 runways. And nothing help. I've tried this on UK2000 Heatrow, Ray Smith's EGLL from Avsim and even on borrowed Heathrow from Mega Airports. And I've constant get 09 runways set, although I would like to use set of 27's (commonly used in real life). If anybody had solution or any sugestion is hugely welcome to share this one with me. :)
  4. How should I make my flight plan accessible to the FSX ATC?I have tried to load my IFR plan from FSX "load flightplan" in addition to loading and activating it in the fmc of my PMDG md-11.But:After I get my departure IFR permissions from FSX ATC I never get any ATC messages that is in accordance with my filed flight plan.Is it possible to file such a plan and actually follow it without "upsetting" the FSX ATC?RegardsKai
  5. Hi All I'm new to FSX and I think I'm misunderstanding how the sim works. I like to use the GPS systems and fly VFR at this early stage and I can't get the radios to work as advertised. The problem arises when I attempt to contact the tower of my destination airport anywhere from 20-40 miles out. Like the instructions say, I can use the Waypoint page of the GPS to look up the tower frequency. When I select it with Enter it does update the Com1 channel on the GPS itself but when I swap it to active, only the Com1 field on the GPS changes. The radio in the radio stack doesn't update to the new channel so what was the point? Even if I manually set the channel on Com1 in the radio stack (then swap it to active), the ATC menu doesn't reflect the new channel or bring up the menu for the tower, so what was the point of setting the Com1 radio if I can't talk to the tower anyway? Are there 'sync' steps I'm missing that push the com channel to the radio stack and to the ATC menu? Or to make the ATC menu actually update to match the new COM1 channel I've just set in the radio stack? It's a real challenge (and rather clunky) to have to chase down the tower in the ATC "nearest airport" menu when its beyond 2 pages down and there's a lot of airports in the area that make the airport list jump around alot. you can't pause the sim to freeze the ATC airport list because then the ATC menu becomes unresponsive. :( I'm guessing the answer here is going to be very obvious because I haven't found any other posts asking about tuning the radios. It's just me :) ThanksClark
  6. As has been said many times, the default FSX ATC is not very good, but this was an all-time low for them. I was flying a GA airplane (Cessna C340) and must have started to have engine problems or something (I never found out what it was, but I was losing thrust), and I could no longer climb, as my speed had plummeted to around 80 knots. I requested a lower altitude, which ATC denied (never had that happen before), and if I stopped climbing, ATC of course told me to expedite my climb. Growing tired of their nagging (and because it's just a simulator), I tried to climb the final thousand feet. Naturally, I stalled and plummeted a few thousand feet before regaining control. Is this a one-time bug, or is there something I can/should do about ATC? Thanks,boeing247
  7. Hi guys, I have recently rebuild my P.C. Changed from AMD / Radeon set up to Intel i7 4790k and Nvidia Geforce GTX 970. FSX working great. Plus my ORBX regions etc. Vox atc is giving me grief though. I can reinstall it, configure the mic, run the indexer etc. When I try to use VOX in FSX it will not initialise. infact It pauses the sim. When i unpause the sim it just says initialising and gets no further. I ensured I have a flight plan. Infact I have tried to use a VOX demo one - no joy. Same as above. Now one thing I have noticed, If I run the voice configuration there are some voices listed in the left side box, which I tried out a while ago and deleted. Try to play one of them and fatal error. I even removed any mention of them in the registry, yet when I re-install VOXatc they pop up in the left side box (Well when I run voice configuration) I can't even remember where these other voices were from. I know they were deleted at some point. Is there a utility which ensures all mention of these 'clear voices' hidden DLL's and such are removed when you remove VOXatc ? Anyone help ? Thank you. Terry
  8. Hello all I wanted to ask the atc pros out there about altitude and speed constraints that you often see on charts, namely: can these get overruled by an atc clearance? Let me give you an example, let's say I'm on this STAR (LUSAR 1N) And I'm somewhere near LUSAR at FL220, if the controller clears me directly to 5000 ft, does that mean I can bypass the altitude constraints on the chart? Same for speed, if he says "free speed", I assume you can go up to 250kts under 10000ft and whatever speed above 10k? Finally is it the same for SIDs? Someone told me that there were some differences between STARs and SIDs in this regard.
