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Showing results for tags 'testing'.
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TLDR: The red numbers in the jpg are the bottom line percentage performance gains. I wanted FS2020 but had a good inkling it would most likely be a bit of a mess on release so I waited for feedback before purchasing. IMO sure enough, seeing how 1/2 done FS2020 currently is, and how it will be for a while, I have not yet purchased it and won't until the study sim tubeliners are sorted. So instead, seeing as though I have hundreds of $$$ invested in FSX, I decided it was finally time for me to upgrade and see if I can stretch FSX's legs a bit more. The end result is the below accurate as possible personal benchmarks I have done before and after an upgrade of cpu, motherboard and memory. Hopefully this is helpful for other FSX owners. I've tried to keep it apples to apples as possible. The graphs I now see are upside down, oh well, deal with it. 🙂 Both cpu setups were run on reasonable fresh win10 installs. Used 4 distinctly varied scenery/location save points. Recorded 35 seconds of stabilized info with MSI Afterburner. This is bare bones stock FSX retail with Acceleration. (nice to see the MS activation servers are back online, used to have to phone in the code) Important fsx.cfg Settings: AffinityMask=14 BLOOM_EFFECTS=0 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 D3D10=0 CLOUD_DRAW_DISTANCE=8 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 SmallPartRejectRadius=1.0 AirlineDensity=100 GADensity=100 FreewayDensity=100 ShipsAndFerriesDensity=100 LeisureBoatsDensity=100 IFROnly=0 AIRPORT_SCENERY_DENSITY=5 LOD_RADIUS=5.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 DETAIL_TEXTURE=1 WATER_EFFECTS=7
I'm doing some feasibility work on the development of a new add-on for Prepar3d v4. I've not developed for this platform before and I'm concerned about the time overhead of running tests connecting to the sim when the sim takes many minutes to load and stabilize. For sure much can be done by referencing SimConnect in the add-on via dependency injection and then mocking it's behaviour. Most of the unit testing will be done this way. However for integration testing I'm concerned that constantly loading up the sim to run tests will be prohibitively slow. I wonder therefore if there is some kind of SimConnect test harness or emulator available which allows realistic and predictable behaviours to be generated without loading the full sim? I can see that this wouldn't be true integration testing but I suspect it would save hours watching the Sim UI load and settle. Any pointers gratefully received.