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  1. Hey guys, after the release of the sharklets by FSL I was happy to have a EFB. But on tests it crashs or better simply closes. Sometimes it says "P3Dv4 need to close there was a problem searching for windows solution" and sometimes simply nothing. Below I copy you the crash log but I saw ucrtbase.dll and error code c0000409. I updated Visual Studio and run sfc /scannow (from a command prompt). No result. The thing is that it seems all rest is working good also the FSL normal airbus is flying and doing good and a small flight. Also PMDG and standard planes. When removing the sharklets also it works fine. So the problem is with the sharklets. I read some reports with v5 but they did not help me as I'm using v4.5. I also have not installed anything as I was longer time not home and came back after the release. So the "test" of the airbus was the first thing after some month. Crash log:
  2. Yesterday I decided to fly out from a default airport in P3Dv5 instead of only using my payware ones. I started at a small military field in southern France LFTH for a short flight to Nice. The default taxiways were obscured by grass so after much investigation I discovered the UTX layer Europe Airports was responsible for this problem. Deactivate it and all taxiways return. But that layer includes many AFCAD files for airports that include additional parking positions so it's useful. I posted my findings over on the Flight 1 UTX support forum and I'm still awaiting a reply. The same problem exists at LIMJ - Genoa and you can see in my post the problem doesn't occur in P3Dv4. So something is different in v5 and I suspect it's altitudes of many airports is different. LATER: The problem also exists in v4 and even in P3Dv3. I even went as far as deactivating all 3rd party scenery and add-ons leaving UTX Europe as the only extra scenery. Still the problem exists. Could those of you with UTX Europe place your aircraft at LIMJ and switch to an overhead map view please. Can you see the taxiways? If you can't I'd appreciate you posting on my topic to reinforce my belief there are problems with this addon in v5. https://www.simforums.com/forums/topic64378_post412200.html#412200
  3. Hi! I would like to introduce you to a new project. It is a Chevrolet Suburban: This picture shows the metallic livery of the Chevrolet. It is available in two other finishes: white and black The Chevy is currently still in development, but he is already very advanced. Next to me two other developers are working on this project - it's actually a joint project of Rob Barendregt, Manfred Jahn and me. My job is to create 3-D modeling and texturing. Manfred and Rob's tasks include dain, to create the driving dynamics (Rob) and to fill the virtual cockpit with "life" (Manfred). Manfred also wrote the code for the virtual cockpit displays, a functional brake light and the WindshildRainEffect. From Rob comes the programming for the transmission and the driving dynamics. The driver of the Chevrolet The WindshildRainEffect. The effect can be seen on all glass surfaces! The inmates can be loaded via the Fuel and Payload menu: New virtual 3-D cockpit of the Chevrolet with all the important displays: speedometer, tachometer, fuel gauge, battery etc Examples of clickspots and gauges in the virtual 3-D cockpit. The clickspots can be operated both inside and outside Features (so far) - Full PBR Add-On - Brake lights and Starter Button via LUA material scripting - 3 inmates, female/male - Inmates via P3Dv4 Fuel and Payload menu selectable - Animated raindrops on glass surfaces (WindshildRainEffect) - Raindrops visible in the internal and external model - Headlamps with dynamic lights, taillights as FX effects - Countless clickspots for countless animations - 3 finishes, one with a metallic look - Tinted windows Special functions - Virtual Cockpit Displays Speedometer Rev Counter Fuel gauge Voltmeter Battery indicator Oil pressure gauge - Automatic transmission including reverse gear - Customized ability to control the accelerator and brake pedals with joystick/yoke/rudder pedals - Vehicle dynamics were programmed according to the manufacturer's performance data - Squeaky tires with too fast cornering, heavy braking and acceleration - Realistic Chevrolet Parking Brake (animated foot pedal) - Animated accelerator and brake pedals - Realistic sounds for windows, doors, wipers etc - Drifting - Horn Animations incl. Clickspots - 3-stage windscreen wiper front/rear - Window lift for all windows - Starter button - Light switch for internal/external light - Sun Visors - Armrests - Doors - Tailgate - Hood - Driver - Parking brake Special feature - Avatar Niels - Animated fragrant tree
  4. A lot of you who use P3Dv4 with Active Sky have probably experienced the problem that when flying during sunset/sunrise with a thick overcast cloud layer, your frame rate tanks to unacceptable levels. More than four years ago, I made a video, in which I showed how to improve the performance in P3Dv3 during such conditions. In the following new video, I will revisit this problem, but this time I am using P3Dv4. You will learn how to improve the cloud performance under critical cloud conditions in a very quick, flexible and convenient way. Highly recommended!
