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Found 13 results

  1. My CNC3 Brampton – Caledon Airport scenery released. You can download it at https://flightsimulation.romandesign.ca/ in Lite (free) and Pro ($15) versions, and you can also download my free scenery enhancement packs there for Toronto, Mississauga, Oakville and Niagara areas. For free downloads you just add to cart and check out, it will only ask for a name and an email, so I could notify you of updates. No address or billing information is needed for free or pro. PayPal checkout will only engage for a paid version. I've been working really hard on that one, and hope people will enjoy it. Toronto area certainly needs some love and care in MSFS. I hope my efforts are not in vain and increase immersion, realism and enjoyment of the area for many fligtsim enthusiasts. If there is enough interest and demand, I will continue my work for other Toronto area airports. CNC3 Brampton – Caledon Airport Pro is a meticulosly detailed scenery of a well-known local GA airport in Toronto area, where many of GTA enthusiast learn to fly and enjoy flying for many years. It was designed from scratch for Microsoft Flight Simulator 2020. Version 1.0 – Official release version CNC3 Brampton Caledon Airport is a well-known local GA airport in Toronto area, where many of GTA enthusiast learn to fly and enjoy flying for many years. The airport is famous by it’s signature blue GA hangars with red roofs and mostly open aircraft pods, and a large open-air tie-down parking area. The original generic scenery looks unrealistic and has many issues, including the lack of the parking area, “baked-in” aircraft silouettes, unnstural grass texture etc. This scenery is replacing 28 generic hangars with a custom 3D models and model variations and includes a total of 38 hand-modelled buildings, as well as plethora of custom and stock objects carefully placed to increase realism and immersion. Here's a quick demo video (BTW I composed the music too, for the opening of my prog rock band gig): FEATURES 38 Hand-modeled 3D buildings throughout the airport 28 signature blue semi-open hangars with red roofs modelled Custom start parking spots on the apron (Ramp 11) and inside the hangar (Ramps 14 and 15) Improved and redrawn taxiways, added missing lines and markings Corrected and masked textures and terrain features Multiple aircraft models parked in correct parking areas and inside signature open hangars Main airport building with parallax windows and signage Hand-modelled ultra-detailed small airport beacon on the main building’s roof, replacing unrealistic default large beacon tower The Great War Flying Museum hangar with parallax windows and surrounding area Museum exhibition building with signage 3 accurate customized WWI fighter airplanes rolled out in front of the museum hangar, as they often are during public events – Fokker D1, SPAD S.VII, Royal Aircraft Factory S.E.5 4 Seasons Aviation building and area Welcome airport sign with embedded props and surrounding vegetation Custom-made Canadian flag Custom aprons and aircraft parking, with signature tie-down parking spots Realistic Fuel area with appropriate equipment, personnel shed and correct night lighting Custom night lighting of hangars, illuminating the planes inside and hangar sides Authentic streetlamps around the main building Parked cars, airport vehicles, painted car parking spaces and blocks, picnic tables, fences, vegetation and other random objects added at correct spots for more realism Hand-drawn custom helipad at accurate location Few remaining autogen hangars replaced with more suitable models Wooden walking bridge between the main building and apron, including 2 decorative boulders and picnic area Added a windsock at the correct position with night lighting Several animated people around the airport
  2. I'm really impressed by what the guys with A320 addon did and really inspired me to learn how to program panels and switches. I'm really bad on designing aircraft models and graphical stuff but I know a good share of programming. I have downloaded the SDK and installed the plugin in VS2019. But how do I start? The SDK documentation seems to be for people already experienced on Prepar3D and FSX. So is there a newbie documentation?
  3. "Microsoft Defender SmartScreen prevented an unrecognized app from starting." I'm baffled that the SDK for MICROSOFT Flight Simulator is not recognized by Microsoft Windows. I downloaded the SDK by clicking on the appropriate menu from inside the game itself, so it should be the real deal. Anybody else encounter this issue? Of course I can "run anyway", but I just want do so with a clear conscience, LOL. Perhaps it's because I haven't done a Windows Update in awhile that it isn't recognized, or perhaps this is just another oversight that we grow to expect from Microsoft. 🤷‍♂️ Thoughts?
