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  1. The price for our SIMBITWORLD - A PILOT'S LIFE software is reduced by 30% until Sunday, the 9th of August 2020 Have a look on the simMarket page: https://secure.simmarket.com/simbitworld-a-pilots-life.phtml or the application website: https://www.simbitworld.com/aplDetails.html
  2. Out now ! The C-17A Globemaster III - for X-PLANE ! Thanks to the highly talented efforts of Dawson Designs, Virtavia's already highly popular MSFS Globemaster package is now a fully featured X-Plane release. They have added many new features, including the civilian Qatar livery, a working FMS, folding HUD, adjustable pedals, flare FX, a custom animated pop-up menu, interactive cargo loads, plus all the great features from the FSX version. You can buy this exceptional addon for X-Plane right now at the Avsim store by clicking here: C-17 for X-Plane. Next up from the Virtavia-Dawson Designs collaboration: the X-Plane Westland/Sikorsky Sea King!
  3. We are pleased to announce the three winners of the X-Plane Screen Shot contest that concluded a week ago. Congratulations to Comanche, JFHL, and Tgordine for their outstanding work. Please also join us in thanking our contest sponsors; Laminar Research, Aerosoft, and the AVSIM Store! 1st place to "Comanche" : C-47 over southern Switzerland 3 copies of X-Plane 10 Global Edition - courtesy of Laminar Research (each can be mailed to separate addresses) 1 copy of CRJ 200 - courtesy of Aerosoft 1 copy of Boeing 787 Dreamliner - courtesy of The Avsim Store 2nd place to "JFHL" : Near Key West 2 copies of X-Plane 10 Global Edition - courtesy of Laminar Research (each can be mailed to separate addresses) 1 copy of Zurich Airport - courtesy of Aerosoft 1 copy of Bombardier Challenger 300 - courtesy of The Avsim Store 3rd place to "tgordine" : F16C /SP 1 copy of X-Plane 10 Global Edition - courtesy of Laminar Research 1 copy of Lugano, Switzerland - courtesy of Aerosoft 1 copy of Patty Wagstaff Extra 300 - courtesy of The Avsim Store Congratulations everyone!
  4. Ben Supnik, of X-Plane Developers, has announced the release of WEB V1.2 BETA 1. WED 1.2, the WorldEditor, was previewed at the X-Plane conference a few weeks ago in Columbia, South Carolina. X-Plane developers describes some highlights: Finally, a real airport import dialog box – when you import a dialog box, WED will let you pick a subset of airports to grab. So now you can open the entire apt.dat file from Robin and just pick the airport you want. There is now a library preview pane for objects, autogen scenes (.AGP files) and draped polygons. WED 1.2 supports all of the new v10 overlay editing extensions, e.g. forests as tree lines, facade wall-type control, etc. You can read more about the WED and download it from the X-Plane Developer's site here.
  5. Hi all, after watching the world tour with "funforluis" at youtube last weekend I got interested in this nice plane. It flies just fine but to slow. Example Specs: 3800 pounds at pressure alt of 8000 with 20° ISA, 2400 rpm, 26MP and 81 fuel flow it should speed up to 161kts. Example Flight: About 2800 pounds at the given specs from above I only get around 140kts IAS runing 50 LOP. But even on peak EGT its not going any faster. Gear and flaps were up, cowl flaps closed (but made no difference). This behaviour is reproducable for any of the given specs/speeds. Getting worse on the higher end and coming closer to the specs at the lower end. But even stays 10-15kts behind at the lower settings. What am I missing/not setting correctly? Have a good flight, bergziege
  6. Hellu All! I would be most grateful if someone could help me out with this: Error: stated by the title. Screenshots: a) When/where: http://prntscr.com/dtmgdm b) Error code by shell: http://prntscr.com/dtmgk2 Best regards, Drago
  7. Boeing 767-300 ER Professional Part Number:VMAX-767-Pro On sale:$49.95 Retail Price:$64.95 Your Savings:$15.00 http://store.x-plane.org/Boeing-767-300-ER-Professional_p_444.html
  8. I do apologize if this has been addressed, but I'm finding the headshake (or bodyshake) feature a bit annoying. As soon as a flight starts, I get a wobble in the camera, as if I am floating. After that, it gets worse, with a lot of shake during takeoff, as well as during flight with winds. I don't mind a little realism, but this shake is annoying and I can't find anywhere in the settings to turn it off. The shake can get bad enouhg that I will get skips or stutters every so often, even if my view hasn't changed, but it's just in the cockpit. If anyone knows what to do or has any insight on this, please feel free to contribute.
