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Found 169 results

  1. Just like the title says. Ground scenery turns into rainbow colors. Latest Base, OpenLC, and Vector versions. Thanks for all the help!
  2. Hello everyone! I wanted to share the progress I'm making on one of my upcoming add-on sceneries. I know this airport has been recreated before in great detail, but I wanted a more up-to-date version that was photoreal, all-season compatible, and has animated jetways. I will be uploading it as freeware once I get the rest of the assets created and added. I only live 10 minutes from this airport, and I will continue to update it as necessary. At this time, v2.0 is available, which includes the all-season photoreal scenery, taxiways, runways, and tarmacs. No buildings are complete, yet. I am currently working on the terminal. Please take the time to view my Steam community page at http://steamcommunity.com/profiles/76561198099305594 You can follow me on twitter @fsxfuscentral I appreciate all feedback on this project. Future plans include recreating all of Northwest Arkansas airports! Link to pics... https://pbs.twimg.com/media/C4vblqPVUAE3Vea.jpg:large https://pbs.twimg.com/media/C4kuoiTUEAAKvTL.jpg:large https://pbs.twimg.com/media/C3v7BhMVcAEONWK.jpg:large
  3. Bit of a strange one this as I've never personally come across it. While flying around the UK, in particular the east Anglian region, (Southend) I noticed a line across the airport, further inspection saw the line was raised about 50ft and covered a large area. (not sure how to add pics) The line looks like a road but its not and it goes in a perfect straight line for miles. I have P3D V4 - ORBX Global (latest) and Global Vector (latest) installed Anyone else come across this issue and know how to solve it. Many thanks for your replies. Jeremy
  4. Our virtual airline can assist newcomers just getting started. We have many passenger and cargo routes ready to fly, structured and fair rank system, aircraft liveries, 24/7 multiplayer server, Teamspeak server, custom scenery, offer hardware and software support, and more! FSX, P3D, and X-Plane supported! Come check us out at US Central Airlines We can't wait to meet you!
  5. Hello everyone, my ftx central v3 is always messing up the order of my scenery entries in the scenery.cfg file. now i'd like to know in which order the orbx/ftx products need to placed in order for them to work properly. My order that i have is: FTXAA_ORBXLIBS FTX_AA_GLOBAL_AIRPORTS FTX_AA_LSGK ORBX!OPENLC_SAMERICA1 ORBX!OPENLC_EUROPE1 ORBX!OPENLC_NAMERICA1 ... ... ORBX!VECTOR_OBJ ORBX!VECTOR_APT ORBX!VECTOR_CVX ORBX!VECTOR_EXX (1107 Base) ... (0000 Base) ORBX!VECTOR_AEC Default Scenery im actually quite sure that this order isnt correct because if i disbale for example ORBX!OPENLC_SAMERICA1 in my scener editor in p3d i don't see any changes in the scenery or texture or mesh or whatever in south america. thanks for any help
  6. jmillerw

    PITTSBURGH VFR

    Dedicated to all FSX enthusiasts in Steel City. A preview video of upcoming release of Pittsburgh VFR for FSX:
  7. I knew about this project for awhile, but it crossed my mind since I haven't been back to P3D ever since the the release of v4. But they seem to have been making some great progress with the photoscenery for the entire Hawaiian region: https://hawaii-photoreal.com I was looking forward to FTX Hawaii full fat region, but the project ended up getting scrapped I heard, which is a real bummer. Has anyone used this and know if it works with P3D v4? I'm curious as whether or not if we will still get autogen on top of the photoreal scenery. Like in X-Plane, you can have the best of both worlds. But last time if I recall in P3D, if you're running photoscenery, it won't have any autogen on top, so that means if you fly during night, you won't get lighting or autogen, it's all flat, which kills the immersion for me since I like to fly during dusk/dawn hours. With that being said, its been awhile, and I'm not sure if things have changed or improved in that regards. if P3D is able to show autogen from addons such as FTX openLC, FTX Trees HD, and P3D v4's autogen, this this scenery would be amazing. If anyone has this scenery and could chime in, it would be greatly appreciated. I'm thinking about purchasing this if it will work with autogen and be compatible with FTX Global, openLC NA, FTX Trees HD and Airports from FSDT.
  8. Imaginesim's Austin Bergstrom Intl for Prepar3D v4 has been released. The scenery has had a full overhaul for the latest version of Lockheed Martin's simulator and the developer claims new optimatisations mean that performance will be "more than doubled" compared to the FSX version and increased "over 25%" over previous editions of P3D. Users will also benefit from switchable dynamic lighting, interactive SODE jetways and improved autogen coverage. The update is available free to existing KAUS FSX and P3D customers.
