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Found 395 results

  1. In order to help everyone, I'm starting this thread for you to share your panel integration modifications. In order to make it simpler to browse as a repository, please make sure to only post final results, ready to be consumed by others. Thank you in advance for sharing with the community! NB: For panel mod questions, please create a new topic instead!
  2. In order to help everyone, I'm starting this thread for you to share your panel integration modifications. In order to make it simpler to browse as a repository, please make sure to only post final results, ready to be consumed by others. Thank you in advance for sharing with the community! NB: For panel mod questions, please create a new topic instead!
  3. Many people really wants to fly the 747 pmdg in X-Plane 11, many people are tired of this.... Please PMDG help us !!!! we need you in x-plane !!!!
  4. The gns480 disappeared every time I click the mouse on the "screen". I have go into setting and re-enable the window again. Clicking on anywhere on the bezel is ok. GNS 530W/430W V2 V2.2.8 X-Plane 9.7 PFC AATD Airplanes
  5. Hello my dear old friends. I supported you a lot back in the day during my FSX period, but since I went over to X-Plane about three years ago, FSX has become a part of my distant past. Once in a while I re-install it for a few days, but not because of FSX, but because of my FS2Crew products I miss. Will you ever bring out your awesome products for X-Plane.... PLEEEAAASEE? There are some excellent study sims in X-Plane with more to come. Eg. Existing IXEG 737-300. Upcoming, Flight Factor A320. Other very popular planes are the Jar Design A320, A330 etc. Please guys. Do you plan on supporting X-Plane? Kind Regards SpeedBirdNam
  6. Just released...
  7. Hi, I have the following happening: When I tune to an atis frequency, I can hear P2A reading the atis message in my headset but also X-plane is giving me an atis message which I hear in the speakers. What can I do to prevent X-plane from reading the atis message.
  8. Advanced Flight Modeling Simulation is excited to share that we are developing the Mooney M20R! Some of the custom systems we are developing: Electrical System (Circuit breakers, buses, and more simulated) Fuel System Engine Model (IO-550) Avionics Simulation Specialized Flight Controls Landing Gear/ Brakes The aircraft will be developed with accuracy, beauty, and performance in mind, assuring that we can make the ultimate simulation experience with X-Plane! The aircraft will feature the X-Plane GNS 530 & GNS 430. We are also working with RealityXP to implement their Garmin GTN 750 & GTN 650 into the aircraft*. See More at If you have any questions, feel free to contact us at any time! To follow our development make sure to subscribe to our newsletter at * Windows edition only; separate purchase of RealityXP products is required to enable the feature
  9. Plane Maker Carenado CT210M I'm trying to use Plane Maker to make the panel look like the one in my real plane but all I get when I open the Carenado plane is a blank 2D and 3D panel. I've successfully moved instruments around on other planes (standard planes that came with X-Plane). Any help would be appreciated.
  10. Hi, Do you know about some free or donation ware aircraft, scenery, tools or other add-ons that in your opinion is a must have for us simmers? To start I will recommend SimToolkitPro that is now available as an Alpha release for FSX, P3d v3/v4 and X-plane 10/11 SimToolkitPro have or will have the following features: (Copy from Landing Reporting Centreline Deviation Descent Rate Charts Touchdown Speed and Rate Stopping Distances from Touchdown Approach Practice System Setup and Practiced an approach at any runway in world Straight In Finals Base Approaches Downwind Approaches Vectored/Intercept Approaches All fully customisable leg lengths, speeds and altitudes Configure your aircraft automatically from the UI Scenarios Practice some prebuilt scenarios such as the tricky Innsbruck DME approach, the Checkerboard Approach to Kai Tak or the infamous Maderia landing Create your own and share them Scenery Manager Manage scenery and load order for scenery files in FSX/P3D and X-Plane Live Map Live mapping and tracking of flights Streaming Tools Landing rate announcer bot (will have more features in future) Streaming outputs for OBS with live flight data Failures System Randomised and planned failures system
  11. Hi Does anyone have knowledge about a developing ARN(ESSA) airport scenery? I know about the SWEDFLIGHT Pro, but I think its a bit out of date, in regards of the graphics etc. Second question. Does someone know if converting the ESSA scenery "*RBX" works good, and if so, does it need a lot of fixes? / Sebastian
  12. "KEYW" Key West international Airport Dear flight simmers, Close to release! Full compatible with XP11 with PBR materials animations HD textures and more.... Check out our prerelease video! Enjoy and leave your comments!