  4. I'm trying to figure out how to open up a default airport in the Project Tool, so that I can edit its properties, I just landed at LKPR and the PAPI for RW24 is seriously off. One can clearly see in the orthoimage were it SHOULD be. But it is way towards the threshhold and basically half sitting on the runway itself. Stuff like this should be easy to fix, if there is a way to open the airports file. But how do I do that?
  5. I've noticed this especially on FSDT's airports, KIAH and a few others that I can't remember. But when you have dynamic lights on and then turn on your runway lights on PMDG 747/777, the runway texture is extremely grainy and fuzzy looking and it looks absolutely terrible. What's the cause of this and will there be an update to fix this problem? I don't recall seeing this at other airports but I will have to make sure and do some more testing to see if this also happens with other scenery as well.
  6. When using the SDK to control the 737NGX I experience strange behavior when controlling the MFD buttons such as EVT_MPM_MFD_ENG_BUTTON and EVT_MPM_MFD_SYS_BUTTON. When I send a control with parameter 1 the button gets pressed and the MFD changes, but when I send a parameter -1, the button is released but the function is activated again, resulting in another change in MFD. How should I properly release the button press without activating the function again? Thanks! Emile van Gerwen. (737NGX on P3D v2.5)
  7. We received the following press release today from our friends over at DCS: Quote: MOSCOW, Russia – October 1st, 2013 - Flight simulation developers Oleg Maddox, Ilya Shevchenko, and Igor Tishin, are happy to announce that they will be releasing the Eagle Dynamics Graphics Engine (EDGE) landscape editor SDK to the backers of their ongoing DCS WWII: Europe 1944 Kickstarter campaign. Announcement video: http://www.youtube.com/watch?v=rCauXtM1Gjk&hd=1 The SDK can be used to create new landscapes for the DCS WWII project. It's an all-in-one tool that combines a 3D object library, texture manager, and a landscape editor. With a full 24-hour day cycle, options for multiple seasons and time periods on the same map, and industry-best level of detail, EDGE is designed for and tested by real pilots to ensure it meets the highest standards of realism. The developers hope that the DCS WWII community can organize a concentrated effort to design and create one or more new landscapes for the upcoming flight simulation. The SDK should be available to project backers later this year. The Kickstarter campaign for DCS WWII: Europe 1944 has successfully reached its base funding goal, and is now working to reach a stretch goal that adds the Messerschmitt Me.262 jet fighter to the simulation. The project is scheduled for a Fall 2014 release, with Alpha and closed Beta access to project backers. DCS WWII: Europe 1944 Features: Detailed recreations of famous WWII aircraft, including the Republic P-47D-28 Thunderbolt; Supermarine Spitfire Mk IX; Messerschmitt Bf-109K-4; Focke-Wulf FW.190D-9; and the North-American P-51D Mustang. Meticulous modeling of individual aircraft systems. Combat theater map painstakingly recreated from period maps. Rich single-player experience recreating famous battles from both sides. Dynamic weather and seasons add a beautiful backdrop and additional challenges to each sortie. For more information, please visit http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944 Unquote
  8. Hi all, I'm a developer and really love boeing 777. That's why I'm making a home cockpit project. Unfortunately, I recognized there is some problem with the SDK when it work with P3DV3. It's outdated and it has some wrong Event ID, wrong data struct. I want to contact to PMDG 777 developers for supporting but I can't. How can I contact them ? If I make a topic there, would they support me ? Regards, Duc Trinh PS: There is some pics about my project : Pedestal: Throttle and spoiler with motorized CDU EFIS for FO and CAPT MCP and DSP Pedestal
  9. I'm writing a little out-of-process fuel manager/controller and have two questions... I can match-up all the EVT_OH_FUL_* events #defines from SDK\PMDG_747QOTSII_SDK.h with their corresponding switches on the overhead, except for these two.... #define EVT_OH_FUEL_PUMP_AUX_L (THIRD_PARTY_EVENT_ID_MIN + 108) #define EVT_OH_FUEL_PUMP_AUX_R (THIRD_PARTY_EVENT_ID_MIN + 109) Am I missing a couple of AUX Pump switches somewhere in the flightdeck? Or perhaps they apply to a specific aircraft configuration only? Also, I can't find an event for the "Defuel Reserve 2&3 XFER" (on/off) switch, located behind the breakers at the very rear of the overhead , Does this not have an event ID #defined? Many thanks, Tony Hanratty