  9. skelsey

    Imaginesim Singapore Teasers

    Scenery developers Imaginesim have released more images to tease their upcoming Singapore Changi release for Prepar3D v4. After a Facebook post earlier this week revealed images of what the developer says will be animated airport staff, today's preview revealed further modelling of service vehicles. The intricate level of detail being modelled hints at what might yet be to come from scenery developers in a 64-bit world, freed from the memory constraints of FSX and prior versions of Prepar3D. However, whilst we may have ever busier and more lifelike representations of airports to look forward to, there will no doubt be those wondering how such innovations will impact performance.
  10. Sim-Wings' La Palma scenery has been released for Prepar3D version 4. The latest in Sim-Wings' Canary Islands series to get the P3Dv4 treatment, La Palma is the most north-westerly of the Canary Islands. With a population of around 85,000, La Palma's main claim to fame is as the home of a number of leading astronomical observatories sited on its highest peak, the Roque de los Muchachos. The climate and location of the island means any cloud generally forms below the 2,423m (7,949ft) summit, leaving clear skies for stargazers. Europe's second-largest optical telescope, the 4.2m (165in) William Herschel telescope, is amongst those sited on the mountain. La Palma Airport, on the island's east coast, is equipped with a 2,200m (7,218ft) main runway and handled around 1.3m passengers last year. Although the airport is mainly served by inter-island services which operate year-round, during the summer holiday season larger aircraft operated by the likes of easyJet and TUI bring tourists from further afield. Sim-wings' rendition includes a detailed 3D model of the airport, including optimised 3D runway lighting, dynamic vehicles and Aircraft Parking and Information System (APIS). Full details of the release can be found on the Sim-wings Facebook page.
  11. I have downloaded the 3 Hawaiian Airport packages by George Keogh here and they are amazing quality, however Package 2 crashes P3D v4 whenever it loads up, and I'm thinking that it has to do with some old FS9 models being used. The problem is I don't know exactly which files to remove/disable in order to fix this. Package 2 adds airports to Oahu. It could be using some FS9 ship models in that area. Does anyone know the quickest and most efficient way to see exactly which files are incompatible with P3D v4 so that we can remove them and fly the sim again? For anyone that hasn't done so, and loves flying in the Hawaiian region, this package is a must have. Simply beautiful scenery.
  12. UK2000's Luton Xtreme airport scenery has become the latest in a line of new releases for X-Plane 11. The Bedfordshire airport hosts Easyjet's headquarters and is the UK's fifth busiest in terms of passenger movements. The XP11 scenery, announced in a post on the UK2000 forum earlier today, includes custom light and halo effects, as well as custom taxiways and AI support. The layout, however, is based on the 2014-vintage FSX/P3D version, and therefore the more recent taxiway extension and new buildings do not feature.
  13. FlyTampa's Corfu has been released for X-Plane 11. Corfu is one of the most popular summer destinations in the Greek islands, famed for its short runway, dramatic terrain and challenging approaches. The announcement last night marked the latest in a line of XP11 releases from major developers, suggesting that Laminar Research's simulation platform -- which has struggled to compete with the MSFS behemoth in the past -- could be starting to claw back ground on the ESP-based sims. As well as a detailed rendition of the Ionnas Kapodistrias airport, FT have modelled the entire island of Corfu with custom mesh, hand-placed vegetation and 3D lighting. XP11 users will also benefit from sloped airport terrain. A full list of features can be found on the FlyTampa website.
  14. Drzewiecki Design's Warsaw Chopin airport has received a refresh for X-Plane 11. Version 2 of the scenery includes a variety of new features including an updated airport layout, XP11 AI compatibility and moving jetways at all gates. Some gates also receive animated elevators, and if you peer through the terminal windows you'll even see people walking around. The update does come with a price tag -- however, owners of the previous version are entitled to a 70% discount on the approximately €25 asking price. A full list of new features can be found at the Drzewiecki Design website.