  5. Just a nice casual flight from Pago Pago to Ofu Village on a very rainy day. Take off from PagoPago NSTU - 2 passengers and 60 KG of luggage on a choppy day makes the A2A a very different handling beast compared to one person and smooth clear skys. Alaufau island appears through the mist after some 60KM of flying. Prepping to land, it rained all the way. And on the ground. Parked for the day. If it had have been a real flight airsickness would have overtaken I'd hazzard to guess, so choppy and a challenge to fly. Looking out over the beach. I guess in the next week there'll be an influx of MSFS pics, I'm hopeful someone can do the same series. I'd like to see a compare. Cheers R
  6. Some times when I am in LNM, I get all my screen boxes screwed up and become totally lost as to how to get it back to "standard". My map box must be some where buried? I can spend a lot of time flicking and clicking until I stumble on a reasonable setup Anyway, is there a "master reset" button some where that I can get all boxes back in their standard place. Ged
  7. Testing out the new build. Short flight in a Qantas 747-400ER.
  8. I have a problem with my TBM 850 glowing at night. I don't know how to fix this, I attempted to make a tomato shade reflection profile but it didn't go so well. I'm using dynamic reflections and dynamic light in p3d, disabling these didn't give me a different result.
  9. Hello pilots, I have found a error, that this building disturb jetways. Any solutions? (P3Dv4) https://www.bilder-upload.eu/upload/c2c665-1558805606.png My EDDM sceneries are at the top look here: https://www.bilder-upload.eu/upload/93578a-1558805756.png Thank you in advance Ferias
  10. I wanted to install tomato shade for p3d v4.3 but I´ve had problems after I installed it. I've already put the reflection profiles on some aircraft. First, the model of all aircraft, regardless of whether they had been configured or not with the profiles, was transparent and seemed to be missing, later when loading a scenary the textures of the ground seemed to be affected as well: https://imgur.com/2apaY9c https://imgur.com/uARQxID I read some things on reddit and someone recommended unchecking the option of extended reflection rendering in tomato shade. At first it seemed to fix the problem, the planes that had not been configured with profiles had been fixed, but those that had been configured with the profiles were now white on the loading screen and black when they loaded: https://imgur.com/VAhBAkx https://imgur.com/6i6RSPE I´ve deleted the p3d shaders folder in appdata, uninstalled PTA, Re shade, reinstalled p3d but the problem seems not to be fixed. Settings: https://imgur.com/Nt6VR9W https://imgur.com/4YVtceM https://imgur.com/utqPTsI https://imgur.com/fFcqDsf Specs: i5 8400, 16gb RAM, gtx 1060 3GB
  11. Hi all, Just a few shots to share; resized, sharpened and colour deepened. My first shots with P3D! Play nice.. Regards
  12. These were two of my favorites this morning!! ASA66 PAJN-KSEA
  13. Cloud shadows disappear when i zoom in on a view! P3D V4,3 Anyone have similar problem and has fixed i would appreciate a solution! Thanks!
  14. Does anyone have any experience with setting up the Warthog correctly with the 717? I have the registered version of FSUIPC 5 for v4 and I think I deactivated all of the P3D axis controls. However, when I try to set it up in FSUIPC, when I get back to the sim, the throttle seems to activate revers thrust first and then when I advance the throttles more, throttle 1 and throttle 2 don't advance in synch even though they are linked on the throttle itself. Can anyone point me in the right direction with some steps to fix this? Thanks!1
  15. In my opinion, the summer textures for ground and trees are too green in V4. Is there a way to change that and make them darker? I have ORBX Vector and all of the North America packages so I am not sure if that has anything to do with it. Thanks
  16. I am trying to utilize P3D v4's multiplayer functionality to connect with another simmer over the internet. Unfortunately, I haven't been able to find a way to connect with another player outside of a LAN. We have tried connecting directly to each other's IP address with "unable to connect" messages. Has anyone had any success with multiplayer? Any thoughts or ideas would be much appreciated.