  9. Hello. I'm looking for a combined ATC and Traffic program for FSX. I fly mostly general aviation aircraft, vfr at the moment; but want something that can grow as my skills and hangar grow. I am looking for non-voice controlled ATC that is semi realistic and traffic that enters and follows patterns. I always fly out of KLND, a small town airport, and with FSX traffic all the way up I think I remember seeing one plane come in and land. I cannot seem to find a direction I want to pursue through my own research and would appreciate any input. Thank you.
  10. Sorry if this is posted in the wrong place. I am still learning the forum layout. Hello all, I am just about completed with my FSX PC and my first sim pit. I have many software and add-on questions answered, though I am still not sure what to do about ATC and Traffic. I know it has probably been beat to death, but nothing I read sways me in a direction. I try to fly as realistically as I know how, and my aviation knowledge is only basic. I kind of know what SIDs and STARs are and that is about my large aircraft ATC/Navigation knowledge. I fly general aviation aircraft and small to medium charter aircraft. I have/would like a2a 172, realair duke2.0, baytowerstudios RV, aerosoft twin otter, flight1 king air... and would like to get into the majestic Q and some PMDG's someday. So my problem is that I don't know what to look at for add-on traffic and ATC programs. I did look at VOXATC and decided not to go a "spoken aloud" direction. So considering that I enjoy small aircraft and that I generally fly into smaller airports, does anyone have any suggestions for a program? Hopefully a product that combines ATC and Traffic? I would love to come to a large airport and see planes in holding patterns rather than the occasional plane come straight in and land. Or have to wait for a plane to land at a small local airstrip before I can get on the runway. It seems at my home airport KLND, even with traffic all the way up, I never ever see any other planes. I am sorry, this post is not organized at all in it's presentation, but basically I would love a combined ATC/Traffic solution that is PRETTY realistic and something that I can continue to grow with as my knowledge increases and I move on to more complex aircraft. P.S. I will eventually try VATSIM, but don't plan to use it in the close future. Any help or suggestions is greatly appreciated.
  11. https://www.youtube.com/watch?feature=player_detailpage&v=Fbq5NpvGjnc
  12. Hi, Apologies if this has been answered elsewhere or repeatedly, and I appreciate your patience if that's the case; but can the ATC and Kneeboard pop up windows in P3D2, be made transparent? I really dislike the solidity of these windows in P3D, and cannot see any advantage to not having partially transparent pop up dialogue boxes, as per FSX. Any pointers? Thanks in advance.
  13. As title states, all users running Radar Contact with MCE must update to the latest V2.6.4.2 http://www.multicrewxp.com/Downloads.html You will get a slightly better experience interfacing RC4 Selection of menu items happens quicker than before. You may now call various control centers with their respective names. "Canarias Control" "Washington Center" etc... Instead of the usual "Control" or "Center" If you don't own Radar Contact V4.3, and you are on V2.6.3.9 you may ignore this update. Thank you
  14. Greetings! Some time ago I found the original video in youtube, but as they speak in Spanish I thought it would be a good idea to upload a version with English captions. I hope you like it. Please disregard grammar mistakes as I'm not a native speaker. (As you probably have guessed by now) Regards. Steiner.
