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  1. I use several very nice freeware sceneries by George McKeough, a. o. LGKF Kefallinia Airport in Greece (as here in the avsim library). Couldn`t mail to the author. Hi George, you are here? The rotating beacon on the tower shows big, very ugly, black and intransparent beams instead of white/green (the 2nd smaller GA beacon nearby is o.k.). I re-downloaded and reinstalled the scenery x times and as well the same files from simviation. . I use FSX Steam on C:/, on a Samsung 960 EVO PCi express, WIN 10 64 bit, i5 7600 and a Nividia GTX 1050 Ti, DX 10 is unticked, anisotropic filtering. Have best frames all the way in very high settings! No other graphic anomalies with whatever objects or sceneries.. Had a similar anomalie with the very fine Pamplona Noain by www.simzalek.wixsit.com. Black beams outgoing from runway lights and other very strong lights. Reinstallation helped instantly. Has someone this scenery too? Can I deleteor render the object, how? I appreciate any help. Thanks
  2. Hey hey community, It´s been a while since the last time I did an add-on for FSX (I used to make aircraft repaints a few years ago, they should still be in AVSIM library). I was a teenager at the time, now I´m a full time flight attendant and on my time off I take flying lessons, I got my PPL checkride a few months ago. That´s why I decided to give my training airport a good face lift. I use FSX for practice and for sure it makes studying much more fun!. Montgomery Gibbs Airport (KMYF/MYF) San Diego, CA. USA I will keep you guys updated, it should be ready in less than a month, gotta work, flying hours are expensive 😅. Cheers!
  3. Hi all, Since this new update my scenery has started to not load correctly. Some parts don't load at all and are 2D like the old times. Then most houses/trees are all pixelated and all sharp edges and pointed. All worked fine before. Any fixes? Thanks Perry.
  4. Hi! I haven't used my flight sim in over a year but recently I've gotten back into it. I forgot how much fun I had operating flights through fsx. I'm from the Boston area and KBOS is my home airport. For whatever reason the airport in the sim is completely out of wack. I don't have much knowledge in the technicalities of all of this but I believe it's a texture issue but I cannot pinpoint the problem. The runways and airport buildings are present, along with taxiway signs however, grass and taxiways are completely black. I've removed any add-on's I had for KBOS and still no luck. This is the only airport I have this issue with. I was hoping that there's someone smarter than me out there who can suggest a solution that doesn't involve doing a full reinstall because I have so many add-on aircraft & airports it would take ages to get everything back. This is my first post here and I'm not sure how to attach screenshots but if someone knows I'd be glad to provide them. Hopefully someone can help me out here, thanks!
  5. Hello everyone, I have have a problem with the new addon scenery Berlin Tegel from Gaya. I purchased it today on the marketplace in fs2020 and tried it after downloading it. I recognized that a few Buildings are sunken in the ground and that the bridge on taxiway PW/PE isn't usable because of a buggy scenery so i reinstalled it several times but i can't fix it does someone has the same problem or a solution for this problem? My Theory is that this whole scenery is to high in the world some buildings standing on the original ground an som are standing on the new raised ground cousing these bugs. Greeting from Berlin B.B
  6. Hi All, I am experiencing a fairly large number of square daylight textures when flying at night on P3DV4.3. I have come across a few topics where others are having the same or similar issues, but their issues seem to be arising from Orbx scenery conflicts. However I haven't got any Orbx products installed. I have only ever touched Orbx to install the free Iceland demo, but have since un-installed this product. Any help would be greatly appreciated. https://www.dropbox.com/home?preview=2018-12-18_21-7-55-913.jpg https://www.dropbox.com/s/ay758h2rrs886cn/2018-12-18_21-3-50-739.jpg?dl=0 https://www.dropbox.com/home?preview=2018-12-18_21-3-54-88.jpg https://www.dropbox.com/home?preview=2018-12-18_21-7-59-447.jpg Regards, Archie.
