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Found 144 results

  1. Just like the title says. Ground scenery turns into rainbow colors. Latest Base, OpenLC, and Vector versions. Thanks for all the help!
  2. Hello everyone! I wanted to share the progress I'm making on one of my upcoming add-on sceneries. I know this airport has been recreated before in great detail, but I wanted a more up-to-date version that was photoreal, all-season compatible, and has animated jetways. I will be uploading it as freeware once I get the rest of the assets created and added. I only live 10 minutes from this airport, and I will continue to update it as necessary. At this time, v2.0 is available, which includes the all-season photoreal scenery, taxiways, runways, and tarmacs. No buildings are complete, yet. I am currently working on the terminal. Please take the time to view my Steam community page at http://steamcommunity.com/profiles/76561198099305594 You can follow me on twitter @fsxfuscentral I appreciate all feedback on this project. Future plans include recreating all of Northwest Arkansas airports! Link to pics... https://pbs.twimg.com/media/C4vblqPVUAE3Vea.jpg:large https://pbs.twimg.com/media/C4kuoiTUEAAKvTL.jpg:large https://pbs.twimg.com/media/C3v7BhMVcAEONWK.jpg:large
  3. Bit of a strange one this as I've never personally come across it. While flying around the UK, in particular the east Anglian region, (Southend) I noticed a line across the airport, further inspection saw the line was raised about 50ft and covered a large area. (not sure how to add pics) The line looks like a road but its not and it goes in a perfect straight line for miles. I have P3D V4 - ORBX Global (latest) and Global Vector (latest) installed Anyone else come across this issue and know how to solve it. Many thanks for your replies. Jeremy
  4. Hello everyone, my ftx central v3 is always messing up the order of my scenery entries in the scenery.cfg file. now i'd like to know in which order the orbx/ftx products need to placed in order for them to work properly. My order that i have is: FTXAA_ORBXLIBS FTX_AA_GLOBAL_AIRPORTS FTX_AA_LSGK ORBX!OPENLC_SAMERICA1 ORBX!OPENLC_EUROPE1 ORBX!OPENLC_NAMERICA1 ... ... ORBX!VECTOR_OBJ ORBX!VECTOR_APT ORBX!VECTOR_CVX ORBX!VECTOR_EXX (1107 Base) ... (0000 Base) ORBX!VECTOR_AEC Default Scenery im actually quite sure that this order isnt correct because if i disbale for example ORBX!OPENLC_SAMERICA1 in my scener editor in p3d i don't see any changes in the scenery or texture or mesh or whatever in south america. thanks for any help
  5. jmillerw

    PITTSBURGH VFR

    Dedicated to all FSX enthusiasts in Steel City. A preview video of upcoming release of Pittsburgh VFR for FSX:
  6. Imaginesim's Austin Bergstrom Intl for Prepar3D v4 has been released. The scenery has had a full overhaul for the latest version of Lockheed Martin's simulator and the developer claims new optimatisations mean that performance will be "more than doubled" compared to the FSX version and increased "over 25%" over previous editions of P3D. Users will also benefit from switchable dynamic lighting, interactive SODE jetways and improved autogen coverage. The update is available free to existing KAUS FSX and P3D customers.
  7. skelsey

