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  1. Hi all, After installing a fresh Windows 10, I install FSX: SE. The problem was when I started to install addons. The first addon was Eaglesoft Citation X V2.0, after accepting .DLLs I started the sim, just to find out that all the gauges were missing. Before the formatting all was good (also Windows 10 and FSX:SE). After it I installed CaptainSim 757, and I got this: As you can see the gauges are also missing, but I have accepted the .DLL gauges. I also tried to install FS Force 2, and I got this error message at the begginig of startup screen: Also have this with FSInn, but I think this is an already know issue, and can be corrected. I am starting to be really frustrated, because I already tried to install all the SimConnect in the SDK folder, I tried to turned off UAC, switch all the apps for running as admin, nothing is solving this. Anyone here also have this problem? Kind regards.
  2. Having had a gamepad with only vibration effects, I found that fsx doesnt allow you to set the force feedback levels. The driver that came along with the gamepad also didnt support any level setting. This was unplayable as it kept vibrating at max rate all the time. I have created a somconnect addon that creates the vibration effect based on the following : (developed for Airbus A321 , should also do well with Boeing's ) {Not sure fsx looks into these states for ff calculation } 1. Indicated airspeed 2. Engine rpm 3. Acceleration around 3 axes 4. GroundSpeed ( if on ground ) Other factors with vibration 1. Flaps increment decrement ( step wise ) 2. Spoiler toggle ( fully extended/fully retracted ) 3. Landing gear up/down 4. Stalling 5. Overspeed 6. Landing force Those who only have vibration effects in their gamepads, do try it out.. How to install ? 1. As usual with all addons, download the dll to a path and if on Vista or above and modify dll.xml at C:\Users\<Username>\AppData\Roaming\Microsoft\FSX\ as follows: {For XP, this file is in a different folder, need to figure it out.} Add the following section towards the end of the dll.xml just before </SimBase.Document> <Launch.Addon> <Disabled>False</Disabled> <ManualLoad>True</ManualLoad> <Name>ForceEffects.dll</Name> <Path>D:\Path\ForceEffects.dll</Path> </Launch.Addon> 2. This will ask permission to load the dll when you start fsx. Click 'ok' or 'yes' wherever needed. 3. Also, remember to DISABLE forcefeedback from fsx settings and do not connect more than one ff enabled controllers while trying this out. Dll information on AVSIM Library: UploadID: 317632 Name: ForceEffects Size: 8 kb MD5 sum: aa5cf40064a859269c6a8f2142bb97f8
  3. I have to say I have been a devout follower and FSX flight simmer since the late 90's. But, after hours, days, and even weeks trying to network a simulator PC to a secondary PC, I'm throwing in the towel. Sure, I have some unplanned moments of guessing brilliance that have made the connection work in the past and I have enjoyed a few hours of the most realistic flying I could possibly have sitting in the comfort of my home office. But, who in God's name can call this fun when you spend 3/4 of the time "working the bugs out" of this stupid thing called Simconnect, as you spend flying? There is always something whether it's miss-matched MSI's (simconnect clients), a ISP change in IP addresses that aren't static, a firewall port that is duplicated or not open. And all this crap of having multiple Simconnect clients on your machines so the odds are increased that 2 pc's will actually talk to each other? Oh, and then make sure you put this .ini file here, and .cfg file there, blah, blah, blah.. I fly a Cessna 172 in real life and I can tell you it would be easier for anyone to get a full-on type rating in a B767 than it is to network FSX SDK clients on an alternate PC to allow the primary PC to do the primary job of giving you a most realistic aircraft flying experience with FSX. The whole thing in my mind is designed to be a test of how much one will endure to make the process enjoyable -or- just give it up. I'm sure if someone out there could design some fail-safe uncomplicated networking application, there would be many more virtual pilots in this world. Sad, but true. This is a joke and I hope I never have to look at another SimConnect Client version again. I just bought a Phantom 4 drone ($1400) and am sure to experience my pleasure of flight in a much easier way and have beautiful pictures and videos to prove it. Goodbye FSX. Microsoft probably saved millions of dollars in support by letting this application go. Nothing but nonsense for anyone who is really into this hobby seriously.