  10. Hello Guys, At the moment I deal with the 737 NGX SDK, because i want to create my self homecockpit. for this I need the SDK from the NGX. In the "Options.ini" file I have set data enable to true. In the SDK folder from the NGX is an example. I use Microsoft Visual Studio 14 to program the sdk. the fsx sdk have I already installed. In the core utilities kit i can found the simconnect sdk in this folder i found the "SimConnect" header file and the library(.lib). I have copy the example file in my project. And compile this. in the console i will get lots of errors: I have make an screenshot from the output: http://prntscr.com/cwn8sk The libaray(SimConnect.lib) file i have add the lib so: Project -> PMDG Properties -> Linker -> Command Line -> Additional Options -> SimConnect.lib The Lib file is my project folder. Here is an screenshot from my project in visual studio: http://prntscr.com/cwncut Can samebody tell what i have maked wrong or to fix this errors? Thanks Jan.(Sorry for my bad English, i came from germany)
  11. Greetings virtual pilots, Welcome to the content creation/modding thread! When we announced DTG Flight School and DTG Flight Simulator one of the very first questions that we were asked was “Will there be an open, publicly released SDK?” Since that day you have not stopped asking us this question, so we completely understand that being able to create your own content is extremely important to the flight simulation community. From professional developers producing the well-known add-ons that we all love, to the bedroom developers, there are loads of you who spend your free time creating liveries, missions, aircraft, airports/airfields and other freeware and payware. We recognise that flight simulation would not be what it is today without the hard work and dedication of content creators, and we fully intend to continue this tradition with Dovetail Games Flight Simulator. We also recognise that technology has advanced substantially since the FSX SDK was released with FSX Deluxe back in 2006. Ten years ago the modding and user generated content (UGC) scene was a lot different from how things are today. Over recent years we have seen modding and UGC move into the mainstream across both PC and consoles. More and more titles are now arriving with comprehensive editors and tools, while services like Steam Workshop make it easier than ever for players to share their content. We know the needs of livery creators are very different from the needs of sound pack creators; that the requirements of mission designers are not the same as airport creators. Over time, we fully intend to provide content creators with the tools that they need in DFS, however in order to do this to best of our ability, we have a few questions we need you to answer: Why do you want an SDK? What exactly do you currently use the FSX SDK for? What sort of content do you create with it? What does your workflow look like? Are there certain things about the current SDK that annoy you or that you wish were different? Would some sort of scripting tool or editor be more useful to you? What third party tools or software do you use with the SDK? Photoshop, Blender The more you can tell us, the more we can understand how to make the content creation process more enjoyable for you! - Martin
  12. Hello guys, I have 2 computers. I wrote a code which is using PMDG 737NGX(SP1d) and 777X(SP1d) SDK to control CDU. It works well with both products in FSX, but when I use the same code with PMDG products in P3d v3, I can only enter keyboard data to CDU, but I can NOT read out the light data (Eg. MSG, OFST, EXEC) from PMDG 737NGX and 777X. My computer 1 : Windows7 SP1, FSX v10.0.61637.0, PMDG 737NGX(SP1d), 777X(SP1d). My computer 2 : Windows7 SP1, P3d v3, PMDG 737NGX(SP1d), 777X(SP1d). Is there anyone having the same problem? Thank a lot!
  13. Hello everyone! Has anyone of you managed to run successfully the "PMDG_NGX_ConnectionTest.cpp" example in P3D v4 from the SDK folder? On my side, I have some issues: What is working: It runs and connects correctly to SimConnect: I can use the shortcuts "Shift + Ctrl + B/C/D". What is not working: - Shortcut "###### + Ctrl + A" (ie toggle TaxiLightSwitch()) - Entering into ProcessNGXData() function. (I checked with printf). It seems to me that the 2 lines to put in the "737NGX_Options.ini" ([SDK] EnableDataBroadcast=1) don't work. Has anyone of you faced the same situation? Thank you .
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