  17. Zimmerbz


    Are there any recommended PTA settings (I forget the official name of the files) out there that can be shared with me for realistic settings for tubeliner flying? Thanks!
  18. Second flight without NAV tuning to ILS freq? It makes approach to the runway normally, after pressing VOR LOC nothing happens, APP button also doesn't tune to ILS?!, Both NAV's on the right frequency (KIAH 33R 110.9). Plane started descending like nothing happens straight to the runway like ILS is tuned on for normal landing. Of course I had to manually land which is fine on clear WX and good visual but no warning...etc. Anyone experienced something similar. FMC set up correctly, STAR OK, TRANS OK as well, all good, speed ok, just unable to catch LOC and GS. GS displayed on the PFD. Aircraft really behaves normally during flight, normal descend, meets all restrictions, VNAV path normal, just doesn't tune to right frequency.
  19. I have been experimenting with wx add-ons this week. I would like to get some advice on what the experience has been with the - weather rate of change slider in sim Question: I wonder if you the weather injection working better when the slider is off or on.....set in the sim? It also seems that the sim wants to reset that slider in my situation to zero every time I start the sim Perhaps it does not matter as a 3rd party weather solution takes control regardless but I'm not sure i understand what is best or going on behind the scene BTW. I'm experimenting with fsrealwx and fsxwx with (envtex or soft clouds ) .They all seem to work but I'm not sure I'm getting the best results I like to fly with real weather injected from the 3rd party ap Advice? Peter
  20. Please, could anyone help me out here ... The blurries, especially over GEN and GES and UK from ORBX are killing me. I've tried every trick in the book, and read extensively across the Internet and tried every tweak and suggestion and still when I fly over any 'third layer' of scenery, either ORBX or other photoreal scenery then it's blurries all over the place! I've reinstalled P3D4.1 already ... it did not help I've disabled FS_Global_NG_FTX ... it didn't help I've 'migrated' a few times in FTX Central ... it didn't help I've added TEXTURE_BANDWIDTH_MULT= all the way from 40 to 150 as suggested on other forums ... it didn't help I've added FFTF from 0.01 all the way to 0.3 as someone claimed it cured his blurries ... it didn't help I've stayed away as far as possible from AffinityMask because that's a definite blurrie puke on my rig ... it didn't help I've deleted prepar3d.cfg and started all over again because all the BS in cfg files doesn't do anything but trouble ... therefore it didn't help I've even installed Lasso and although there is a definite improvement in smoothness, (less stuttering) ... it didn't help with the blurries I've tried HT on and off in the BIOS and it makes no difference on my rig although I do think HT OFF is the better option for smoothness ... but the blurries remain I've already posted on ORBX and LM P3D4 forums ... they didn't help BECAUSE - on my i7 7700 @ 4.2 and 32GB DDR4 with a 1080Ti on Win10x64 with 4K monitor, it should really really not be a problem! It seems to me, after many years of FSX experience, that you have the 'default' ground layer, then you add Global, then comes Europe_LC, and on top of it you add Terrain Scenery like GEN, GES, NOR, UK and to finish it off you have 3rd party scenery and then P3D4 on my rig just go, "okay, I give up!" It's not so evident when flying over areas that has no Terrain Scenery ... e.g: when flying over Italy or France with only Europe_LC there is hardly any blurries but the moment I hit Germany, it's all over the place until I switch it off in SCENERY I will really appreciate some help here! Please and thank you.
  21. Hello Everyone, I need some help on choosing the best monitor in market for P3D V4. Between a 4k and an ultrawide (21:9) with 1440p resolution, which would bring the best immersion and performance? I´m thinking of buying a 34" display with a refresh rate greater than 100Hz and G-sync technology (I have a GTX 1070). Is there any other spec that I should include in my search? Perhaps response time? From my research I´ve learned that performance with a 4k resolution isn´t affected drastically since P3D´s engine is mostly CPU bound. Is this true? Will I see a lot of difference between 4k and 1440p? Does a 21:9 aspect ratio has big benefits over a 16:9 with regards to immersion? Please help... My Rig: ROG Maximus Hero VIII i7 6700@4.6ghz Nvidia GTX 1070 16Gb Ram
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