  7. I am in the process of updating the Bahamas scenery. I just posted a scenery pack: bahamas_scenery_pack_1.zip for download. https://library.avsim.net/search.php?SearchTerm=bahamas&CatID=p3dscen&Go=Search This is replacement scenery is for northern Bahamas: Grand Bahama, Abaco, Bimini, and the Berry Islands, plus the Turks and Caicos. This pack includes updated vector, land class, water class, static objects, and all airports for these region. All airports are now accurately located and updated. This is a huge improvement over the default scenery. I plan to release three more scenery packs that will cover all of the Bahamas as time allows. Enjoy! Also any talented airport/scenery developers interested in helping out in this project, feel free to contact me - gregory.goodwin1@gmail.com Links to screenshots below: Abaco: Abaco Island: https://drive.google.com/open?id=1lxjsQwWc7FGqiUepl71wWJVka-m6haYV Marsh Harbour airport: https://drive.google.com/open?id=1SWj2L8VZk0PbZ8hGEiQxvz3UncrHEid2 Spanish Cay airport: https://drive.google.com/open?id=1EH8A4MBa8RyldMT4-pS4ddKXZ7Fy84dS Walker's Cay: https://drive.google.com/open?id=1hsxlXmqY7JQVtd1kOwqdAG3vZzpONznz Grand Bahama Freeport harbor: https://drive.google.com/open?id=1zWER78HO38y_BjUHxofuwC7cJ09DBh1x grand bahama: https://drive.google.com/open?id=1jkmStNBHh2BqiyUCNOF-A5lk5TfSj8Yc West End airport: https://drive.google.com/open?id=1ogEUzOMJSZZz5zyLMzv8CmQ3DzokegQw Bimini: N and S Bimini islands: https://drive.google.com/open?id=14hMz097Bs92KfHyAZ_BkMNF50rhi5K8k Cat Cay: https://drive.google.com/open?id=11S6aJ65p9e0vR8tKlGPCbdanYztCothe Berry Islands: Great Harbour Approach: https://drive.google.com/open?id=1WoHzsMk-OXiEcWbrweOnv5I_5NkU5LiB Great harbour Cay: https://drive.google.com/open?id=1mOxbwZMmxo36gmC-4LS-ID2gGlBWnE7- S Berry Islands: https://drive.google.com/open?id=1ZkAOPjrOn6xAjDe7ga1N5cmf0ryrf5Es Turks and Caicos Grand Turk: https://drive.google.com/open?id=1hj6qQrctCjoch7q8Th4t043FapfAp1tk Ambergris Cay: https://drive.google.com/open?id=1hZnqF3UWwQEEcWEjqnWVZGbwR9rnVpBd Close up MBAC: https://drive.google.com/open?id=1Tf7gnclC2llTNAXoFCdPU8bdmeTqnxLg South Caicos: https://drive.google.com/open?id=1v7NmkIEV1bhXRygjmnk56Vdt2r-Y5Hck N and Mid Caicos: https://drive.google.com/open?id=1JkTeHxAMlrjP3V4gUiqH02Yr_9Rd-zo_
  8. Dedicated to all FSX enthusiasts in Steel City. A preview video of upcoming release of Pittsburgh VFR for FSX:
  9. After migrating to P3Dv4.1, I started do add some sceneries that does not have a installer using the "Add-ons" method, like modern companies (A2A, FSDT, Flightbeam) are doing. In that way, I don't need to copy effects files to the sim folder, keeping the installation folders cleaner. But after adding about 15 sceneries this way, I noticed some collateral effect. Some GSX vehicles loose their textures and even some aircraft like A2A and PMDG stoped to load their textures (and became black). Removing all the sceneries xml from the add-ons directory, makes everything comes back to normal. Now, I'd like to know how you guys are doing. What's the best way to add manually installed sceneries? 1. Use the modern way, through Add-ons folder and xml 2. Use the old way, through Scenery Library
  10. Because it has been "asked" here and there: Let me try to quantify the differences (and where I write HD Mesh, there UHD Mesh would apply equally - generally speaking). And with the XP11 default Global Scenery I mean the one replaced with public beta one (later this might change). HD Mesh Scenery v3: older data (approximately 2 years old) - XP11 default: newer OSM data (August 2016) XP11 default has updated landclass data for many regions (compared to HD Mesh Scenery v3) HD Mesh Scenery v3: older autogen placement algorithms and no special European roads during scenery generation (XP11 default has a slight edge here - at least urbanized areas might look better) HD Mesh Scenery v3 has much higher resolution Mesh (this has NOT been changed in XP11 default do to scenery size constraints!) HD Mesh Scenery v3 has much more accurate landclass representation (even if its based on older data as described above) because of its higher res mesh (landclass is bound to mesh triangles) HD Mesh Scenery v3 has older (because of older OSM data) but more accurate coastlines (rivers, lakes, ocean) as XP11 default needed to simplify vectors ... again because of scenery size constraints. So, in the long run (especially to iron out the first 3 "disadvantages") I will possibly release a HD Mesh Scenery v4 (and likely some similar update to UHD Mesh). But