  15. Release of UHD Mesh Scenery v4 for X-Plane 11 UHD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while UHD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions. General Characteristics of UHD Mesh Scenery v4 are identical to those of HD Mesh Scenery v4 (you can read those on its own page). The advantages of UHD Mesh Scenery v4 are: Uses 30m DEM data (instead of 90m DEMs)! Landclass data for some areas (USA West, Europe Alps, Europe Pyrenees, Japan, New Zealand) was re-created with very high resolution (compared to the data used in HD Mesh Scenery v4) resulting in even better landclass representation. The triangle mesh resolution a lot higher than in HD Mesh Scenery v4: this give - obviously - even better representation of the 30m DEM data (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail. OSM data is updated (its "date stamp" is 10th January 2018) . Which makes it newer than the data in UHD Mesh Scenery v4. Coverage New Zealand Japan Europe - Pyrenees Europe - Alps Europe - Scandinavia USA - West (3 files, 1/2/3) Canada - West (3 files, 1/2/3) Important Warnings! The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx! 32 GBytes of RAM are highly recommended (64 GBytes are optimal)! Some areas might work with 16 GBytes of RAM too, but there it is very likely you will quickly run into some OOM issues! Official Site All other (continuously updated) information, download links and important instructions can be found on the official UHD Mesh Scenery v4 Site: http://www.alpilotx.net/downloads/x-plane-11-uhd-mesh-scenery-v4/ Please read the instructions carefully, as not following them might result in a broken installation! Screenshots Here are the official screenshots accompanying the release of UHD Mesh Scenery v4. Just follow the links to my Google Photos albums: UHD Mesh Scenery v4 (for X-Plane 11) Have Fun!
  16. Hello everyone! I am looking for anybody who might be interested in helping me out with a mega project I have in the making, of which you can read more about in the following thread: https://www.fsdeveloper.com/forum/threads/portugal-vfr-the-ultimate-complete-scenery-for-portugal-wip.442495/ Basically what I need is someone who is an object designer/modeler, and has enough experience to be able to build accurate models of real buildings, specifically castles, with or without photo textures. My project is freeware, so unfortunately I can't pay you anything, but I was hoping someone here might be insterested enough by my project to lend me a hand! If you do please contact me either in this thread or through PM! Thank you, Leonardo Santos
  17. Some of you might have already read about it here or there: UHD Mesh Scenery v4 Although this is NOT RELEASED yet, I thought it would be time to show you a bunch of - more or less - final screenshots of some of the finished regions: Alps / Pyrenees (Europe) Japan New Zealand USA West (everything west of 104°W!) As always, UHD Mesh will use high resolution elevation data (30m DEMs from various sources) and at least for the above mentioned regions also some specially tuned high resolution landclass data (compared to HD Mesh). The exact release date is still unknown, because I have still not finished - but at least planned - Canada West and Scandinavia (how, or how much they will be covered will have to be seen). But I aim for sometime spring 2018 (but again, no guarantees). Now, this way you can head over to the quite extensive (already 187 pics) album: https://photos.app.goo.gl/0SC8UmRvs0OkJcQX2 And here are a few appetizers:
  18. Ok, I'm sure this topic has been posted before i just cant seem to find it. I have downloaded and added a number of third party scenery offerings over time with really no issues, however, lately I have encountered two separate new 3rd part airport scenery paks I downloaded, that "AI Flight Planner" has eventually identified, but FSX-SE has not. I have tried everything I know and FSX-SE still do not show these airports in the (FREE FLIGHT - SELECT AIRPORT) window. I actually viewed and edited each of these airport files in AFCAD and saved successfully. AI Flight Planner see's them, FSX-SE does not!! I know this fix is simple and right in front of me , but, I DO NOT SEE IT! HELP!! Thank you in advance, sws56
  19. Hello I have a problem with ORBX, all roads are sand or grass, I've already uninstalled everything, reinstalled and the problem persists. Photo from SBGR: https://imgur.com/a/M0MPw My P3D is a fresh install, i ONLY have these addons: ORBX Global Base ORBX FTX Vector ORBX openLC EU ORBX openLC SA ORBX openLC NA ORBX Light Configurator ORBX Trees HD ORBX FTX Airport NA Pack ORBX FTX Airport EU Pack and ORBX Libraries All is up-to-date My terrain.cfg My Scenery.cfg
  20. Hi everyone, I am brand spanking new to X-plane world. Just bought X-plane-11 about 2 days ago. It will take some time to spend some time in this simulator. Got few easy questions. I have one area in sim with HD Mesh 4 and one area with US Ortho Project (Mid-Atlantic region...whopping 128gb size). Now Orth4XP is very cool and all but the space requirements are insane and I only have 512gb SSD (which can not sustain whole lot of Orth4xp). What I want to do is have city Land class roads etc using default textures with HD Mesh 4. How is that possible? This is kinda like the Orbx approach in P3D or UTX. I want mesh, landclass, and proper city planning etc without the huge images of OrthoXP. That way I can save some free space on my SSD. I did 4 regions of HD Mesh 4 and space was not bad at all. Or HD Mesh 4 has already this information (It talks about city and stuff on its page). Thanks for your help, Happy Holidays
  21. I have started to have issues when starting P3D up, and I don't know if it warrants a complete reinstall... I start up P3D and on the scenario page the aircraft preview doesn't show up and the default airport is shown as Birmingham without anything surrounding it on the map. When I try and change the airport, it shows only 6 airports to choose from. Also when I choose an aircraft and exit back to the scenarios page, the sim crashes. Any help would be much appreciated. https://www.dropbox.com/s/gj871fhgn9ii143/Capture.PNG?dl=0
  22. After migrating to P3D v4.1, I started to add all my freeware sceneries via add-on.xml method. It's very nice, because you don't need to copy Effects files to the sim folder. The problem is that if I have more than 38 entries in my add-ons folder, I start to have some texture issues, like you can see in the picture bellow: It only happens if I have more than 38 entries, no matter what add-on is. Do you know if there is any limit of add-ons that can be added to the sim?