  13. Hello. My current system is: i7-3770K @ 4.2GHz, 16GB RAM, GTX 970 and I run at 2560x1440. I fly X-Plane, FSXSE and Prepar3d and overall I get satisfactory performance, except at busy airports (which I fully expected). It's possible (finances permitting) that I may upgrade CPU/MOBO/RAM towards the end of the year (I'll keep an eye on i9 prices). In the meantime, I'm thinking of buying a GTX 1080 Ti. I know this is a good card. Has anyone gone from a 970 (or similar) to a 1080Ti? Were you happy? Martin
  14. I realize there isn't a proper forum for X-Plane aircraft repaints, so here is what I've done for a somewhat real-life livery. JetSuite operates private jet service, and I thought this repaint would look good on the Eclipse. This is my first real repaint that I followed through on, including some nice red leather seating too. Comments are welcomed and if there is a call for it, I'll try to see how to upload it to the library.
  15. Hi to all! With our Manchester Airport project advancing well, we start slowly some work in our next project! Would you like to guess it? Here are the first renders...
  16. Hello there, We at WeGo Airways Virtual are starting a recruitment drive. We want to hear from you to see what you look for in a virtual airline. Be it Real world operations, the flight tracker or a teamspeak atmosphere. Come take a look at us at We have been operating since February 2015 and have been operating steadily since. We have 56 real world airlines with full schedules and fleets updated regularly. We also have our own Charter division with our own livery for a variety of aircraft and also a cargo division. Our own fleet consists or a variety of aircraft from Cessna aircraft up to A380 & B774/778 With our real world airlines we have the globe covered no matter where you like to fly. We are not a very strict VA. You may fly overnight whilst you sleep if you wish. You may also pause a flight at TOD so you can go watch the football or (let) your partner take you out shopping!!! We use kACARS as our tracker and update it regularly with new features. We also support X-Plane 10 & 11, P3D V2 - P3D V4 and FSX FSX-SE Pop on over and take a look or leave us a comment on here with any questions you may have. Best Regards Mark Callison VCEO WeGo Airways Virtual
  17. Aerosoft has a 20% discount on a bunch of their X-Plane addons at their own store, including for instance recently released ENGM, EDDT and LSZH. The sale lasts until June 11th.
  18. I'm sure I grabbed your attention with that thread title, but no kidding here, you can increase your FPS with a simple dataref change. First, make sure you have DataRefEditor installed. If not, you can go here for it: Once you are in XP11, have a flight scenario started, go to your upper menu and select Plugins->DataRefEditor->Show Art Controls You should have a transparent window that appears, which is the dataref overlay. Place your cursor at the bottom left of the window (there is a text input area in this region), click there and type fft_water. This will filter the dataref listing to display the entry you want to edit. Once you see the "reno/draw_fft_water" dataref, click on the value shown (should be 1), and change it to '0'. Now close the dataref overlay, which will bring you back to your main screen. If you have your FPS data shown (if not, use CTRL+SHIFT+F), the FPS should have increased. The amount of increase may vary, depending on the scenery, aircraft, geographic location. In my own personal test, I found a 10 FPS increase, but your increase may be higher. Be aware that this change will only work per session, unless you create a Lua script and place it in the appropriate directory so that it will activate every time you run X-Plane. This little tip can be done by following the above steps, or you can simply download the Advanced Render Settings, which is here: As is always the case with manipulating datarefs, there can be downsides, and in this case, what you have effectively done is eliminate the animated waves on the water, so you will be left with calm, featureless water. If you don't mind this change, what you will gain for FPS makes up for it.
