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About Me

Found 987 results

  1. after takeoff, i put the gear lever to off position and while ascending it goes to the gear up position all by itself and never extends again...can someone help plz?!
  2. When I try to install FSX steam edition/default they both failed to install due to some type of error. I tried to install the steam edition, but it says that I need steam running, THEN I tried to install the standard It too has problems, this time when I inserted disc 1 this time with some red x error. Can anyone help me?☹️ I'm frustrated that my windows 7 computer keeps acting up and newer versions of windows are not the same.😡 I wish that Microsoft will continue releasing more flight simulators but instead, we were stuck with acceleration for 11 years now since they don't have new versions of flight simulator anymore and they are not compatible on any new version of windows (8, 10 etc.). 🙄
  3. This is the support page for SXAD's KAMA for FSX, FSX SE, Prepar3d v2, v3 and v4. Currently this airport is available from Simmarket: http://secure.simmarket.com/sxairportdesign-rick-husband-amarillo-international-airport-fsx-p3d.phtml And Justflight: https://www.justflight.com/product/sxad-kama-amarillo-airport
  4. Hi I want to know if it's possible to run chaseplane on a networked PC, as I enjoy runing FSX in full screen mode. Also will the licence cover a networked PC. Thanks
  5. Hello everyone! I wanted to share the progress I'm making on one of my upcoming add-on sceneries. I know this airport has been recreated before in great detail, but I wanted a more up-to-date version that was photoreal, all-season compatible, and has animated jetways. I will be uploading it as freeware once I get the rest of the assets created and added. I only live 10 minutes from this airport, and I will continue to update it as necessary. At this time, v2.0 is available, which includes the all-season photoreal scenery, taxiways, runways, and tarmacs. No buildings are complete, yet. I am currently working on the terminal. Please take the time to view my Steam community page at http://steamcommunity.com/profiles/76561198099305594 You can follow me on twitter @fsxfuscentral I appreciate all feedback on this project. Future plans include recreating all of Northwest Arkansas airports! Link to pics... https://pbs.twimg.com/media/C4vblqPVUAE3Vea.jpg:large https://pbs.twimg.com/media/C4kuoiTUEAAKvTL.jpg:large https://pbs.twimg.com/media/C3v7BhMVcAEONWK.jpg:large
  6. Hi, i did paint a Livery for the DC6. I create a Texture Folder and changed the aircraft.cfg like with the B777 or 747 also. I´m sure (99.9%) that new entry in the aircraft.cfg is correct. I save it on the Desktop and copy the File back to the DC6B Aircraft Folder. And now starts the Problem. Run the FSX as Admin, equal, the FSX dont read the changed aircraft.cfg. Not just only the new Entry, all other DC6 are not shown, also if i delete the Entry again. And so i dont know what is my Problem. Thanks a Lot for all Help Gonzo
  7. Shalom and greetings all my pals, I am testing IMGUR image hosting website. Please tell me how it is and how does it look on your computer screen
  8. Hi, I have a decent system, 1 yr old Alienware Aurora, I dont have the specs in front of me but had it designed for flight sim. it runs nothing else. I have 3 monitors running, & all seems good but I cant get over seeing screen shots on Steam pages for FSX-SE with users with very crisp clear images. I'm starting to think the three monitors running decreases the clarity of the program, any advice? Thanks much.
  9. skelsey

    JustFlight Traffic Global Previews

    JustFlight have released a brand new set of screenshots previewing their new AI traffic software, Traffic Global. Touted to include the latest airliners in service including the Boeing 787, Airbus A350 and A320neo, the software will use flight plans generated from real-world schedule data to provide worldwide AI traffic coverage. As well as showing aircraft models and some well-populated airports, the screenshots posted on the JustFlight website also show the user interface, with options to edit schedules and flight plans and the aircraft fleet, including models and tail numbers.
  10. julietkilo

