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Dear all, I have noticed ever since I got FSX that fellow a/c on the taxiways keep a distance to my own plane as if I had the plague. It doesn't matter which aircraft I'm using, be it A320-series, A380 or EMB-190. It's constant stop-and-go for all planes behind me, ahich also cloggs up radio traffic. I know this problem didn't exist in FS9. Any ideas where I can set anything straight (like aircraft radii or sth...)? Or is it a scenery problem (mostly Aerosoft MegaAirports)? Thanks for any help! CF
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So im planning to make an AI Traffic of Airphil express since there aren't any available packages out there that I have seen (If you have found some pls. tell me). I already have an AI Flight Plan downloaded and AI Aircraft (The Fruit Stand) with airphil express textures and also TTool. Does anyone know where should I start and if I need any more programs? ^_^
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I have two questions related to AI aircraft. 1. Does using the same aircraft in more than one traffic file at the same time cause any problems within FS9? 2. I have a few flyable aircraft that I've converted to AI. I've tweaked them to give good FPS etc. Just one problem. One or two of them seemingly randomly tilt backward on the ground so they are taxying with their tail on the ground. That would be fine if they were tail draggers, but they're not! LOL They typically start out okay, and when they park they go back to a normal position. Taking off and landing isn't an issue either. It just seems to happen when they are taxying... Anybody know how I could fix this??? Cheers Ian
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Hello All, I was searching the forums (not only this one) but couldn't find an answer for my question.. Is there any add-on, or a program or anything that could animate the airport vehicles and jetways so that they service AI traffic? It would be great and highly more realistic if all aircraft (or most of them) at an airport standing at the gate were connected to an air bridge and serviced by fuel trucks, baggage loaders etc. Is it possible at all?
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I own RC4, PFE, and VOXATC. VOX is by far the most realistic for my money as it assigns you SIDS/STARS based on current weather conditions. I know PFE will do that, but it basically requires you to create a database or just pick your own on take-off and landing. My one big complaint with VOX is the way it handle traffic. I flew a flight from LAX last night and another from Heathrow this morning. In both cases, there was plenty of traffic at the gates but once I was airborne, there was little to no traffic in the surrounding airspace. Yes, you hear some chatter between ATC and traffic, but visually it's non existent. This is one area I'd like to see improved if/when there's an update.
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First of all, i'm long time user of Steve great Fixer, and i could neme myself as a happy customer indeed. At the moment almost all issues with DX10 solved for me with help which i gained on Steve blog and Avsim. And manual was read thoroughly. As i'm using Vatsim almost always for my flight visibility of nav lights of traffic planes very important for me. If you choose to switch ON DX10 Compatible Lights then your Effects will be scanned, modified and after that all lights in FSX will be in perfect shape and visibility except nav lights of traffic planes - it's going to be invisible at short distance and certain angles. Ok, as per manal, i'm switching DX10 Compatible Lights off, rescanning of all Effect performing, restoring them to original state and voila - all nav lights for traffic planes are perfectly visible, but from other hand we have some problem with other Effects like aerodrom lights. And now is my question - is that possible to determine what Effect is in charge of nav lights for traffic and just do not modifide it during intial installation of DX10 Compatible Lights? Could be perfect to have this opportunity - one additional option which could make our DX10 experiance a liitle bit more smooth and comfortable Pleased to hear all opinions
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So I'm trying to create scenery and traffic for a local airport with a skydiving operation. The scenery was the easy part, the jumper dumpers ehhhhhh not quite as easy. Well easy but the way I have planned out seems time consuming to me. What I was planning on doing was creating a flight that leaves every 15 minutes starting around 10:00 and contiuning until 19:00ish (make it 16 maybe for randomization) to another airport maybe 5 miles away and have it do touch and go's for 10 minutes then come back. But I'm using a freeware program called AI flight creator which does allow me to do repeat flights every 1,2,4,8,12,24 hours plus weekly. The problem is that it creates a new airplane each time I do this so I will have 6 airplanes sitting on the ground and one flying. Which for a small airport with a few other flights in and out is a bit of a problem. Do any of you have better solutions or am I just going to have to sit and peck at my keyboard for a few hours?