  4. my addon bar is only showing fsuipc and not my other addons that are installed, the addons all have been enabled in the dll.xml and exe.xml. my simconnect diagnose output looks like this: 0.00000 SimConnect version 10.0.61259.0 0.00901 Server: Scope=local, Protocol=Pipe, Name=\\.\pipe\Microsoft Flight Simul ator\SimConnect, MaxClients=64 0.01222 Server: Scope=local, Protocol=IPv6, Address=::1, Port=51459, MaxClients= 64 0.01453 Server: Scope=local, Protocol=IPv4, Address=, Port=51460, MaxCl ients=64 0.01841 File not found: Path="C:\Program Files (x86)\EZCA\EZCA.exe" 0.02296 Panels data export found and set to 20AF19E8 0.02401 DLL Loaded: Path="PMDG\DLLs\PMDG_HUD_interface.dll" Version="" 0.05552 DLL Failed to load. Check for missing dependencies. 0.05572 DLL Load Failed: Error=-3 Path="C:\Program Files (x86)\FS Recorder for FSX\FSRecorder_FSX.dll" 0.15014 Panels data export found and set to 20AF19E8 0.87128 DLL Loaded: Path="Modules\FSUIPC4.dll" Version="" i have uninstalled ezdok so i have no idea why it is showing up in the dialog but the other addons are installed but don't show up in the menu bar. Please help me!!!! PS this is my dll.xml <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>dll.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> <Name>Object Placement Tool</Name> <Disabled>True</Disabled> <ManualLoad>False</ManualLoad> <Path>..\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Traffic Toolbox</Name> <Disabled>True</Disabled> <ManualLoad>False</ManualLoad> <Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Visual Effects Tool</Name> <Disabled>True</Disabled> <ManualLoad>False</ManualLoad> <Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Special Effects SDK\visualfxtool.dll</Path> </Launch.Addon> <Launch.Addon> <Name>PMDG HUD interface</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDG_HUD_interface.dll</Path> <DllStartName>module_init</DllStartName> <DllStopName>module_deinit</DllStopName> </Launch.Addon> <Launch.Addon><Name>FS Recorder</Name><Disabled>False</Disabled><ManualLoad>False</ManualLoad><Path>C:\Program Files (x86)\FS Recorder for FSX\FSRecorder_FSX.dll</Path></Launch.Addon> <Launch.Addon> <Name>FSUIPC 4</Name> <Disabled>False</Disabled> <Path>Modules\FSUIPC4.dll</Path> </Launch.Addon> </SimBase.Document>
  5. I am getting back into programming a managed application with SimConnect and while I have read the SDK documentation and gone through the examples I am totally lost at what they claim it is possible to do. The Events section lists about 14 failures including engine failures (one for each possible engine), pitot blockage, pitot static, brake failures and system failures (vacuum, electrical, hydraulic). But there is no single example on how to actually trigger any of these failures or query the simulator about the current state of the failures. // subscribe to Engine Failures simconnect.MapClientEventToSimEvent(EVENTS.FAIL_ENGINE_1, "TOGGLE_ENGINE1_FAILURE") simconnect.AddClientEventToNotificationGroup(NOTIFICATION_GROUP.BasicFailures, EVENTS.FAIL_ENGINE_1, false); // set the group priority simconnect.SetNotificationGroupPriority(NOTIFICATION_GROUP.BasicFailures, SimConnect.SIMCONNECT_GROUP_PRIORITY_HIGHEST); and then I tried triggering with: simconnect.TransmitClientEvent(00000001, EVENTS.FAIL_ENGINE_1, 1, NOTIFICATION_GROUP.BasicFailures, SIMCONNECT_EVENT_FLAG.DEFAULT); and with simconnect.SetSystemEventState(EVENTS.FAIL_ENGINE_1, SIMCONNECT_STATE.ON); neither of them work.
