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Found 18 results

  1. Hi folks, I have a rather sticky issue with the "seconds" created by TTools while compiling Traffic.bgl out of aircraft, airports and flightplans text files. for example : ,5/11:30:29,5/14:00:26, instead of a neat ,5/11:30,5/14:30, whereby 5 stands for friday and the rest are departure and arrival times, as most of us already know. Although I am able to remove the seconds that take place in most of the flightplans.txt files found here and there, by making use of the great tool "AI Seconds Remover" by Hamish Robertson, those bothersome seconds come back again upon compiling the flight plans and then decompiling Traffic.bgl using TTools. Any ideas how to fundamentally get rid of the "seconds" ? Thanks for taking your time to read.
  2. I have installed carefully these two planes in FSX, with flightplans and textures checked for FSX with AI Flight Planner. I Find the behavior of the planes is very strange: --both of them appear only with a few generic and empty textures; all white, all grey, a few chromatic details... windows and mobile parts show correctly, the plane flies and is recognised, but it doesn't show the many liverys that are in the Richard Faith's packages --the F900 shows some green points and areas on the nose and the upper engine --and the most strange thing: I go to the "Tools" menu, open the AI "Explorer" utility, use the "create" option, I choose one of the RFAI variants of the plane, and it appears perfectly, with the appropriate livery, even side by side in the ramp to the "empty" texture that I explained above. Does anyone has these beauties working properly in its FSX? If so, I would appreciate to know wether he has found these same problems. Thaks a lot in advance, Felix FdC (Spain)
  3. Has anyone used this AI Traffic addon? http://www.flightsimstore.com/product_info.php?products_id=3900 (Mods, I checked with the developer and FSS and there is neither a website nor a Facebook page yet for the addon, so this is the only link available) I was thinking of buying it, but it's not licensed for P3d.
  4. I you have been following this topic over at the .org, you know that the 2.2 release of Word Traffic is imminent (imminent in X-Plane time, so weeks, maybe months), and it's the first real AI plug-in for X-Plane. Real as in complete. The feature list is fantastic, and it looks as if very soon, all our airports will be busy and buzzin' with loads of (automatically generated) realistic traffic. How's that for a change? I had almost made peace with the X-Plane AI traffic now that 10.50 made them fly better, however it's no secret that more than 4-6 of them WILL bring down your CPU (I have done extensive tests with the freely available XPFW plane models) and the constant babble on the ATC is also unnerving (albeit realistic). What's the biggest shortcoming however is that it's always the same 4-6 planes you see, as Laminar as of now has not included "profiles" or a region-sensitive loading of AI planes (I'm not a fan of changing your settings every time you load a flight). So, if Word Traffic 2.2 delivers, in my opinion it's another (after the Airport Gateway, SkyMaxx w/RWC and 10.50) huge leap for X-Plane, and at the end of 2015, many more people will consider migrating to the platform, finally generating the momentum X-Plane needs to flourish.
  5. Hi I'm using the demo version of P2ATC with p3d 4.2. I landed at KMIA and requested taxi to the gate. I was assigned D25 (I'm was flying an AA livery) however that gate was already assigned (according to GSX). I tried to "request taxi to gate D26" (which was free/unoccupied), however P2ATC kept assigning me to D25. Question, does P2ATC take into consideration AI traffic at the gates when determining availability? How do you request taxi to a specific gate or to change the assigned gate?
  6. Hi, So I have recently installed FlyTampa Amsterdam Schiphol and it is AMAZING. There is so much going on around the airport; busses, airtram, ground service trucks, and so much more. The level of detail is off the charts, and I have only lost about 5 fps! My only issue is that there is hardly any ai traffic. With my airline traffic slider set to 50%, only 2 airplanes spawned IN THE ENTIRE AIRPORT!!! I tried waiting at the gate for more to spawn, but they never came. I am not using any traffic addons. Any help is appreciated! Thanks, David UPDATE: This not only happens at the FlyTampa airport, it happens at default airports too (I loaded into EGLL and there was only 1 plane)
  7. Hello I am trying to create an AI flight plan for a particular plane. When I go to test the flight plan I created, the plane does not show up at the airport. I did everything like the rules, in fact, with other planes is working The weirdest Here is the aircraft.cfg that does not work [fltsim.0] description=LOD1 polygons: 1\nLOD6 polygons: 5414\n model=CFM_S sim=FAIB_A321 texture=LST_CS-TSF title=A321LSTTSF ui_manufacturer=Lusitaniair ui_type=A321 ui_variation=Lusitaniair CS-TSF 2017 (LST) atc_id=CS-TSF atc_airline=Lusitaniair atc_flight_number=123 atc_parking_types=GATE atc_parking_codes=LST "i only have one fltsim" Now, doing this change, the plane already appears at the airport right. [fltsim.0] description=LOD1 polygons: 1\nLOD6 polygons: 5414\n model=CFM_S sim=FAIB_A321 texture=LST_CS-TSF title=A321LSTTSFTest ui_manufacturer=Lusitaniair ui_type=A321 ui_variation=Lusitaniair CS-TSF Test 2017 (LST) atc_id=CS-TSF atc_airline=Lusitaniair atc_flight_number=123 atc_parking_types=GATE atc_parking_codes=LST [fltsim.1] description=LOD1 polygons: 1\nLOD6 polygons: 5414\n model=CFM_S sim=FAIB_A321 texture=LST_CS-TSF title=A321LSTTSF ui_manufacturer=Lusitaniair ui_type=A321 ui_variation=Lusitaniair CS-TSF 2017 (LST) atc_id=CS-TSF atc_airline=Lusitaniair atc_flight_number=123 atc_parking_types=GATE atc_parking_codes=LST Why? Why not accept in the fltsim.0? Regards João
  8. I got myself T2G VHHH and it is runing along P3D v2.5 latest version and My traffic x v6 but I am unable to see any ai traffic on the airport? Any suggestion tip regarding this issue? Regards, AK
  9. Does anybody use VoxATC and MyTraffic 6? I have read that VoxATC controls the AI traffic. Any issues? Especially with the next release (currently Beta 7). Thanks!