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Hello everybody. Well, i've played fsx for many years now, but I recently started to mod my fsx (better than never) and i downloaded the afcad Dubai World Central - Al maktoum Airport. The creator says he tested it with Custom traffic and AI traffic, but i can't seem to do it... I've tried with AI traffic planner but when I'm done with the flightplans nothing happens!!! Could any of you try to do it with the Add-on? http://flyawaysimulation.com/downloads/files/21022/fsx-afcad-file-for-omdw/%C2'> Or at least try to guide me through the "AI traffic creation on a new airport in fsx" problem i have? I know this is much to ask for, but I'll appreciate it so much!!! Thank you!! Frederik If any of you thinks this topic is in the wrong place or is a elongation of another topic, just write it. But i would appreciate if someone could answer my specific problem. Cheers again
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Hello, I'm having problems with the traffic 360 from just flight. I can't download the file finder from JF to find the files because the administrator doesn't care about the problem and blocked me to download programs from JF. Now I need help to manually find the fs9 ai files and disable them of delete them. Any Help???
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Can anyone help me locate a download for the base model of a BAe ATP by ProjectAI (PAI)?
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Hi Everybody, I'm trying do get my UT2 traffic a bit better. So I installed the AI TFS A380 which is beautiful. Till now I installed the Emirates and the Singapore Airlines Livery in FSX. The Emirates livery is showing perfectly But to have the Singapore Airlines displayed I need to uncheck the "aircraft shadows" option. Anybody have the same problem or maybe know what happen ? I think it should be something with the texture file which are not treated in the same way ? Thanks in advance for your help. BR Basile
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I am sorry if this was discussed before. i was just updating to fsx finally and i wanted to update my AI traffic with new textures and models. since i have read that most if not all of models can be used in fsx from fs9, i can not find any info on textures.what kind of textures are the best to be used with fsx? 32bit, dxt3, with mips, no mips, default that come in texture folder with downloaded AI plane? since i really don't know the difference any help or advice would be greatly appriciated. thank you very much, ivan
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I finished installing AeroGal AI Traffic on FSX and I thought I'd test it by playing as ATC at Quito. Not much traffic going on there at the time but I had an Iberia flight 6463 inbound so I thought I'd watch it on final. It was obvious at 8 nm out that it was way too high and eventually declared a missed approach, I sat there patiently while it came back around only to fail and went missed again. My question is - has anyone witnessed any AI traffic successfuly land at Quito?
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Sorry if this is posted in the wrong place. I am still learning the forum layout. Hello all, I am just about completed with my FSX PC and my first sim pit. I have many software and add-on questions answered, though I am still not sure what to do about ATC and Traffic. I know it has probably been beat to death, but nothing I read sways me in a direction. I try to fly as realistically as I know how, and my aviation knowledge is only basic. I kind of know what SIDs and STARs are and that is about my large aircraft ATC/Navigation knowledge. I fly general aviation aircraft and small to medium charter aircraft. I have/would like a2a 172, realair duke2.0, baytowerstudios RV, aerosoft twin otter, flight1 king air... and would like to get into the majestic Q and some PMDG's someday. So my problem is that I don't know what to look at for add-on traffic and ATC programs. I did look at VOXATC and decided not to go a "spoken aloud" direction. So considering that I enjoy small aircraft and that I generally fly into smaller airports, does anyone have any suggestions for a program? Hopefully a product that combines ATC and Traffic? I would love to come to a large airport and see planes in holding patterns rather than the occasional plane come straight in and land. Or have to wait for a plane to land at a small local airstrip before I can get on the runway. It seems at my home airport KLND, even with traffic all the way up, I never ever see any other planes. I am sorry, this post is not organized at all in it's presentation, but basically I would love a combined ATC/Traffic solution that is PRETTY realistic and something that I can continue to grow with as my knowledge increases and I move on to more complex aircraft. P.S. I will eventually try VATSIM, but don't plan to use it in the close future. Any help or suggestions is greatly appreciated.
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I am still a FSX novice... I am using FSX Gold Edition (W/ Acceleration)...Windows 7 Professional...64 bit. I've just installed Traffic 360, and I'm not seeing any traffic. I am reading the Traffic 360 instructions. It is suggesting the installation of FSX SDK to set up the Traffic Toolbox. Is there anyone on this forum using Traffic 360 with FSX/ Windows 7?