  9. Anyone in here using Logitech G940 with X-plane? I'm an FSX user and just recently tried the latest Demo verison of X-Plane 11 but my G940 is not recognized. When I go into the settings to calibrate, the only thing I'm aloud to do is configure pitch and roll for my joystick. Throttle and rudder equipment's are not recognized. Furthermore, the axis for roll does what the pitch is supposed to do and vice versa. Any ideas or fixes?
  10. Following on from my previous flight (http://www.avsim.com/topic/497454-low-and-slow-in-france/), I take the Alabeo R66 from Lorient, up to Brest and then to the Island of Ouessant. Starting out at Lorient, I take a flight over the center before following the N165 motorway towards Quimperle and along to Brest Brest visible in the distance Passing over the river into Brest Flying over the city and west over the sea towards Ouessant Settling down it a field and enjoying the sunset
  11. I realize there isn't a proper forum for X-Plane aircraft repaints, so here is what I've done for a somewhat real-life livery. JetSuite operates private jet service, and I thought this repaint would look good on the Eclipse. This is my first real repaint that I followed through on, including some nice red leather seating too. Comments are welcomed and if there is a call for it, I'll try to see how to upload it to the library.
  12. I'm sure I grabbed your attention with that thread title, but no kidding here, you can increase your FPS with a simple dataref change. First, make sure you have DataRefEditor installed. If not, you can go here for it: http://developer.x-plane.com/tools/datarefeditor/ Once you are in XP11, have a flight scenario started, go to your upper menu and select Plugins->DataRefEditor->Show Art Controls You should have a transparent window that appears, which is the dataref overlay. Place your cursor at the bottom left of the window (there is a text input area in this region), click there and type fft_water. This will filter the dataref listing to display the entry you want to edit. Once you see the "reno/draw_fft_water" dataref, click on the value shown (should be 1), and change it to '0'. Now close the dataref overlay, which will bring you back to your main screen. If you have your FPS data shown (if not, use CTRL+SHIFT+F), the FPS should have increased. The amount of increase may vary, depending on the scenery, aircraft, geographic location. In my own personal test, I found a 10 FPS increase, but your increase may be higher. Be aware that this change will only work per session, unless you create a Lua script and place it in the appropriate directory so that it will activate every time you run X-Plane. This little tip can be done by following the above steps, or you can simply download the Advanced Render Settings, which is here: http://forums.x-plane.org/index.php?/files/file/36925-rendering-options-for-xp11/ As is always the case with manipulating datarefs, there can be downsides, and in this case, what you have effectively done is eliminate the animated waves on the water, so you will be left with calm, featureless water. If you don't mind this change, what you will gain for FPS makes up for it.
  13. First short vid of the original beta in the RSAF Livery .Scenery KTNP form 29Palms /Default XP 10.50 .Camera: XP Default .( Likely update with sound & colour correction )
  14. Hi, Thanks to AUA425 in this thread, we are now able to recover the lost cloud shadows. I tried many interesting art controls for clouds to get rid of the ugly dark-grey clouds. When exploring deeper the art controls with dataref editor, my attention was drawn to a few of them containing the word "raleigh". I started to tinker with these, and here's what I got. Especially, look at the distant landscape colors: Notice the blueish hills in the far. I have yet to find the ideal setting, but this is already way more realistic than X-Plane's default. Combined with cloud shadows, we now have some beautiful atmospheric effects, already present in X-Plane's engine, just not used at their full potential. Some would say ironically, with some reason, that X-Plane's beauty is an inside beauty. But that's not the end of the story. Like everyone here tinkering with clouds shadows, I had to regret the volatility of the process. I then remembered that datarefs can be set when you open a plane if you follow this marvelous advice by Dan Klaue. Just had to figure out which prefix the art control need. Now, I have a plane which is loaded with some experimental settings. I just put the SASL plugin inside, create an "avionics.lua" file containing some lines like: defineProperty("CloudShadowLightenRatio", globalPropertyf("sim/private/controls/clouds/cloud_shadow_lighten_ratio")) set(CloudShadowLightenRatio, 1.0 When I open the plane, all the values are applied to the art controls, and stay so for the current X-Plane session. This is a bit weird, but it works. Pascal PS: Important notice: Raleigh and Mie scattering atmospheric effects only work with HDR.