  15. I have been flying in fsx for almost 6 years now. I recently(3 months ago) stepped my fsx to a whole new level by buying the pmdg 737 ngx. I have been having a few problems concerning FSX default ATC and the PMDG 737 NGX. First of all, when I begin my descent for my destination, I look at the radar panel right next to altimeter panel thing and fuel panel, it doesn't have the line that directs me to the airport; from the last waypoint to the airport there is no line in the radar/flightplan that tells me where to go so please explain this to me. Second of all, what am I supposed to do with the atc? When do I contact atc for clearance to land? Are those atc frequency buttons on the lower panel compatible with the default atc or do they do nothing at all. Isnt atc supposed to tell me where to turn/heading and speed like direct me? Both of these questions bump into each other. I really having a hard time with approching/descent in the PMDG 737 NGX and ATC since I do not know what to do. The atc always diverts me to the other runway on the complete other side just as I am approaching the runway of choice. Please someone explain or show me a tutorial:( Andrej, aka MegaTransat
  16. Hi, This is my first post, so i apologise in advance for any mistakes. I have been flying the PMDG 737NGX very confident in actually flying the plane, manually and automated, however I'm getting a little bit bored of the same robotic voices from the default FSX ATC. Currently I am manually plotting my flight plan in the default FSX flight planner for the required VORS, intersections and airways, i dont mind doing this, however I would like to know how to get the ATC to allow me to decide my point of decent and how to use the atc in conjunction with my SIDS and STARS. I'm looking at these ATC addons: - VoxATC - PRO-ATC/X - RADAR CONTACT V4.3 Which one would be the best for the most realistic effect of ATC? I am also interest in VATSIM, however I don't have the time or space for myself talking to a computer with other people around. Cheers,
  17. Hi all. Afraid I've been thinking again. This time I've been wondering how you'd go about getting an improved multi-player experience (with a simpit - but it turns out this applies to a more traditional setup too). I started by thinking about what data is actually shared when, for example FSX is set up for multi-player. I realised that each host must implement its own flight dynamics for the local aircraft but get given the position of remote players periodically over the network. Other than the definition of which aircraft the remote players are flying and any voice communication between participants, this seems to be pretty much all that is sent along the wire. Since the flight dynamics engines seem to take weather into account, each host must use it's local weather engine to incorporate the effect of winds and turbulence. Each host must also use its local definition of terrain and textures. However, this does not appear to me to be ideal and at this point I needed a diagram to work through what is required. This is what I came up with: Blue squares are external entities - people or services. The purple bits are local and private to the local pilot and red bits should be shared by all participants. Arrows show information flow. So what? Well, firstly it seems to me nonsensical that weather is not shared between participants. I may be wrong (PLEASE CORRECT ME) but it seems to me that in FSX for example, lets say the active runway was 27 and 2 players were flying identical aircraft; one player could set the wind to be 270/10kt and another to 090/20kts. A formation take-off would be, er,quite tricky. The 'weather problem' extends to air traffic control too. In the above example, what would a tower controller report during the take off clearance? I'm guessing this may be one reason why we can't get the benefit of a product like VoxATC in a multi-player set up. So let's move on to ATC whilst we're here. ATC has a closely coupled relationship with AI traffic. For a controller (real or simulated) to give real players a clearance to take off or land, they must be able to interact with that AI A380 on final. Should you inadvertently stumble onto the runway, you'd kind of expect the tower to tell the landing aircraft to go around. To do this, firstly ATC needs to know where you (real pilot) are and secondly to be able to get the AI aircraft to respond to an instruction. This suggests to me that a simulator's AI engine needs to be made "ATC-aware" but logically separate from the ATC function. Incidentally, I'm not suggesting that a recreational simulator should handle accidents - diverting aircraft and coordinating emergency vehicles etc., although it would be an interesting intellectual challenge!! The module I've labelled "Position Manager" represents what I suspect is the primary function of multi-player code in today's sims. It is responsible for knowing where all vehicles in the sim are, where they're moving to (i.e. their 3 dimensional velocities) and which participants need to know about which objects. I think FSX does this by telling