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The "compatibility" threads are so full of irrelevant comments and also pretty dated (pre-SP2) so please forgive these newbie questions but I truly have spent a lot of time searching for answers.. It seems there are four options for Addon AI 1. WoAI. Sadly, almost all FS9 files and although they seem to work fine, I keep getting various conflicts such as no VFR (GA) traffic, having to turn off aircraft shadows etc. I also suspect I'm getting some performance hits at busy hubs as well. Is there a reasonably easy fix? 2, My Traffic 6. I'm reluctant to get this as I've seen so many installation complaints. Also some of the models look pretty basic. Comments? 3. UT X. I always like F1 products but I get the impression that many of their programs are now getting minimal support, if any. Lots of complaints in their forums and very little recent activity... ???? 4. JustFlight 360. This seems the most comprehensive - GA, Military and Airline. But I cannot find any reference to it being Steam Edition compatible??? Any suggestions will be much appreciated Cheers Ian
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After following this great guide regarding AI traffic, I was wondering if there are for example C172s and Piper Arrows available to be added as AI traffic. Don't get me wrong, for my 'big plane' adventures, the initial guide worked wonders and lead to at least some movement in the skies while also saving fps due to the 'real' AI models (e.g. no cockpits, no sounds). But now those 737s and A320s seem to follow me around, so when I start on a grass strip, they do to! :o I've checked the usual download locations but only found jets as AI packs, the smallest being the 737. Are there any good GA traffic packs available for free? Thanks for your help. :smile:
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I would like to ask how you guys manage to populate Hong Kong with AI Traffic. I own FT - VHHX and T2G - VHHH but I am unable to set AI flights using both payware airports. I am using the last version of P3D v2.5 and My Traffic x v6. In VHHX I am unable to set AI to use the airport even using historical schedule prior to 1998, and on VHHH I couldn´t get any AI to use the airport after the airport install no matter what I do (e.g. disabling shadows, deleting MT AFCAD, etc.) which it's strange because MT v6 is working quite well in all of my other payware airports and default ones for that matter. Any help tips or hints would be much appreciated. Regards, AK
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I have installed carefully these two planes in FSX, with flightplans and textures checked for FSX with AI Flight Planner. I Find the behavior of the planes is very strange: --both of them appear only with a few generic and empty textures; all white, all grey, a few chromatic details... windows and mobile parts show correctly, the plane flies and is recognised, but it doesn't show the many liverys that are in the Richard Faith's packages --the F900 shows some green points and areas on the nose and the upper engine --and the most strange thing: I go to the "Tools" menu, open the AI "Explorer" utility, use the "create" option, I choose one of the RFAI variants of the plane, and it appears perfectly, with the appropriate livery, even side by side in the ramp to the "empty" texture that I explained above. Does anyone has these beauties working properly in its FSX? If so, I would appreciate to know wether he has found these same problems. Thaks a lot in advance, Felix FdC (Spain)
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Hoping this is the right place to post this... Can someone shed some light on this for me? What's the best AI Traffic solution for P3D 2.5? I'm amazed at how little is currently out there on the market.
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FSX-MS AI AI Oh, with traffic here, traffic there
Capt Speirs posted a topic in MS FSX | FSX-SE Forum
AI Traffic Control Utilities. AI Dupe, AI Smooth, AI Cull, AI Traffic Manager, AI Controller, Super Traffic Board and so on. My head is spinning, does anyone know how or when to use these with what? Can they all be used together or only some. What is redundant and what isn't? Is there one that does it all? -
fsx-ms Almost completely missing UT2 landing lights.
Capt Speirs posted a topic in MS FSX | FSX-SE Forum
When most here are dealing with enlarged AI Traffic landing lights or lights that seem to hover above the aircraft. I am baffled at what has happened to the AI landing lights in my sim. They are barely visible head on at very close range. They appear to look like flashlights were attached to the aircraft. I have already replaced my halo.bmp with a 2006, 2007, 2008, 2009, 2013 and 2014 back up and no difference. The only thing I messed with recently is Zenertek (doubt that caused it) and REX 4 (thought for sure that was it, but the backed up halo.bmp didn't help) this is driving me nuts. The Shockwave Navi lights work great. -
In the nine years since Military AI Works was created, a lot has changed in our little community. New simulators were released. People come and go. In all those years we kept doing what we do best: create full scale military AI packages for FS2004. But are we still relevant? Is the community still expecting the same as they expected nine years ago from us? Is it time for change and if so, where do we go? Quo vadis, MAIW? Help us shape our future. If you ever used our military AI traffic packages, please fill in our survey. We only need ten minutes of your time. Go here to begin the survey. Thanks!
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Hi folks, I have a rather sticky issue with the "seconds" created by TTools while compiling Traffic.bgl out of aircraft, airports and flightplans text files. for example : ,5/11:30:29,5/14:00:26, instead of a neat ,5/11:30,5/14:30, whereby 5 stands for friday and the rest are departure and arrival times, as most of us already know. Although I am able to remove the seconds that take place in most of the flightplans.txt files found here and there, by making use of the great tool "AI Seconds Remover" by Hamish Robertson, those bothersome seconds come back again upon compiling the flight plans and then decompiling Traffic.bgl using TTools. Any ideas how to fundamentally get rid of the "seconds" ? Thanks for taking your time to read.
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