    Imaginesim Singapore Teasers

    Scenery developers Imaginesim have released more images to tease their upcoming Singapore Changi release for Prepar3D v4. After a Facebook post earlier this week revealed images of what the developer says will be animated airport staff, today's preview revealed further modelling of service vehicles. The intricate level of detail being modelled hints at what might yet be to come from scenery developers in a 64-bit world, freed from the memory constraints of FSX and prior versions of Prepar3D. However, whilst we may have ever busier and more lifelike representations of airports to look forward to, there will no doubt be those wondering how such innovations will impact performance.
  8. Sim-Wings' La Palma scenery has been released for Prepar3D version 4. The latest in Sim-Wings' Canary Islands series to get the P3Dv4 treatment, La Palma is the most north-westerly of the Canary Islands. With a population of around 85,000, La Palma's main claim to fame is as the home of a number of leading astronomical observatories sited on its highest peak, the Roque de los Muchachos. The climate and location of the island means any cloud generally forms below the 2,423m (7,949ft) summit, leaving clear skies for stargazers. Europe's second-largest optical telescope, the 4.2m (165in) William Herschel telescope, is amongst those sited on the mountain. La Palma Airport, on the island's east coast, is equipped with a 2,200m (7,218ft) main runway and handled around 1.3m passengers last year. Although the airport is mainly served by inter-island services which operate year-round, during the summer holiday season larger aircraft operated by the likes of easyJet and TUI bring tourists from further afield. Sim-wings' rendition includes a detailed 3D model of the airport, including optimised 3D runway lighting, dynamic vehicles and Aircraft Parking and Information System (APIS). Full details of the release can be found on the Sim-wings Facebook page.
  9. Hi all ! Today I flew the Epic E1000 by Aerobask. http://epicaircraft.com/aircraft Happy flying ! B)
  10. My experience with Aerosoft Mega Helsinki: I installed this airport after I had already set up FSX to run in DX10 mode (with the free DX10 shader fixes by Steve). Main problem with EFHK in DX10 was at night = no taxiway lights, grey textures on nearby buildings and taxiways, no labels on taxiway signs (just grey!!!), grey ground textures by apron floodlights. So then I loaded up the airport in DX9 = beautiful scenery but test flight arriving at EFHK resulted in OOM. And I didn't really want to go back to DX9 because DX10 experience is smooth & stable. Then I bought and installed Steve's payware DX10 Scenery Fixer from flightsimstore. Installed its libraries with only one option selected (the DX10 Lights package). I made no other changes to my FSX setup or to the DX10 Scenery Fixer. Then I tried another DX10 flight = success! No more OOM. The VAS was well clear of OOM territory. At EFHK I can now see taxiway lights and labels, and the other buildings around the airport, and ground textures near apron floodlights were correctly lit. In a couple of places near end of runway, the taxiway has no center-lights (only edge-lights), but this is hardly noticeable. Conclusion: I stay with DX10.... and I support Steve's DX10 Scenery Fixer. Big thank you to Steve!
  11. Name: Twentynine Palms traffic pattern in L-39 Category: FS Aircraft Date Added: 09 July 2015 - 01:10 AM Submitter: Calypte Short Description: Twentynine Palms right hand traffic pattern flown in Aero L-39 Albatros Twentynine Palms right hand traffic pattern flown in Aero L-39 Albatros. Great scenery by 29Palms.de Aircraft by Lotus Sim Movie by CalypteAviation. Twentynine Palms Airport (KTNP) View Video
  12. Greetings! Is there a tool anyone is aware of that allows us to enable/disable Scenery objects *outside* of FSX? First,a bit of background. When the weather is clear, one of my favorite flights is from KORS (Orcas Island) to KHQM (Bowerman) for the proverbial $100 hamburger. Load the Legacy with 30 gallons of gas, strap in the Wif-Unit, set the altitude for 2500', and up and away we go. I have all the Orbx NA regions, and we all know how nice PNW is for flying around the San Juan Islands. I used to be able to make this flight without incident. However, after purchasing and installing some Orbx airports I get the soft chiming from FSUIPC that signals an impending OOM during flight, and sure enough I lock-up around Jefferson County International, which is off to the right of my flight path, but close enough to have some of its data loaded. If I restart FSX and disable Anacortes, Seiku, Jefferson, and Cushman Meadows, I do not encounter the OOM so it is pretty clear that the added detail of the Orbx airports is pushing my VAS over the edge. I don't mind, really - it is just the price we pay. However, the "start FSX, enable/disable scenery, stop FSX, restart FSX" sequence is a royal pain, hence my question about manipulating the scenery database outside of FSX. I guess I have gotten spoiled by Maarten Boelens SimLauncher product, which allows me to setup of a LOT of things prior to launching FSX, and was hoping there was similar capabilities for the Scenery database. I have Add-it Pro! but I cannot seem to get the scenery database to list anything out of the default (i.e., does not see Orbx directory). Thanks!