  6. I have read, I don't know how many, a lot of posts for this problem and tried most all of the suggestions with no luck so I'm posting here to see if anyone can help with this. While attempting to install SimConnect on my second computer I managed to screw up SimConnect all together. I tried undoing what I had done to no avail. I finally bit the bullet and removed and reinstalled FSX SE. I still have the problem. I installed Ezdok and when I brought the sim up there was no add-on tab to select although in the drop down view selection Ezca VC cam – 00 is shown. The normal view don't work other then the selections in the drop down view menu. I get the, I imagine, typical errors now like, Can't initialize SimConnect and If SimConnect doesn't start in 50 sec, etc. I installed FSUIPC4 and I now have an add-on selection tab but only FSUIPC4 shows there and it does seem to work. I installed GSX and it doesn't connect either. I have installed the various SimConnect .msi files (4). The one in the 'lib' folder and the 3 legacy versions. When I run Ezdok configure it says the 4 SimConnects were found, switching to When I run the registry selection in Ezdok config, it shows ezsc.dll and dx8vb.dll succeed. I checked for the winsxs folders and the 4 versions of SimConnect are there. I removed all but the original versions of SimConnect .cfg and .xml files although I'm led to believe that these shouldn't matter. I have gone into Steam 'properties', 'local files' and selected “Verify integrity of game cashe”. The first time I ran that it showed 1 bad file. I have tried that again and that message doesn't appear. When I start FSX SE after that it shows that SimConnect client is being installed, version 10.0.62615.0. Then it says configuring DLC and shows 7 steps. My current Steam build is shown as 1550585. I obviously don't understand all that I know about this so thanks for any suggestions you might have. :smile: Bill Edit: Spelling
  7. Hey! I'm having a problem. I have few planes that no longer work with Prepar3D. For example, the Embrear and the PMDG 747. Both aircraft bugging. When I load this plane, It spawn my plane without gear and the joystick all the way to the left. For people who have been intrinsically PMDG has been purchased, Embrear has been purchased and P3D has been bought legally. I'm constantly looking for solutions. Some say i have to install simconnect. I did this but it still does not work. Also with reinstallations. I hope some people knows a solution, Greetz! Glenn Callens SCREENSHOT: https://gyazo.com/21054b665a4d9d190bc3298588b78cda https://gyazo.com/b52fb46ce946b2a66bad93577fe1b74f
  8. Hello Guys, At the moment I deal with the 737 NGX SDK, because i want to create my self homecockpit. for this I need the SDK from the NGX. In the "Options.ini" file I have set data enable to true. In the SDK folder from the NGX is an example. I use Microsoft Visual Studio 14 to program the sdk. the fsx sdk have I already installed. In the core utilities kit i can found the simconnect sdk in this folder i found the "SimConnect" header file and the library(.lib). I have copy the example file in my project. And compile this. in the console i will get lots of errors: I have make an screenshot from the output: http://prntscr.com/cwn8sk The libaray(SimConnect.lib) file i have add the lib so: Project -> PMDG Properties -> Linker -> Command Line -> Additional Options -> SimConnect.lib The Lib file is my project folder. Here is an screenshot from my project in visual studio: http://prntscr.com/cwncut Can samebody tell what i have maked wrong or to fix this errors? Thanks Jan.(Sorry for my bad English, i came from germany)
  9. Hi All, Decided yesterday that I'm going to move years of summing work into FSX-SE due to performance increases. I run a network setup using two machines, one for gaming, one for support with programs such as EFB, ASCA, AS2016. I always used to use froogles sim connect video to get everything working but that's kind of irrelevant now.. Does anyone have a link to a decent video or text guide for getting this stuff working again?? Thanks in advance
  10. Ok, so I just joined a part 141 flight school to wrap up my instrument license and I have been flying a 172R so I thought it would be a good idea to get A2As 172R cause everyone's crazy about it. I jump in the plane on the sim and nothing works. I go into the maintenance hangar and everything is broken and I can't fix anything. Some people have had the same problem and they all say the solution is installing simconnect. I honestly have no clue what simconnect is or how to install it! Can anyone point me in the right direction? I'm in P3D V3! Wait I figured it out I think. I went into the P3D V3 redist thing, found the bottom one that said Fsx-SP2... I went in found a simconnect thing... Installed it and now my 172 works! Idk LMAO! Wait I figured it out I think. I went into the P3D V3 redist thing, found the bottom one that said Fsx-SP2... I went in found a simconnect thing... Installed it and now my 172 works! Idk I can't figure out this post thing... Sorry.