this will not happen anytime soon ... especially as I also wait for some further planned improvements in the scenery generator from Laminar (like including building height data, which has NOT been included in this first scenery released by Laminar with the public beta ... yes, I can confirm this information as I discussed it with Ben Supnik). I would also like to - again - point to my post about general Mesh Scenery informations (what exactly is in those DSF files) to clarify it further: http://www.avsim.com/topic/498605-mesh-in-x-plane-has-extra-features/?p=3516077Info and statement is also posted on my website (for others to reference): http://www.alpilotx.net/2016/11/07/statement-about-the-compatibility-with-x-plane-11/
  11. Hey. Does anyone have suggestions on how to reduce or remove the hard edge squares I am getting? An example of this can be seen in the snow colored square in this image: I would expect that the edges would be more blended with the surrounding tiles and so am suspecting something in my configuration file. Thanks -david-
  12. Hi all, I'm pretty new here and couldn't find the right place to post my post, so here is some screenshots from the scenery I'm working on Tashkent for P3D and FSX before I start you can visit my project page and get download link http://ftxdes.blogspot.com winter texture for the region and also night texture
  13. Hey guys, so first of all my System: (i7 10700k, RTX 2070 Super,Win 10 64, 32 GB RAM , Z490 Gaming Plus MoBo, Corsair 650 w 80 Gold PSU) 150k Internet speed I have the problem, if I fly on (ultra settings) over the Mount Everest and the nearby mountains, the mountains change. Its like the mountais are moving. So if I fly over a mountain ridge for example, the Slope is just changing, like moving. And then it stops. Or distant mountains pop out of nowhere. <--- you can watch it in this youtube video from like minute 2:40 - 2:45 on the left side, the slope is moving. Only that I get these moving parts and popping out mountains a lot more than this guy. Could this be because of a bad bandwith or maybe a faulty GPU? Because I never earthed myself when changing my GPU or Motherbord. Maybe that caused the Problem?
  14. Release of UHD Mesh Scenery v4 for X-Plane 11 UHD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while UHD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions. General Characteristics of UHD Mesh Scenery v4 are identical to those of HD Mesh Scenery v4 (you can read those on its own page). The advantages of UHD Mesh Scenery v4 are: Uses 30m DEM data (instead of 90m DEMs)! Landclass data for some areas (USA West, Europe Alps, Europe Pyrenees, Japan, New Zealand) was re-created with very high resolution (compared to the data used in HD Mesh Scenery v4) resulting in even better landclass representation. The triangle mesh resolution a lot higher than in HD Mesh Scenery v4: this give - obviously - even better representation of the 30m DEM data (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail. OSM data is updated (its "date stamp" is 10th January 2018) . Which makes it newer than the data in UHD Mesh Scenery v4. Coverage New Zealand Japan Europe - Pyrenees Europe - Alps Europe - Scandinavia USA - West (3 files, 1/2/3) Canada - West (3 files, 1/2/3) Important Warnings! The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx! 32 GBytes of RAM are highly recommended (64 GBytes are optimal)! Some areas might work with 16 GBytes of RAM too, but there it is very likely you will quickly run into some OOM issues! Official Site All other (continuously updated) information, download links and important instructions can be found on the official UHD Mesh Scenery v4 Site: http://www.alpilotx.net/downloads/x-plane-11-uhd-mesh-scenery-v4/ Please read the instructions carefully, as not following them might result in a broken installation! Screenshots Here are the official screenshots accompanying the release of UHD Mesh Scenery v4. Just follow the links to my Google Photos albums: UHD Mesh Scenery v4 (for X-Plane 11) Have Fun!
  15. Imaginesim's Austin Bergstrom Intl for Prepar3D v4 has been released. The scenery has had a full overhaul for the latest version of Lockheed Martin's simulator and the developer claims new optimatisations mean that performance will be "more than doubled" compared to the FSX version and increased "over 25%" over previous editions of P3D. Users will also benefit from switchable dynamic lighting, interactive SODE jetways and improved autogen coverage. The update is available free to existing KAUS FSX and P3D customers.