  13. Hi Good People, The Ford Tri-Motor Project Team has just released five new Military liveries for the Microsoft Default Curtiss Jenny JN4D These liveries will work for both FS2004 and FSX (converted) version of the Curtiss Jenny. Where do you get them: http://www.ford-tri-motor.net/curtiss-jenny.htm While your there feel free to check out the bucket of other FREE stuff available from the Ford Project site. Also don't forget to check out the fun Jigsaw Puzzles - all for FREE and some great fun for all of the family - 108 New Puzzles added today. Regards Garry and Edward your Ford Project Team. Keeping History Alive
  14. Hellos, Anyone interested in testing my little project? I started making scenery for Macedonia few days ago, using OSM data. I still have lots of work to do, so if anyone is interested in testing it, and reporting back, i would be grateful. Skopje: http://imagizer.imageshack.us/a/img833/5290/glqn.jpg Ohrid: http://imagizer.imageshack.us/a/img823/4404/ecs2.jpg Kicevo: http://imageshack.com/a/img855/6652/b0hb.jpg
  15. Hi Good People, The Ford Project Team is happy to advise that 8 more textures have been released at the Ford Project Site. These and the many other Jenny textures we have available will work within both FS2004 and FSX The following liveries are now available (1) Checker Air Cargo...................(2) Buy a Bond (3) League of Nations...................(4) Emma Field Flying Club (5) Manchuria Aviation Company..(6) USAAC (Damaged) (7) Misty Moorings........................(8) Bush Flying Unlimited Number (6) is an experimental "very damaged by gunfire" USAAC camo alternative texture set See the pictures below: They are, of course, available at the Ford Project Web site http://www.ford-tri-motor.net Click on the Other Aircraft Button and follow the link to the Curtiss Jenny. Regards Your Ford Project Team. Edward Moore and Garry Smith
  16. As we all know, London is a performance intensive location in FSX, even with a high-end system. I'm wondering if anyone with a high-end system has managed to run it smoothly and stable at max settings with addons and AI. I'm running a i7-4770K @ 4.5GHz, 16 GB RAM, Nvidia GTX 780 FSX is in DX10 preview mode with Steve's DX10 fix, Max display settings @ 1920x1200, (except: water settings set to Low 2.x, Ground Scenery shadows off), HIGHMEMFIX=1 tweak applied ORBX FTX England UK2000 Heathrow Xtreme set to High detail VFR London Scenery (No photoscenery, just buildings) <this doesn't eat up that many frames, my system handles it well Ultimate Traffic 2 set to 70% I mostly fly the Aerosoft Airbus X Extended A320 I get 20-50 frames without running UT2 AI traffic and it goes down to 8-25 frames with AI traffic in the region. Without getting too obsessed with the frame counter, FSX runs smoothly (15-30 frames) whilst descending into London, passing over the suburbs and into the city, but on final approach, it would drop to 8-15 frames. Whilst I'm okay with landing at 10 frames in this FSX setup, I was wondering if I could get more out of my system. Okay, I can reduce the level of AI which would certainly improve performance, but I'm not that keen on making Heathrow look empty.
  17. I have noticed this problem at least at two airports: EHAM (default with Ray Smith's wonderful AFCAD) and Marcelo Veneziale, Posadas Guillermo and Pablo Contouris' SABE. Could it be as something as simple as a scenery database ordering issue or something more complex?
  18. Hi everyone. I've seen all the great scenery that MisterX6 and ISDG have produced, like KLAX and YSSY respectively, and I wanted to make my own contribution to the X-Plane community, by modelling WSSS (Singapore Changi) and hopefully other airbases around Singapore as well. Besides just the airports themselves, I'd like to populate the entire island and especially the Marina Bay area with nice, hand-made skyscrapers and multi-storey housing. I realise that this is a pretty big project, but I'd like to start small, with just the airport and underlying terrain textures around Singapore. Can I have a few guiding steps to get this kick-started? How do I change the farmland that currently covers most of Singapore into grass (this tiny island has no space for farming)? Also, WED is a little daunting. I suppose for maximum realism I will have to custom-model the buildings of Changi.
  19. Hi all, a few days ago I setup an LFPG-KSFO long haul filght. PMDG 777-200, ASN for weather, REX Overdrive for textures. Flight plan has been loaded to the plane and to ASN, weather theme set in FSX as Active Sky Next generated dynamic theme. At a certain point during the flight, I realized I'd be flying over water before reaching the Canada coast but I noticed the depicted scenery at that same time was winter land instead, eg country fields with snow and some straight roads. I switched the view to map view, zoomed out just to discover that the red cross representing the plane is located at the center of an almost rectangular shape characterized by darker colors. The rectangular shape moves as well so that the plane is always at the center. No problem when the plane is flying over land, as land scenery is depicted, but when the plane goes flying over water still land scenery is depicted and that is NOT right (except in case the Hudson Bay water is already totally frozen in this season of the year...) !! Any idea on what the rectangular shape could represent ? May it be the earth surface portion around the plane influenced by ASN ? I cannot post a picture now, will do as soon as possible Kind regards, Aldo
  20. Hey. Does anyone have suggestions on how to reduce or remove the hard edge squares I am getting? An example of this can be seen in the snow colored square in this image: I would expect that the edges would be more blended with the surrounding tiles and so am suspecting something in my configuration file. Thanks -david-
  21. pcici