  10. I have recently installed VOXATC 7.2 Beta on my system. When loading a flightplan, in my sim, the system displays wrong ai traffic. Example: When departing from EHAM for a flight to EDDH, 90% of all my ai aircraft at EHAM, consist of AN-74-100's of Cavok Airlines (Ukraine). Have uninstalled and reinstalled VOX, but unfortunately, no remidy. Have restarted the system and was able to replicate the problem. My system: Prepar3D Prosim737 AS16 (via client) Rex soft clouds REX Worldwide airports ###ai ORBX Global, Vector, Europe, U.S. I have dissabled ai traffic in Prepar3d as suggested in the manual and have VOXATC ai traffic at 40%. Anyaone has a clue as to where to look for a solution?
  11. This will be a hot fall for X-Plane... along with native VR support and new X-Enviro versions, it looks like World Traffic 3.0 will finally see the light of day. There's little doubt that it will be the best AI traffic package for any sim, with features users of other simulators sim may only dream about. It's been a long time coming! https://forums.x-plane.org/index.php?/forums/topic/128621-world-traffic-30-features/
  12. In the nine years since Military AI Works was created, a lot has changed in our little community. New simulators were released. People come and go. In all those years we kept doing what we do best: create full scale military AI packages for FS2004. But are we still relevant? Is the community still expecting the same as they expected nine years ago from us? Is it time for change and if so, where do we go? Quo vadis, MAIW? Help us shape our future. If you ever used our military AI traffic packages, please fill in our survey. We only need ten minutes of your time. Go here to begin the survey. Thanks!
  13. I would like to ask how you guys manage to populate Hong Kong with AI Traffic. I own FT - VHHX and T2G - VHHH but I am unable to set AI flights using both payware airports. I am using the last version of P3D v2.5 and My Traffic x v6. In VHHX I am unable to set AI to use the airport even using historical schedule prior to 1998, and on VHHH I couldn´t get any AI to use the airport after the airport install no matter what I do (e.g. disabling shadows, deleting MT AFCAD, etc.) which it's strange because MT v6 is working quite well in all of my other payware airports and default ones for that matter. Any help tips or hints would be much appreciated. Regards, AK
  14. When most here are dealing with enlarged AI Traffic landing lights or lights that seem to hover above the aircraft. I am baffled at what has happened to the AI landing lights in my sim. They are barely visible head on at very close range. They appear to look like flashlights were attached to the aircraft. I have already replaced my halo.bmp with a 2006, 2007, 2008, 2009, 2013 and 2014 back up and no difference. The only thing I messed with recently is Zenertek (doubt that caused it) and REX 4 (thought for sure that was it, but the backed up halo.bmp didn't help) this is driving me nuts. The Shockwave Navi lights work great.
  15. I am still a FSX novice... I am using FSX Gold Edition (W/ Acceleration)...Windows 7 Professional...64 bit. I've just installed Traffic 360, and I'm not seeing any traffic. I am reading the Traffic 360 instructions. It is suggesting the installation of FSX SDK to set up the Traffic Toolbox. Is there anyone on this forum using Traffic 360 with FSX/ Windows 7?
  16. Hoping this is the right place to post this... Can someone shed some light on this for me? What's the best AI Traffic solution for P3D 2.5? I'm amazed at how little is currently out there on the market.
  17. After following this great guide regarding AI traffic, I was wondering if there are for example C172s and Piper Arrows available to be added as AI traffic. Don't get me wrong, for my 'big plane' adventures, the initial guide worked wonders and lead to at least some movement in the skies while also saving fps due to the 'real' AI models (e.g. no cockpits, no sounds). But now those 737s and A320s seem to follow me around, so when I start on a grass strip, they do to! :o I've checked the usual download locations but only found jets as AI packs, the smallest being the 737. Are there any good GA traffic packs available for free? Thanks for your help. :smile:
  18. The "compatibility" threads are so full of irrelevant comments and also pretty dated (pre-SP2) so please forgive these newbie questions but I truly have spent a lot of time searching for answers.. It seems there are four options for Addon AI 1. WoAI. Sadly, almost all FS9 files and although they seem to work fine, I keep getting various conflicts such as no VFR (GA) traffic, having to turn off aircraft shadows etc. I also suspect I'm getting some performance hits at busy hubs as well. Is there a reasonably easy fix? 2, My Traffic 6. I'm reluctant to get this as I've seen so many installation complaints. Also some of the models look pretty basic. Comments? 3. UT X. I always like F1 products but I get the impression that many of their programs are now getting minimal support, if any. Lots of complaints in their forums and very little recent activity... ???? 4. JustFlight 360. This seems the most comprehensive - GA, Military and Airline. But I cannot find any reference to it being Steam Edition compatible??? Any suggestions will be much appreciated Cheers Ian
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