  15. Like most people I turned off the default over caffeinated X-Plane 11 ATC on day 2. I tried 124thATC and Pilot2ATC and I am liking both after a month of use. Here is a review video I created for Pilot2ATC .
  16. We have posted our interview of Ben Supnik and the questions that he has answered from the earlier submission by the X-Plane community here. Here is a short intro: Your can read the rest this large interview here.
  17. In the Town Hall meeting today, Austin Meyer announced that X-Plane 10.10 BETA 1 will be released in a week or two. The major improvement in this release will be the load time. Austin stated that in experiments with the new compiler they are using the load time was roughly halved.
  18. We have added more X-Plane aircraft to the store. The Boeing 787 Dreamliner by VMAX is the first and only X-Plane add-on officially licensed by the Boeing Corporation. The CRJ-200 by JRollon features a working and advanced FMS systems. The Bombardier Challenger 300 is one of the most visually appealing aircraft you will ever see on any sim. Most systems are accurately modeled. See all X-Plane aircraft here. See all Carenado X-Plane aircraft here. Finally when you place your first order with the AVSIM you can get 10% off by using the promo code 'AVSIM10'. Visit the AVSIM store today.
  19. Carenado has announced that they have released the Seneca II for X-Plane. Here are some of the details: New Features: New Throttle, RPM and mixture control system Prop disc effect Cameras and viewpoints change system Surround and integrated sound system Features: Interactive virtual cockpit IFR certification Original Autopilot installed Autopilot Pop Up system Original HQ digital stereo sounds (22.05 KHz) recorded from the original aircraft GNS430 installed Full moving parts: Ailerons, elevators, rudders, flaps, rolling wheels Animated sections such as: doors, sun visor and copilot seat Realistic lights: Navigation lights, beacons, landing lights. Realistic light effects on gauges 3D modeled pilot and cockpit area. Many details such as: pitot, antennas, chocks, pitot cover, baggage area. Realistic textures and original paint designs. Realistic light effects on gauges. Accurately reproduced flight characteristics Real weight and balance. Toggle yoke at VC Nightlight effects on panel Included in the package: 3 paint schemes 1 Blank livery Normal and Emergency Procedures PDF Performance tables PDF Reference document PDF Autopilot PDF Recommended Settings PDF Plug-in system readme PDF
  20. Hello all As title says, I am having performance problems with wind turbine farms on the america simheaven world2xplane scenery. First I had it with a farm close to KPSP. I edited the corresponding DSF with WED (had to use an old version, as the current one would give me a validation error). I found in the area hundreds of wind turbines using an animated object from opensceneryX. All these object references are defined to show for the default setting of number of objects. Not surprised i had performance problems. I changed 80% of them to show only to insane number of objects and that kind of solved the problem. I had the same problem near KSFO. But this time importing 37-121.dsf where I beleive it is located crashes any version of WED or the overlay editor. Also, i have the feeling that being this a widely used package scenery but finding almost no other reports on this, that i might be looking at a different issue. But clearly the performance problems appear as soon as the turbine farms come into view and go away as they come out of view. Seems to be fairly isolated to this circumstance. Any help appreciated.
  21. OK... First time I'm posting at avsim.com forums... My recent project for X-Plane is all about powered hang-gliders and hang-glider trikes. (It's a low-cost payware project). Already in this project are the Trike S-1 and the Trike-Buggy S-2 (the S-2 was added to the package today as a free update). Creating a flight model of hang-gliders is a real challenge in X-Plane ("shooting" to the results of it's equations...and when it comes to a weight-shifting hang glider...things gets sometimes a little bit "messy"....). Anyways, here are some screenshots... The project is evolving and new design will be added to the package. You can follow it at And..I will update the news and will answer questions (if any...) in this thread JetManHuss.
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