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vbazillio

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  1. Just out of curiosity, is it fun to press the Halo button? :)
  2. Great news. Say Intentions is so expensive. Ok, it could vary depending on what you're looking for your sim. By default it's 24 hours, so any free extended period trial is welcome. I'm a customer (and early Beta tester) and didn't find better solution (I mean without the budget criteria) that enhance at this level my VFR (only) experience in US.
  3. I'm still OFF with the sole objective to save VRAM and escape from the annoying popup warning windows. I'm using MSFS-AutoFPS. Didn't notice any fps or performance impact ON or OFF. As "If it ain't broke, don't fix it". Time permit will try because I'm with the 610.47 If you don't want to watch 8 min video:
  4. Brace for impact « infrastructure is expensive… blabla… I hate subscription… Ai and promise-ambition require a lot of computing power… blabla… I have decided nothing yet… blabla » : https://www.avsim.com/forums/topic/697016-teaser-something-very-different-is-coming/page/4/#findComment-577379 All this is a huge marketing teaser. Next could be « Premium access », « Early-supporter program » or whatever-fancy-namelPartner-fund-the-dev. Let’s wait and enjoy what we have today.
  5. A new Beta for MSFS2024 has been released 15 hours ago : https://forums.flightsimulator.com/t/update-now-available-on-all-platforms-sim-update-5-1-beta-1-7-32-0-release-notes-june-8-2026/767987/2 So you're in MSFS2024 1.7.27 and got updates ? Something weird on you setup. And If you have anything higher than 1.7.27 (last is 1.7.32), sorry to announce you that you're in Beta ;) If you're still on 1.7.27 and receive this morning a 2.2GB update, that's weird.
  6. Six years ago, I started upgrading MSFS airports just because the default taxiway names were totally wrong. Today, I'm building my own custom taxiway sign objects! Here’s a preview from Ramona (KRNM) showing off the new rounded shape and accurate real-world font. Major improvements: Accurate custom shape for this specific airport Realistic black back panel (instead of yellow) True double-sided single object (no more overlapping models) The next Ramona update will also feature a revised Cal Fire ramp, thanks to new real-world photos from John M. Actually, some of my assumptions were wrong. Expect different things. Even better, Jeremy U. (developer of the outstanding Hemet KHMT) is donating his custom C-130 and S-70i static models to the project! Stay tuned.
  7. Thanks for the initiative. Regarding Say Intentions (SI) that you mentionned, their injected Ai Traffic don't care at all of what scenery is installed in our MSFS. They rely exclusively on their own Taxi Tuner solution: https://www.sayintentions.ai/blog/sayintentionsai-dynamic-tooltips-added-taxituner-v4-released
  8. Just tested and it doesn' work for me. I have only RTX Dynamic Vibrance and RTX HDR available. MSFS2024 1.7.30, nvidia driver 610.47 and nvidia app 11.0.8.244
  9. So it's just renaming flightsimulator2024.exe into Eurotrucks2.exe that make the trick?
  10. Since July 2024 https://www.windy.com/-windyty-se-acquires-majority-stake-in-meteoblue-ag/articles/33666?48.750,2.304,5,p:metars and https://www.meteoblue.com/en/blog/article/show/40369_Windyty%2C+S.E.+Acquires+Majority+Stake+in+meteoblue%2C+A.G. I'm wondering if MeteoBlue is still a strong core partner of Microsoft/Asobo. Didn't the direct usage of METAR/TAF at location where they are available to improve a global picture provided by Meteoblue, was the last years strategy ? Getting more and more separated from MeteoBlue could help Microsoft/Asobo to give access to the data they have in MSFS and that were protected by contract agreement between MS/Asobo and Meteoblue ? Isn't it the whole story behind opening Weather data, no ?
  11. I often see feedback on Weather injector that complain on "the quality of clouds is bad", but at the end of the day these injector only ask the simulator to generate - with the same MSFS textures and graphical engine - clouds. They don't add there's own "cloud" (texture), right ?
  12. Nice catch. Promise is strong: https://stratawxfs.org/ Would love to have a comparison with the MSFS integrated weather engine...
  13. Yep, got the beta 1.4.0 as well ;) Thanks to Roar!
  14. Am I the only one finding annoying the traffic selection on the map ? With version 1.3.2. Is it possible to avoid the view get centered on the map each time you click on a Traffic ? If you want to double click on it it requires every time to re-target the plane on the map. NB: message send to the dev via the Contact Web site and post my first on the (quite empty) forum ;)
  15. Here’s version 3.2 of my KRNM Ramona Airport scenery! This is a special update. There have been massive changes happening at the real-world airport lately, particularly regarding the Cal Fire ramp, which is now almost completed. I have updated the scenery to reflect the progress as of Mid-May 2026, including the 5 new Phos-Chek (fire retardant) tanks installed on the north end of the ramp near the north hangar, along with all the surrounding infrastructure. The old helipad area has also been cleaned up. But there’s also update which are not in the real world. Going Prospective: The Future Cal Fire SetupThis update features a heavy dose of “prospective” design for the future Cal Fire apron. I have added ground refilling stations in the middle of the tarmac with plumbing cut directly into the new concrete. To anticipate future C-130 operations, I have designed a drive-through/pass-through taxiway system (labeled positions 1, 2, and 3) to improve aircraft circulation. Instead of the traditional “stop forward, then 180-degree turn to taxi out” routine, aircraft will be able to taxi straight through the filling stations. This layout is heavily inspired by the Paso Robles (KPRB) Cal Fire setup. To bring this fictional/future setup to life, I’ve even added red fire retardant stains on the ground, making it look as though the stations have already been heavily used! Please note that the exact numbering/layout of positions 2 and 3 is pure imagination for now, and I will update them as soon as real-world photos emerge. Additionally, I have kept a small part of the transient parking for now, but I don’t know what the real taxiway signs look like there yet. If you know, please let me know! I would absolutely love some local help! If you live nearby, work at the field, or have access to recent photos, official plans, taxiway sign placements, or diagrams of how the final layout is intended to operate, please reach out and share them! I will continuously update this as new real-world data becomes available. A huge shoutout to Mitch and my fried Romain P. for the feedback via video and email, which helped me squash some bugs and improve accuracy! Version 3.2 Changelog:Cal Fire Ramp Update: Modeled ongoing construction progress (as of Mid-May 2026), including the 5 new Phos-Chek tanks, a cleaned-up old helipad area, closing one taxiway replaced by a new wider one. Prospective Additions: Added the future Cal Fire apron pass-through taxiway markings, position numbering (fictional layout for now), and ground refilling stations designed for upcoming C-130 operations. Visual Effects: Added fictional red fire retardant stains around the new refilling pits for added realism. Transient Parking: Retained a small portion of the transient parking area (awaiting real-world taxiway sign data). Fixes: Corrected several blue taxiway edge light placements (Thanks to Mitch’s video!). Removals: Removed the Gazebo/Kiosk north of Taxiway Alpha at the Chuck Hall Aviation access point (Thanks to Mitch’s email!). Details: General clutter and detail enhancements around the Cal Fire area. The update is now available for free. Download it, test out the new drive-through retardant pits, and let me know what you think! Happy flying, and thank you in advance to anyone who can provide local intel, signage references, or pictures of the ongoing construction!

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