  11. Hi all, getting CTD with Flight Crew A320. Looks like SimConnect and FS2Crew haver some issues. HAd this now for several times. Any idea how to sove this? System.Runtime.InteropServices.COMException (0xC000014B): Ausnahme von HRESULT: 0xC000014B bei System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) bei Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveDispatch(SignalProcDelegate pfcnSignal) bei Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveMessage() bei Flight_Crew_A32_.Form1.DefWndProc(Message& m) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.ContainerControl.WndProc(Message& m) bei System.Windows.Forms.Form.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: Win32-Version: 2.0.50727.9151 (WinRelRS6.050727-9100). CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- Flight Crew A320_x86 Assembly-Version: Win32-Version: CodeBase: file:///C:/Program%20Files%20(x86)/Flight%20Crew%20A320/Flight%20Crew%20A320_x86.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: Win32-Version: 2.0.50727.9149 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/ ---------------------------------------- System Assembly-Version: Win32-Version: 2.0.50727.9149 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/ ---------------------------------------- System.Drawing Assembly-Version: Win32-Version: 2.0.50727.9149 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/ ---------------------------------------- System.Configuration Assembly-Version: Win32-Version: 2.0.50727.9153 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/ ---------------------------------------- System.Xml Assembly-Version: Win32-Version: 2.0.50727.9149 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/ ---------------------------------------- mscorlib.resources Assembly-Version: Win32-Version: 2.0.50727.9151 (WinRelRS6.050727-9100). CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- RAG.Library.Framework2 Assembly-Version: Win32-Version: CodeBase: file:///C:/Program%20Files%20(x86)/Flight%20Crew%20A320/RAG.Library.Framework2.DLL. ---------------------------------------- Microsoft.FlightSimulator.SimConnect Assembly-Version: 10.0.61259.0. Win32-Version: 10.0.61637.0 (FSX-Xpack.20070926-1421). CodeBase: file:///C:/WINDOWS/assembly/GAC_32/Microsoft.FlightSimulator.SimConnect/10.0.61259.0__31bf3856ad364e35/Microsoft.FlightSimulator.SimConnect.dll. ---------------------------------------- msvcm80 Assembly-Version: 8.0.50727.9672. Win32-Version: 8.00.50727.9672. CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9672_none_d08f9da24428a513/msvcm80.dll. ---------------------------------------- irrKlang.NET2.0 Assembly-Version: Win32-Version: . CodeBase: file:///C:/Program%20Files%20(x86)/Flight%20Crew%20A320/irrKlang.NET2.0.DLL. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: Win32-Version: 2.0.50727.9149 (WinRelRS6.050727-9100). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/ ----------------------------------------
  12. I've been looking at Pro ATC X for a while, however, I have always had problems with SimConnect installing. When I download it from fspassengers, none of the 3 programs install. This is the only issue preventing me from purchasing it. Thanks in advance, Luke Dunkley
  13. Hi, i have problem. I installed pmdg 737 and it works fine but b777 not working. Black gauges, no gear... I installed all simconnect but without change. I´m running installer as admin. P3D v3.4
  14. I have recently moved from FSX SP2 to P3D v3.4. I have no further need now for FSX but I'm wary of uninstalling it because I don't know what impact it will have on SimConnect. I have three versions of SimConnect and various software I have will probably need one of those versions in P3D. Can I safely uninstall FSX SP2 without it affecting my SimConnect entries?
  15. Hello everyone! Has anyone of you managed to run successfully the "PMDG_NGX_ConnectionTest.cpp" example in P3D v4 from the SDK folder? On my side, I have some issues: What is working: It runs and connects correctly to SimConnect: I can use the shortcuts "Shift + Ctrl + B/C/D". What is not working: - Shortcut "###### + Ctrl + A" (ie toggle TaxiLightSwitch()) - Entering into ProcessNGXData() function. (I checked with printf). It seems to me that the 2 lines to put in the "737NGX_Options.ini" ([SDK] EnableDataBroadcast=1) don't work. Has anyone of you faced the same situation? Thank you .
  16. I'm doing some feasibility work on the development of a new add-on for Prepar3d v4. I've not developed for this platform before and I'm concerned about the time overhead of running tests connecting to the sim when the sim takes many minutes to load and stabilize. For sure much can be done by referencing SimConnect in the add-on via dependency injection and then mocking it's behaviour. Most of the unit testing will be done this way. However for integration testing I'm concerned that constantly loading up the sim to run tests will be prohibitively slow. I wonder therefore if there is some kind of SimConnect test harness or emulator available which allows realistic and predictable behaviours to be generated without loading the full sim? I can see that this wouldn't be true integration testing but I suspect it would save hours watching the Sim UI load and settle. Any pointers gratefully received.
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