    Ezdok view problem

    Hello guys, I have a little question, hope you can help me. So I am using P3d v4.2 with the old Ezdok version (1.18). The problem is that when I change the view from cockpit to outside the view changes to "Overhead view" but I am still in the cockpit. When I move I only see the cockpit from outside and a not really detailed wing. The question is how to configure the files that I can change to the Aircraft view because now I have to stay in the cockpit all the time. Thanks in advance Sincerely julietkilo
  11. I use Windows 7. I have been having issues recently with my system after Microsoft automatically installed what they called critical updates. Now I can no longer download software on to my computer. I keep getting a weird message - The system cannot find the file specified. I was using win zip. I am trying to trouble shoot to locate the issue. Is there any other software besides win zip I can try out? Thanks for your assistance.
  12. I have a "Desktop Aviator model 2450B" gps unit (with the vga screen) that I'm contemplating including in a new cockpit build. I haven't installed the unit before, and have a few questions, should anyone here be familiar with these units: (1) Sim compatibility: I understand they are compatible with FSX. I would like to know if they work with FSX Steam and/or Prepar3d? (2) Reliability: Before I make up a place for it in the cockpit, I'd like to know whether these units reliably install and operate? I ask because I see the manufacturer no longer offers these units. Any advice is appreciated, Many thanks, Brian Vancouver, BC
  13. I have relocated this post to the "HARDWARE CONTROLLERS, JOYSTICKS, ...." forum. (I don't know how to delete this original post) Sorry for the confusion. I have a "Desktop Aviator model 2450B" gps unit (with the vga screen) that I'm contemplating including in a new cockpit build. I haven't installed the unit before, and have a few questions, should anyone here be familiar with these units: (1) Sim compatibility: I understand they are compatible with FSX. I would like to know if they work with FSX Steam and/or Prepar3d? (2) Reliability: Before I make up a place for it in the cockpit, I'd like to know whether these units reliably install and operate? I ask because I see the manufacturer no longer offers these units. Any advice is appreciated, Many thanks, Brian Vancouver, BC
  14. I'm tried to connect to FSXWX today and I get an error message. and inside the program I can see WX data initial download failed. The error message: ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Runtime.InteropServices.COMException (0xC000014B): Exception from HRESULT: 0xC000014B at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveDispatch(SignalProcDelegate pfcnSignal) at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveMessage() at FSXWX.Form1.DefWndProc(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- FSXWX Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/M%E1t%E9/Desktop/FSXWX.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Microsoft.FlightSimulator.SimConnect Assembly Version: 10.0.61259.0 Win32 Version: 10.0.61637.0 (FSX-Xpack.20070926-1421) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/Microsoft.FlightSimulator.SimConnect/10.0.61259.0__31bf3856ad364e35/Microsoft.FlightSimulator.SimConnect.dll ---------------------------------------- msvcm80 Assembly Version: 8.0.50727.9348 Win32 Version: 8.00.50727.9348 CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9348_none_d08c1480442bf1e1/msvcm80.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8827 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.8833 built by: WinRelRS3 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  15. AllAirlineAlliance

    Avoiding starting engines

    So recently i downloaded some aircraft that require you to start the engines. I find this extremely annoying. Is there something i could change, maybe a code, that will make the engines startup on loading? Arjun
  16. A new beta version of AIController v1.14A is available at the following link: http://www.mediafire.com/download/eabrmvqdt9kc62x/AIController14A.zip Please do not mix with any version of 1.3 or earlier. Instead, install into a separate directory for testing. Ver 1.4 contains significant new features and as a result, the windows-based AIMonitor.exe program was revamped to become the central point for managing these new features. I no longer recommend manually editing the .ini files. New: Ver 1.4 now reads taxi and runway data from installed default and add-on scenery (i.e., the "Enhanced" approach mode). It uses this data to automatically generate final approaches and taxi service to the gate. Thus, the prior and troublesome requirement that FSX AI intercept a generically placed approach fix waypoint no longer applies. As a result, the AI can now fly tight generic approachs (configurable by the user in AIMonitor) or real-world final approaches either converted from navdata (SIDSTAR converter) or custom-written by the user. These predictable final approches also provide for better separation control. Several options have been added to AIMontior to adjust enhanced approach and taxi operations. New: The SIDSTAR converter has been updated to convert APPROACH (as well as SID and STAR) data into a format readable by AIController. As a result, the AI can now be easily configured to fly published SIDs, jet routes, STARs and approaches (including the final portion) at monitored airports. New: Taxi to gate after arrival include basic collision avoidance with other AI and with AI landing on crossing runways. New: Taxi to gate after arrival selects based on airline code (from AI .cfg file) if possible. If not, AIController will make intelligent decisions as to where to park the AI. New: Grab parking codes utility to automatically read and store airline parking codes from all install AI .cfg for use by AIController (for parking operations). New: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. New: AIController now recognizes "heavy" AI and will lengthen their rollout accordingly (note: rollout lengths can also be controlled in the AIMonitor as before). New: AIController performs load-balancing on multiple landing runways at busy airports when applicable. New: The AIMonitor now includes pop-up help text explaining each parameter. New: Most options can now be changed via the AIMonitor while AIController is running. For example, think the AI is taxiing too slowly to the gate? You can go into AIMonitor and adjust the taxi speed upward. The changes will take effect in the current FSX session. Path options (e.g., which airport to monitor cannot be changed during the FSX session because these relate to waypoints that must be read from the scenery before the FSX session begins). New: ICAO display filter added to AIMonitor in case you want to concentrate on just one airport. Improved: AI landing animation now includes spoiler deployment and smoke if a hard touchdown. Light operation is also correct for final approach, landing, taxi and parking. Improved: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. Improved: While flying, AI groundspeed affected by winds aloft (e.g., headwinds) (i.e., indicated airspeed differs from groundspeed). Improved: Many bug fixes and performance improvements. Important Revision: A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController. For example, AIController will not be able to delete problematic AI are AI targeted for removal (e.g., parked at gate after arrival for the specificed parking time). For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended. Various other fixes/revisions were also made. Important New NOTAMS! ENTERING FINAL APPROACH COORDINATES. Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits). Use the freeware Airport Design Editor X (or similar) instead. ENTERING RUNWAY DATA. Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using). Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions. For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always. For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data. Installation and Basic Usage Video for Version 1.4: Demo (older AIController Version, but still useful): Link to old thread (ver 1.3B): http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/ Thanks! -Roland
  17. Hi, lately it happens that in some flights the airplane has excessive fuel consumption. When I takeoff, I have 22000kg of estimated fuel on destination. But after taking off, that number drops 0,1kg every 4 or 5 minutes. I use PFPX, I load the winds to the legs page via the uplink, so I don´t know what could be wrong. Thanks,
  18. Alaaar