everyone about every object which seems to me to be inefficient. If I'm sat on the apron of my local field doing startup checks, my machine does not need to know that there's a baggage cart waiting to cross a taxiway at an airfield 10 miles away although I should probably be able to see that 340 laying contrail lines way up in the blue. I suppose this brings me back to AI. Do all AI generators have absolute paths for the vehicles they control? Do they use the local FDE? As well as the point I made above about AI aircraft (and some airport vehicles come to think of it) needing to be able to respond to ATC instruction, some of the AI movement would seem to need to be relative to the positions of types of objects in the sim. For example a generator should be towed from a store to the side of a combat aircraft wherever it is parked on the pan until the aircraft has been started at which point it could be returned to the store. An AI GA aircraft might spend ABOUT an hour doing circuits on the ACTIVE runway rather than Rwy 27 between 09:23 and 10:23 regardless of wind direction. The diagram and thinking are not fully baked - animations, effects and missions are still buzzing around my head - but I suppose I was wondering if anyone else can see any value in developing standards around a model like this? I figure that with just a sprinkling of common architecture, there is no particular reason why a FSX pilot couldn't fly alongside an XP10 one and a P3D one, all looking out of their windows to compare the flight models. Z
  18. Hi Everyone. Just uploaded the first update to version 1.3. In addition to some bug fixes, it has an improved Grammar Helper and adds Sample Phrases that make it easier to put the Grammar Help to use! Also, check out my post on Feature Roadmap. It'll give you an idea of what's coming in the future. Working on the Database updates right now. Enjoy, Dave
  19. Hello Everyone. I just uploaded version 1.4 as a preview. I will be making it the standard download as soon as I get the documentation updated. It adds some new functionality, but more importantly, it improves speech recognition accuracy! This should reduce some of the frustration we've all been feeling. Some key features introduced in 1.3.0.2 and 1.4 are: Improved Speech Recognition Fly SID / STAR Option Fly Full Route Option TOD (Top of Descent) Calculations and Controlled Descents Smoother IFR Vectors to Final User Option to Increase / Decrease Standard Pattern Sizes Enhanced Grammar Helper Practice Screen Ability to Add New Controllers to an Airport Download and Enjoy! Dave
  20. So apparently im trying to switch to different frequency but somehow it doesn't work.
  21. I noticied this afternoon while selecting a different pilot voice for my flight that some of the voices are not working. I still see the text just like they are talking but no voice. Later on i changed the time and found out the voice that wouldn't work now works and a different one doesn't work. I still see the text for the ones that don't work. This just started this afternoon. How can i fix this? What are the voice files on the cd named so that i can reinstall the voice files? Anyone have this thing happen before? Please help...
  22. I am trying to locate an ATC client for MAC. Anybody point me in the right direction?
  23. Hi Guys, I just bought PFE as I heard so much positive words about it. It installed fine along with the FS2000 but whenever I click on "Select New ADV" I get a runtime error message 52 saying bad file name or number! I am confused and tried to contact the developer. Can anyone help me to get over this before I hear back from the developer! Many thanks, Ronnie
  24. Hi All, The ATC in the cadet training videos sounds good enough to be live. How is it simulated? Thanks in advance for your answer, Best, Lucky ///////////
  25. I have heard so many good things about PFE that I bought it over Rader Contact and VoxATC. I have been using it for few weeks now…don't get me wrong, I am fairly happy with the product but there are few glitches that's really annoying me. Last night I was flying to Paris LFPG as soon as I entered the STAR control asked me to head right on 105deg and gave me runway 8L, I was busy setting up ILS etc. then within 30 sec they changed the runway to 9L…I don't see the point of doing it? plus I couldn't establish contact with tower and got 30 miles further from the airport, so I changed the frequency to contact centre and they asked me keep going on heading 105, which was taking me further away from the airport! It says the ATC will help you to get back on tract in case of missed approach etc. but that clearly didn't happen to me yesterday! Anyone using PFE faced this sort of problem? I thought the runway change thing was addressed and fixed? Will it be better if I get my flight plans from FlightSim Commander? I am using the demo version so I can't really export a flight plan out of Flightsim Commander at the moment. Do you know any other free flight planning software that will work well with PFE? Thanks in advance. Ronnie
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