  23. After migrating to P3Dv4.1, I started do add some sceneries that does not have a installer using the "Add-ons" method, like modern companies (A2A, FSDT, Flightbeam) are doing. In that way, I don't need to copy effects files to the sim folder, keeping the installation folders cleaner. But after adding about 15 sceneries this way, I noticed some collateral effect. Some GSX vehicles loose their textures and even some aircraft like A2A and PMDG stoped to load their textures (and became black). Removing all the sceneries xml from the add-ons directory, makes everything comes back to normal. Now, I'd like to know how you guys are doing. What's the best way to add manually installed sceneries? 1. Use the modern way, through Add-ons folder and xml 2. Use the old way, through Scenery Library
  24. Greetings! Is there a tool anyone is aware of that allows us to enable/disable Scenery objects *outside* of FSX? First,a bit of background. When the weather is clear, one of my favorite flights is from KORS (Orcas Island) to KHQM (Bowerman) for the proverbial $100 hamburger. Load the Legacy with 30 gallons of gas, strap in the Wif-Unit, set the altitude for 2500', and up and away we go. I have all the Orbx NA regions, and we all know how nice PNW is for flying around the San Juan Islands. I used to be able to make this flight without incident. However, after purchasing and installing some Orbx airports I get the soft chiming from FSUIPC that signals an impending OOM during flight, and sure enough I lock-up around Jefferson County International, which is off to the right of my flight path, but close enough to have some of its data loaded. If I restart FSX and disable Anacortes, Seiku, Jefferson, and Cushman Meadows, I do not encounter the OOM so it is pretty clear that the added detail of the Orbx airports is pushing my VAS over the edge. I don't mind, really - it is just the price we pay. However, the "start FSX, enable/disable scenery, stop FSX, restart FSX" sequence is a royal pain, hence my question about manipulating the scenery database outside of FSX. I guess I have gotten spoiled by Maarten Boelens SimLauncher product, which allows me to setup of a LOT of things prior to launching FSX, and was hoping there was similar capabilities for the Scenery database. I have Add-it Pro! but I cannot seem to get the scenery database to list anything out of the default (i.e., does not see Orbx directory). Thanks!
  25. After many many hours of good and not so good, hours of flying this version of the airbus. I think we have all been there with this version of the airbus. However, they all have the same problem, at some time during the flight the PFD and ND in "VC" show empty blocks where the ND and PFD, should be also the FCU lights up like a Christmas tree..I mean all enabled AP, A/T LOC, APP, ILS, FD, does this seem familiar to anyone!! Also if I look outside the aircraft the left side of the wing, always only the left hand side has disappeared, so much you can see the ground below, Lastly, when I arrive at destination airport all I can see is the runway, all the buildings, terminals, AI and Static aircraft advance animations have gone.!!! I have screen shots for all of these problems I am happy to post them, if it will help anyone to diagnose the problems I have. So if anyone can explain to me what is the cause, of what is otherwise a passable excuse for an Airbus and how I can fix it, you will have a very happy Airbus jockey! In case someone thinks it could be my setup, I am running: Windows 7 Home Premium 64 bit FS X with SP2, settings are not at maximum, frame rate averaging between 40/60 fps HDD: 1TB SATA 16Gb ddr3 RAM Asus M'board P7 CPU 3.4Ghz GTX 660TI boost with 2Gb RAM Benq XL2420T 24" monitor Pro yoke and rudders. I guess the above is quite a lot of information, but hopefully there is someone out in fltsim world who can help me....