    TNCA 2012 P3Dv3 help

    Hi guys i'm having problems with my TNCA scenery in P3Dv3 the terminal building isn't showing up can anyone help?
  22. After migrating to P3Dv4.1, I started do add some sceneries that does not have a installer using the "Add-ons" method, like modern companies (A2A, FSDT, Flightbeam) are doing. In that way, I don't need to copy effects files to the sim folder, keeping the installation folders cleaner. But after adding about 15 sceneries this way, I noticed some collateral effect. Some GSX vehicles loose their textures and even some aircraft like A2A and PMDG stoped to load their textures (and became black). Removing all the sceneries xml from the add-ons directory, makes everything comes back to normal. Now, I'd like to know how you guys are doing. What's the best way to add manually installed sceneries? 1. Use the modern way, through Add-ons folder and xml 2. Use the old way, through Scenery Library
  23. Hi All: Thought some of you might be interested in a discovery I made today on loading times for FSX from a cold boot to the 'Free Flight' screen. I recently upgraded to an SSD for my OS (Windows 7) and FSX. I, however, have several hundred GB of scenery data that won't begin to fit on the SSD so I have it still installed on a hard drive. But with the rest of FSX and W7 on the SSD I expected to see a significant improvement in FSX startup times. I did not. Maybe 30 secs at the most (3 mins before, about 2.5 mins after). Why? The only data not on the SSD is the scenery data. That must be what is still slowing my startup times. I tried some things. As a first test, I substituted the default scenery.cfg file from back when FSX was installed for my current one, expecting a big difference in startup times: No! Barely any difference! FSX was still reading lots of scenery before the 'Free Fligh't Screen would appear. Next I tried an empty 'Addon Scenery' folder (moved my current one outside of FSX and replaced it with an empty one, just like FSX newly installed). Some improvement but still slow (2:22). I have lots of scenery installed in the FSX folders, not just in the 'Addon Scenery' folder. So next I moved all those folders (only my payware/freeware folders, not any of the default folders) outside of the FSX folder structure and retested from a cold start: Big improvement! Startup time a mere 0:20!! So it appears FSX scans all the folders within the FSX file structure for scenery on startup, even when there is no corresponding entry in the scenery.cfg file. So next I put back my scenery.cfg file, but modified it with the new locations of all my scenery folders outside of the FSX main folder. This was very easy to do, just needed to add a "..\" in front of each local= entry for folders that were moved. Shut down the computer, waited a minute or so then restarted. My new boot time, with my 'normal' scenery active: 0:35!! A full 2 minutes quicker than before. I will add that the load times from pressing 'Fly Now' until the cockpit appears, ready for flight, do not change with this technique. So if you normally fly with most of your scenery active this method will not help you. But for me, with hundreds of GB of scenery data, and only a small portion of it active at any one time, it made a very welcome difference. Almost as good as a brand new installation! The only scenery folder I cannot move in this fashion is Orbx. That has to stay where it is. FTX have not provided a way to move it elsewhere. I have 68GB of data in that folder (linked to a hard drive folder). It is costing me 10 seconds in startup time! I could move that 68GB to my SSD but that would nearly fill it. If anyone knows a way to move it so FSX doesn't scan it on startup I would love to know! David CYXE