  16. Sim-Wings' La Palma scenery has been released for Prepar3D version 4. The latest in Sim-Wings' Canary Islands series to get the P3Dv4 treatment, La Palma is the most north-westerly of the Canary Islands. With a population of around 85,000, La Palma's main claim to fame is as the home of a number of leading astronomical observatories sited on its highest peak, the Roque de los Muchachos. The climate and location of the island means any cloud generally forms below the 2,423m (7,949ft) summit, leaving clear skies for stargazers. Europe's second-largest optical telescope, the 4.2m (165in) William Herschel telescope, is amongst those sited on the mountain. La Palma Airport, on the island's east coast, is equipped with a 2,200m (7,218ft) main runway and handled around 1.3m passengers last year. Although the airport is mainly served by inter-island services which operate year-round, during the summer holiday season larger aircraft operated by the likes of easyJet and TUI bring tourists from further afield. Sim-wings' rendition includes a detailed 3D model of the airport, including optimised 3D runway lighting, dynamic vehicles and Aircraft Parking and Information System (APIS). Full details of the release can be found on the Sim-wings Facebook page.
  17. Evening everyone, ever since I got OPENLC for NA, I'm getting these very weird looking immersion ruining tiles that have day textures during night flying, I tried force migrating and uninstalling OPENLC NA, but to no avail please suggest me some solutions, it has ruined night flying for me...
  18. hey guys, Can someone help me with my VTBS scenery? first, i am experiencing some glitch whenever i taxi to the gate, pretend into F5, when i reach at T14, it becomes bumpy and i can see some sort of soil coming out from the wheel of my a320. Also, the taxi lights are missing. I tried contacting the developer and it is asking me to update the scenery via simmarket. The problem is that i cant see any updates in simmarket. Cheers, Francis
  19. i just installed the OrbX open LC North America, i've been having trouble with it. Its not loading all the way and the area around the airports look really messed up and blocky. At LAX, half of the airport was in the ocean. http://imgur.com/be2YDgl http://imgur.com/cHBshvm , i would really love to fix this.
  20. This area needs some serious attention and I really hope Asobo will work their magic to bring it to a better quality standard. Especially the southeastern portion, ie: Malaysia, Vietnam, Thailand, Indonesia, Taiwan, Philippines, Hong Kong, etc. Hardly any developers are even making airports for this area. We need RKSI, RJPC, VVTS, VVDN, WKKK, VTBS, VTSP, VVNB, RCTP just to name a few. And most of those are popular and large international airports too. Pac Sim, use to make a lot of nice airports for this region in P3D/FSX. If any developers are seeing this, please take note. There's a ton of potential in this region that hasn't been touched yet.
  21. Hi everyone, I am brand spanking new to X-plane world. Just bought X-plane-11 about 2 days ago. It will take some time to spend some time in this simulator. Got few easy questions. I have one area in sim with HD Mesh 4 and one area with US Ortho Project (Mid-Atlantic region...whopping 128gb size). Now Orth4XP is very cool and all but the space requirements are insane and I only have 512gb SSD (which can not sustain whole lot of Orth4xp). What I want to do is have city Land class roads etc using default textures with HD Mesh 4. How is that possible? This is kinda like the Orbx approach in P3D or UTX. I want mesh, landclass, and proper city planning etc without the huge images of OrthoXP. That way I can save some free space on my SSD. I did 4 regions of HD Mesh 4 and space was not bad at all. Or HD Mesh 4 has already this information (It talks about city and stuff on its page). Thanks for your help, Happy Holidays
  22. I have started to have issues when starting P3D up, and I don't know if it warrants a complete reinstall... I start up P3D and on the scenario page the aircraft preview doesn't show up and the default airport is shown as Birmingham without anything surrounding it on the map. When I try and change the airport, it shows only 6 airports to choose from. Also when I choose an aircraft and exit back to the scenarios page, the sim crashes. Any help would be much appreciated. https://www.dropbox.com/s/gj871fhgn9ii143/Capture.PNG?dl=0
  23. Just like the title says. Ground scenery turns into rainbow colors. Latest Base, OpenLC, and Vector versions. Thanks for all the help!
  24. After migrating to P3D v4.1, I started to add all my freeware sceneries via add-on.xml method. It's very nice, because you don't need to copy Effects files to the sim folder. The problem is that if I have more than 38 entries in my add-ons folder, I start to have some texture issues, like you can see in the picture bellow: It only happens if I have more than 38 entries, no matter what add-on is. Do you know if there is any limit of add-ons that can be added to the sim?
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