    Weather Radar

    Hello all My weather radar has no clickable buttons at all, nobs do rotate? I discovered it during testing? anything I am doing wrong here? best regards Alaa Riad
  19. Hello, I am wondering whether the following hardware configuration is suitable for use with Prepar3d, latest version? I have not used Prepar3d before, and am not especially computer savvy. My environment would include Orbx and either ga or corporate aircraft. If it is not sufficient, I would appreciate any practicable advice on which components will need to be upgraded (to what?). I'll either be using three (3), 24" 1080p monitors or a larger size UHD tv. Thanks, Brian Specs: CPU: Intel Core i7-6700K Socket LGA 1151 Unlocked (...should it be delided to ~4,7Ghz ?) CPU Cooler: Cooler Master Hyper 212 Evo Motherboard: Asus MAXIMUS VIII GENE Video Card: 11GB Gigabyte Turbo GTX 1080 Ti Memory: 16GB 3000Mhz ADATA XPG DDR4 RAM Boot Drive: 512GB Samsung 950 PRO NVME M.2 SSD Second Drive: 1TB Samsung 850 EVO SATA SSD Third Drive: 6TB Seagate Barracuda Pro 7200RPM HDD Case: Corsair Obsidian Series 350D Windowed ATX Case Power Supply: 650W Corsair RMx Series RM650x 80 PLUS Gold Certified Full Modular PSU Networking: TP-Link TG-3468 Gigabit Ethernet Card (10/100/1000Mbps)
  20. hello everyone, i have been having this problem recently where when every i turn my yoke the left or push the the red button on the bottom left side of the yoke it turns my camera angle to the left and just keeps turning until I stop turning left or stop pushing the bottom button really gets annoying especially final, sometimes it even makes me crash. so i was just wondering if anyone knew a solution to this problem. I have checked my bindings and everything seems fine. so please if you have a solution please help. Evan,
  21. In this new film I start in the airfield of Tipella CBB7, with short takeoff and low flight to the snowy mountains of the valley. Reaching high altitide, I fly very close to the peak of the mountains showing a marvelous landscape. On a snorkeling dive, I reach Stave Lake and touch its waters with landing gear. Finally landing at Fort Langley airfield CBQ2. Flying a Super Cub Ultra by Flight Replicas Software componetnts in this video: + Microsoft Flight Simulator + Plan-G Flight Planer + ORBX NA Pacific Fjords + Misty Moorings + FSRecorder + Fraps + Movie Maker + Lightworks Sound track: + Bustin Loose - Audionautix + On Returning - The Fall + Nick Miller - Paralell Universe + Lone Trails Comments and suggestions are welcome.
  22. I've used tileproxy occasionaly for many years, and I know that there are many different types of errors. But after working for hours to get it working again on my new Windows 10 machine, i've finally gotten to the place where grids with 'circles' in them appear on the terminal window. And, it notices when I go into fsx and out of it again. It says "simulation started!" . Everything seems to be fine. No error messages in the tileproxy window. Except, in FSX, there are no changes. The game loads waaay too fast for it to be comprehending the tileproxy scenery. It's almost instant, it should take a few minutes at least. There's the ugly white default scenery everywhere. I've tried all three cache services, and the one that works is no. 1 (virtual earth). I've done all the disabling of driver signatures and everything. All of that is working fine. How can I make FSX read the scenery that Tileproxy is producing? FSX - Steam Edition Thank you!!
  23. Happy Saint Patricks Day and Slainte! Virtual Tour of Seven Castles in Ireland The Castle Scenery is freeware from Daniel Florentin. He specifically adapted this scenery for Orbx Scenery Europe EU Ireland. The castle are shown in this order: 1.Kilkenny 2.Cahir 3.Blackrock (Cork) 4.Limerick 5.Carrygafoyle 6.Donnagore 7.Listowel His scenery is available for download on AVSIM: ‘Ireland-Castles_pack_01.zip” and “Ireland_castles_pack_01_2.zip” I included actual pictures of the castle to show you the excellent reproductions Daniel produced. Mr. Florentin also included night textures that are also shown in this video. I am retired and a hobby flight simulator enthusiast user name Polymerman, Please subscribe to OVER YOUR HEAD PRODUCTIONS channel for new releases at .https://www.youtube.com/channel/UCu_zeEUvH6_33EI0tuBTfRw This is a non-commercial hobby youtube channel. A special thank you to Daniel Florentin for his wonderful scenery.