  19. For those of you out there, that are either waiting for a professional developer to create your favorite airports, or are looking to replace the empty default ones, I discovered a link the other day that provides a comprehensive listing of freeware airports, around the world. I assure everyone that the following link is safe, since it really is just an aggregate site that lists available airports, as well as the author, the date created and any other pertinent information about the add-on. The site also provides links for the gateway counterpart, but I would suggest not downloading those, as they are already included with X-Plane. I found this site useful in that, it takes a bit of the guesswork out of the traditional method of searching for airports at the Org, which can give you multiple listings in the search results, but not enough information to figure out what versions you may be looking for (XP10 vs. XP11). I ran through a good portion of the US airports, last evening, as well as some of the UK airports as well. Most of the time, the links took me to the Org for the download, so again, this site is a little quicker in finding what you're looking for. I hope this helps out the members who are looking to expand their content for airports, and provide a cheaper solution to populating the sim with decent quality airports.
  20. I've seen this pop up more and more in various forums, including here, so I thought I would clear up any confusion on how this all works and help the community, especially new users, in getting updated NAVIGRAPH data into XP11. Firstly, it is important to note that in order for all of this to work properly, you will need to already have a Navigraph account ( Navigraph offers flexible data subscription options, so choose whatever you feel you need. Once you have your account established, be sure to download the latest Navigraph FMS Data Manager. This will facilitate ease of importation and subsequent updating of your XP11 FMS data. Once you have the FMS Data Manager installed, log in to your account, via the prompt, within the FMS DM. You will be greeted with a message stating that "You do not have any add-ons mapped", and that will need to be populated with your paths to whatever add-ons you have, as well as the core XP11 data location. Click on the Addon Mappings button, now click on the +Add button. To the left of the window, there will be a dropdown menu, that has various add-ons in the list (this should be updated periodically, as new add-ons are made compatible with Navigraph). Click on the down arrow, and scroll to the very bottom of the list, where the entry "X-Plane 11" appears, and accept. Go to the dropdown menu next to this labeled "Install Into", and click on the down arrow and select "User Defined Folder". This is preferred method to ensure that the data will be installed to the folder you know needs populated with the latest data. Select the directory where the X-Plane 11 FMS Data is to be located: [X-Plane 11 install location]\Custom Data Click on the save button, once you have chosen the directory. In the upper right, click on the "Addon List" button, which will now display your recently added folder location. Tick the checkbox next to the entry and then click on the "Update" button above. This will now initiate the download of the latest AIRAC cycle data available from the Navigraph server to your directory. Once the data has been downloaded, you can now click on the down arrow next to the Navigraph AIRAC cycle (green label), which will now update and process the FMS data. At this time, your FMS data has been successfully added to X-Plane 11. You can now check to make sure this was successful by opening X-Plane, loading the default 737 Aircraft, and checking the FMC, you should not see the "Navdata Is Out Of Date" message. Click the LSK1 key, labeled STATUS, and you will now see the updated AIRAC Cycle displayed. This process can now be used for your other add-ons as well. Go back to the Addon Mappings button, select your product from the drop-down list, and again, select the appropriate folder, corresponding to the product that needs updated, save it, then go back to the Addon List, tick the checkbox for the new product mapped and then update. A more concise, albeit long-winded explanation of the Navdata for X-Plane 11, can be viewed in the following video, presented by Phillip Munzel: If the Moderators feel this is handy for the Tips & Tricks subforum, feel free to move it.
  21. I recently downloaded the UHD Mesh tiles from AIPilotX, to see how much better they looked, compared to the HD v3 tiles. I started my flight at LOWI, working my way out of the valley towards LOWW, in the default C172SP. As you can see from the shots below, these UHD tiles may be worth the download. Cessna_172SP_8 by Jim Morvay, on Flickr Cessna_172SP_7 by Jim Morvay, on Flickr Cessna_172SP_6 by Jim Morvay, on Flickr Cessna_172SP_5 by Jim Morvay, on Flickr Cessna_172SP_4 by Jim Morvay, on Flickr Cessna_172SP_3 by Jim Morvay, on Flickr Cessna_172SP_2 by Jim Morvay, on Flickr Cessna_172SP_1 by Jim Morvay, on Flickr
  22. link: preview screenshots:
  23. Thought I would share this, in case anyone happened to not notice: It's not the greatest news for the pilots, but there is a better roadmap on the horizon.